Hi everybody. Just dropping in to post an update on the Mac situation - Thanks to everyones support I was able to order the Mac Mini this morning, and thanks to Amazon Prime it should arrive on Wed. My goal is to get OS X support going, as well as using this machine to host dedicated a dedicated VM for Ubuntu. I would like to get back to doing linux releases at roughly the same time as windows & OSX once everything starts to stabilize again.
As far as new features go, I'm starting the process of triaging and prioritizing requests, as long as there are no
major issues with DT, I'll plan on a new release in the next month or so that will hopefully be adding OSX support, fixing linux support, and adding a few features. I'm aware that 0.6.12 is not backward compatible with 31.2x - I probably should have bumped the major version, I'll do that with the next release. game_data.ini has all of the profession & skill values - I would like to adjust it so that it isn't quite so version specific (or at least there can be multiple versions).
Hi all, kinda new here. I've done a lot of C++ code modding Civ4, in particular working on the DuneWars mod, so I've done some compiling before, but I'm not having any luck with the DT source code right now. I've cloned the repository to my computer using Hg and loaded the dwarftherapist.pro file in Qt (which this is my first time using, I've always worked in visual studios before), but upon trying to compile it (with no changes made) I get the following errors:
Is there something in Qt I'm missing or maybe an operating system issue (I'm running 64-bit windows 7 home premium)? Just grasping at straws right now. I'm wanting to get it compiling however to try to merge in the work shishimar did displaying physical attributes. I've already tracked down the offsets for the physical attributes*:
physical_attrs=0x3E4
strength=0x3E4
toughness=0x41C
endurance=0x438
agility=0x400
recuperation=0x454
disease_resistance=0x470
...So the rest should be a pretty straight forward merge. Personally I'd love to see this worked into the official version, it's so incredibly useful when picking out dwarves for the military.
*the official DT version only has the 'physical_attrs' tag, the others are only in the Shishimar version. Changing the 'physical_attrs' to the correct value in 6.12 didn't have any effect when enabling the three physical attributes available for a grid view to show, they all just show '-1', so I'm assuming that they are disabled in the code as of now.
I'll take a look at the Shishimar version and see how difficult it will be to merge. As for building, there are issues with Qt 4.8.0 that I didn't want to get into right at the moment, so I would recommend installing the 4.7.4 version of Qt (
Direct Link) for now. You'll have to go into the project settings and switch the platform to Qt 4.7.4 (PM me if you have issues with this - it can be tricky to find)
@ DwarfEngineer: Thx for the new version!
Btw, I've seen how you solved the migration wave problem. Simple and effective. ;-)
Thanks, I do wish that I had arrived at this approach earlier, I spent way too long looking for history entries that probably weren't there (I now think that DF is just using the "turn count" for each dwarf to generate the "She arrived at Blarglefast on 21st Malachite, 251" statements)
Again, thanks everyone for the support. More updates to follow.