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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 869027 times)

Dohon

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1080 on: February 18, 2012, 09:50:54 am »

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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1081 on: February 18, 2012, 09:52:38 am »

It's the weekend now btw.

Meaning?
I did say I wanted to have a stable release for this weekend. Good news on that front - I found what I think is a pretty solid solution for migration waves. I'm looking at current issues to see what else I can include in this release, then something should be out within the next couple of hours.
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Starhero

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1082 on: February 18, 2012, 10:05:01 am »

OH PLEASE tell me that the latest bug patch for DF is not gonna trash all of you fine gentlemen's work!
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Dwarf Fortress, a great game with an even better community!

kionmaru

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1083 on: February 18, 2012, 10:15:48 am »

Generating a new ini for an incremental release (0.34.01 to 0.34.02) is actually fairly easy, it turns out. The trouble is from something like 0.31.25 to 0.34.01, because all of the offsets inside the data structures change completely.

So someone with windows DF and windows DT and a bit of knowledge can generate a new memory map pretty quickly - ten minutes or so. So on that front, once some of the windows guys hop on you should see new ini files for those shortly, or DE may make his own when he's ready for the release (in a few hours hopefully!) ;)

Hope that clears that up.
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kionmaru

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1084 on: February 18, 2012, 10:20:02 am »

@DwarfEngineer - One thing you may want to toss in, is on slackware (for instance) pidof is in /sbin, which is not in a regular users search path. You might want to add a sanity check so that if DT is trying to ptrace PID 0, toss an error and say "We need pidof in our shell PATH variable in order to locate the Process ID (PID) of Dwarf_Fortress so that we can attach to it and fiddle its memory bits."

It took me awhile reading strace logs of dwarftherapist before I figured out why the !$%! it was trying to ptrace init... ;)
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Spreggo

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1085 on: February 18, 2012, 10:33:09 am »

Just wanted to thank you for this fantastic piece of software :)

moozaad

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1086 on: February 18, 2012, 11:03:50 am »

Quick and nasty method to get back up and running...

1. run therapist
2. close warning dialogue and then connect
3. scan memory (button top right)
4. create layout
5. Parent... select the nearest version to what you have (34.01)
6. change the filename and version name to 34.02
7. click okay
8. wait
9. restart therapist

This works because of all the hard work others have done to get 34.01 working (big thank you!). However it isn't perfect but at least it'll get you running.


Here's the windows graphic output:
Spoiler (click to show/hide)

GL HF o/
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1087 on: February 18, 2012, 11:26:19 am »

Dwarf Therapist 0.6.12 Released (Download)

MAJOR CHANGES:
 * Support for 0.34.02 (graphics + legacy version)
BUG FIXES:
 * Closes issue 382 - Migration waves are wonky
 * Closes issue 383 - Ability to set child labor in Dwarf Therapist
 * Closes issue 368 - Beekeepers, waxworkers always show 0 experience
 * Closes issue 290 - Bow, not Lasher
STILL AT LARGE:
 * Issue 381 - Vampires cannot hide from Dwarf Therapist

I'm looking for a save game with an obvious vampire if anyone could upload one for me I would appreciate it.

Hopefully I'll be ordering the mac mini next week to start on OS X. In the meantime, I'll start looking at feature requests. (I might put out a poll) But for now, I plan on taking a nap, then going to the liquor store before starting a serious game of DF :)

Thanks again for all of your support! I can't express enough how great of a community this is.
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Kipi

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1088 on: February 18, 2012, 11:28:20 am »

Thank you! You are the best!

After Toady that is...  :P
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You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Premium

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1089 on: February 18, 2012, 11:29:43 am »

Oh wow this is a nice surprise to wake up to!
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rooth

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1090 on: February 18, 2012, 11:42:47 am »

thanks man!
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Musashi

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1091 on: February 18, 2012, 11:56:33 am »

Holy shit, you're fast.  :o
Thank you so much!
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1092 on: February 18, 2012, 12:09:15 pm »

Holy shit, you're fast.  :o
Thank you so much!
Luckily I was already getting a release put together when I saw that 34.02 was posted. As noted by moozaad, generating new layouts for minor versions is now pretty trivial, so I was able to include it in the release. :)
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kizucha

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1093 on: February 18, 2012, 12:15:48 pm »

Thank you!  ;D
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Buttery_Mess

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Re: Dwarf Therapist (LATEST 0.6.12 2/18/12 see first post)
« Reply #1094 on: February 18, 2012, 12:31:24 pm »

Cracking work DE.
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