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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 869041 times)

Kipi

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1005 on: February 16, 2012, 05:24:51 am »

Installed DT 6.11 and ran in to a bug, all the lastnames are shown as "UnknownUnknown"

Relaunch Therapist while the fortress is open. Should solve that.

Also, make sure that the option to show generic (translated last names) names is disabled. Should work like a charm.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Couchmonster

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1006 on: February 16, 2012, 06:37:22 am »

Migrations Waves are entirely wrong to the point that every dwarf (or max 2) is in 1 wave ;)
I should have 3 waves and have 11

Despite that DT works like a charm.

peregarrett

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1007 on: February 16, 2012, 06:38:37 am »

HOORAY!!! Fortress mode is enjoyable again!!!

Five more barrels of dwarven rum for the party, from my personal stocks!

If we had dfhack too....
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

kionmaru

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1008 on: February 16, 2012, 06:55:49 am »

Here's what I've got so far for Linux.

[info]
checksum=0xa42a074a
version_name=v0.34.01
complete=false

[addresses]
translation_vector=0x095c7bf8
language_vector=0x095c7be0
creature_vector=0x095868ac
dwarf_race_index=0x0956e240
squad_vector=0x0

[offsets]
word_table=0x0000001c


I'd dink around on this more tonight, but I'm already exhausted. Someone else want to pick up the DT linux squad vector and offsets?
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1009 on: February 16, 2012, 08:55:19 am »

0.6.11 is a buggy release (as I kind of expected.) So tonight I'll start on a stable release.

So far I'm tracking the following issues:

If someone has or could get a save together illustrating these 3 issues and upload it to DFFD, that would save me some time when I start working on them tonight.

Thanks all for the support & tips so far, we're making good progress towards a mac mini for official OSX support & dedicated builds.
« Last Edit: February 16, 2012, 09:12:18 am by DwarfEngineer »
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Current Dwarf Therapist Maintainer - Tips

meeneque

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1010 on: February 16, 2012, 08:59:59 am »

Have just two of them: kids and waves, but already uploaded:

http://dffd.wimbli.com/download.php?id=5531&f=save1.zip

Also all kids are seen as pressers.

Actually i like assigning labors for kids, as my immigration waves mostly consist of children. :D
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DeadlyDodo

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1011 on: February 16, 2012, 09:07:49 am »

I wondered how it was going to hide vampires.
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Grax

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1012 on: February 16, 2012, 09:10:33 am »

I wondered how it was going to hide vampires.
This need to be an option like child labor.
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Finis sanctificat media.

DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1013 on: February 16, 2012, 09:14:19 am »

Here's what I've got so far for Linux.

[info]
checksum=0xa42a074a
version_name=v0.34.01
complete=false

[addresses]
translation_vector=0x095c7bf8
language_vector=0x095c7be0
creature_vector=0x095868ac
dwarf_race_index=0x0956e240
squad_vector=0x0

[offsets]
word_table=0x0000001c


I'd dink around on this more tonight, but I'm already exhausted. Someone else want to pick up the DT linux squad vector and offsets?

If you take a look at this thread, it covers how to find the squad vector:
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Current Dwarf Therapist Maintainer - Tips

Azahiel

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1014 on: February 16, 2012, 09:27:38 am »

Have just two of them: kids and waves, but already uploaded:

http://dffd.wimbli.com/download.php?id=5531&f=save1.zip

Also all kids are seen as pressers.

Actually i like assigning labors for kids, as my immigration waves mostly consist of children. :D
For me all kids are beekeepers ;)

Great start nonetheless, I really missed DT in the new version.
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Kami

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1015 on: February 16, 2012, 09:41:23 am »

Migrations Waves are entirely wrong to the point that every dwarf (or max 2) is in 1 wave ;)
I should have 3 waves and have 11

Despite that DT works like a charm.
I think this could be a problem.
There is no variable that holds the migration wave of a dwarf. DT calculates it by comparing ids and gaps in ids of the dwarfs in the creature vector. Since migrants in the new version are not generated when the imigration happenes but taken from the world, they have an existing lower id not according to the time they arrive. This would explain why the 7 starting dwarfs are in the same wave with the higest wave number (highes id = latest wave) and other dwarfs spread over many earlyer migrationn waves in the list.
Quote from: dwarfmodel.cpp
Let's try to guess the wave a dwarf arrived in based on ID.
    The game appears to assign ids to creates in a serial manner.
    Since at least 1 season seems to pass in between waves there is a
    high likelihood that dwarves arriving in a new wave will be folling
    several other creatures such as groundhogs and the like, thus
    producing a gap in IDs of more than 1
Quote from: Changelog
immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one

@DwarfEngineer: Maybe it can be changed to work with the information on the arrival of the dwarf at the fortress you can find at the thoughts and preferences screen. (If this can be found anywhere...)
« Last Edit: February 16, 2012, 10:48:42 am by Kami »
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Lord Snow

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1016 on: February 16, 2012, 09:52:51 am »

O dang, that will mess up my dwarf sorting scheme.
Back to nicknaming for keeping the starting seven and first migrants identifiable.


BUT

actually i came here to say 'thank you' for supporting the new version so swiftly!
Great work! :)
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Thar

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1017 on: February 16, 2012, 10:06:50 am »

 I did not expect this pleasant surprise today. Thank you very much dude. ;D

This is a good job!
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Don57

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1018 on: February 16, 2012, 10:43:33 am »

I think this could be a problem.
There is no variable that holds the migration wave of a dwarf. DT calculates it by comparing ids and gaps in ids of the dwarfs in the creature vector. Since migrants in the new version are not generated when the imigration happenes but taken from the world, they have an existing lower id not according to the time they arrive. This would explain why the 7 starting dwarfs are in the same wave with the higest wave number (highes id = latest wave) and other dwarfs spread over many earlyer migrationn waves in the list.

I suppose DT could make up IDs for each dwarf it reads from the game, generating a new "wave" every time the program is refreshed and one or more new dwarves are discovered.  The player would then be responsible for manually refreshing DT after every new wave of migrants, but at least then the migration waves would be manageable.

An additional downside to this, though, is the fact that DT would then have to keep a local file matching up dwarves to their DT generated ID.
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Yaotzin

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Re: Dwarf Therapist (LATEST 0.6.11 2/15/12 see first post)
« Reply #1019 on: February 16, 2012, 10:52:34 am »

Is there no variable for how long a dwarf has lived in a location (ie your fort)?
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