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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 869094 times)

schismatise

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #855 on: February 15, 2012, 04:44:37 am »

Lol. Yeah, with enough editing and quoting, it's pretty easy to confuse things.

Anyway, i did see that, was just selectively quoting the part that i thought was humorously relevant - that nobody is voting for that because they already have dwarf therapist. You're right though, it is actually number 13, which is pretty high up the list.

I actually voted for Improved Interface instead of the Dwarf Foreman suggestion - i see it as part of a greater whole. Obviously having that kind of level of improvement to ALL parts of the interface would be insanely awesome, but lots of work.
« Last Edit: February 15, 2012, 04:54:41 am by schismatise »
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LoSboccacc

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #856 on: February 15, 2012, 04:47:45 am »

I voted back in time for material selection, standing orders and improved mechanics  :P
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ClubFoot

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #857 on: February 15, 2012, 04:56:44 am »

Edit: I got enabled labours working. Here's my v0.34.01_graphics.ini file, it will give what I would call a very basic level of actual functionality to DT - you can manage your dwarves' enabled labours, at least, though you cannot see their skill level, current job, or happiness

I think I've missed something fundamental.  I've got DT sitting here (as it happens the OSX versions) and it's a monolith - a single executable file.  Where do I put the <field>=<value> and ini files??
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schismatise

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #858 on: February 15, 2012, 05:13:52 am »

I think I've missed something fundamental.  I've got DT sitting here (as it happens the OSX versions) and it's a monolith - a single executable file.  Where do I put the <field>=<value> and ini files??

I'm guessing that's because you're on a mac, though i could be wrong. I've got the PC version and there's plenty of folders and .ini files, fyi.
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Grax

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #859 on: February 15, 2012, 05:15:50 am »

http://www.bay12forums.com/smf/eternal_voting.php

the eternal suggestion voting doesn't show any sign of players actually wanting a better job assignment screen.

want to make a point? bring that 'Integrated Dwarf Foreman' item to first. then you may have a point.

This list seems somewhat obsolete for now.
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Starhero

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #860 on: February 15, 2012, 08:17:16 am »

*sigh* until DT updates, I am stuck with 2010.

At least I got Diablo 3 to play XD :D :D :D

Yes I am in beta! MUAHAHAHAHAHAHAHAHAHA
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Dwarf Fortress, a great game with an even better community!

Weaselcake

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #861 on: February 15, 2012, 09:05:33 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|
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agatharchides

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #862 on: February 15, 2012, 09:15:30 am »

The level of misery I hear here (and feel personally, fair readers), makes me wonder if it might not be time for another rousing game of "Toady, please integrate DT into DF."

For the record, it's been asked . . . a lot.  I don't recall if Toady has ever commented on it.  Logically, since it never happened, perhaps that is his comment.  Ah well, we shall endure.  Good advice from Schismatise, thought that system does fall apart with the first deaths, as noted.



you're not being very vocal:
http://www.bay12forums.com/smf/eternal_voting.php

the eternal suggestion voting doesn't show any sign of players actually wanting a better job assignment screen.

want to make a point? bring that 'Integrated Dwarf Foreman' item to first. then you may have a point.
To be fair, the stuff on top of that list isn't done either and integrating DT will seem like a much lower priority when the new version of DT is out.
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Calhoun

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #863 on: February 15, 2012, 09:17:01 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|

Its not his job, nor his responsibility to provide you with a free thing that helps you. He does it out of the goodness of his heart, and you should be grateful instead of whining like a child who didn't get everything they wanted on Christmas.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

kellen

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #864 on: February 15, 2012, 09:17:48 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|

Deal with it, for now.

You don't need The Rapist to work a handful of dwarves. About 30 or less dwarves are perfectly manageable without it - if you don't mind a pair of idles every now and then - use this time to start only a few industries (food, stone, metal, wood) while building the infrastructure and defense for everything else
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Feb

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #865 on: February 15, 2012, 09:18:54 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|

He's providing a free service out of his own time, if you've a problem with it, MAKE IT YOURSELF.  Wtf are you, some Elf Noble?  Damned cannibal with entitlement issues, gah!
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #866 on: February 15, 2012, 09:19:09 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|
I'm very aware of the importance of DT to the community. If there was a way I could make DwarfTherapist my fulltime job, I would in a heartbeat. Unfortunately the pay isn't quite enough to support a family, let alone my cat. I could start ransoming releases, but I don't think that would be a very popular decision :)

I still do this because I like the Dwarf Fortress community - don't take that reason away. You waited 11 months for DwarfFortress 2012, a bit more patience would be much appreciated.
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stevedore

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #867 on: February 15, 2012, 09:28:19 am »

So, do I need the legacy.ini file settings for 34.01 to get the graphics.ini to work, or will it be fine without the legacy.ini file ?

Will creating a new file named correctly give us a working Dwarf Therapist for assigning tasks ?

My experience with this was copying/pasting some code about a year ago to get 31.21 to work the day of the release.

You'll only need the legacy.ini if you're using the legacy version of Dwarf Fortress. If you downloaded the "SDL" version, you're fine with just the graphics.ini.

I think I've missed something fundamental.  I've got DT sitting here (as it happens the OSX versions) and it's a monolith - a single executable file.  Where do I put the <field>=<value> and ini files??

Sorry... I can't much help you with the OSX version; I have no experience with it. I believe many of these values will be different on OSX (so even if we knew where to put them, I don't think it would matter, since they're all determined on Windows), and I'm not sure exactly where the .ini stuff (or its equivalent) goes. You'll have to wait for DwarfEngineer or someone else more knowledgeable than me about it to address this one.

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|

Acting like a spoiled child and whining about a free program not being immediately available is rude. If you want it working sooner, sit down with DF 34.01, DT, and a memory viewer and start trying to find the offsets yourself. It isn't as though this is an easy task that's just being delayed for the heck of delaying it; it takes a lot of work. To get as much progress as I did yesterday was about 6-8 hours of staring at memory dumps and DT code. I've no idea how long the rest will take.


Negative Ned aside, I'll post my full v0.34.01_graphics.ini again since it has a few more values than the last one, for anyone that's interested. Instructions in my post here http://www.bay12forums.com/smf/index.php?topic=66525.msg2988487#msg2988487. The additions from that are having happiness and current job reading properly thanks to dyn (http://www.bay12forums.com/smf/index.php?topic=66525.msg2988627#msg2988627). I feel like I should add a disclaimer that I am not DwarfEngineer, and have no official sanction from him, so this is very unofficial.

Code: [Select]
[info]
checksum=0x4f391a33
version_name=v0.34.01 (graphics)

[addresses]
translation_vector=0x017e3638
language_vector=0x017e3618
creature_vector=0x0179f728
dwarf_race_index=0x015cbe9c
squad_vector=0x0

[offsets]
word_table=0x0000003c
string_buffer_offset=0x0000

[word_offsets]
base=0x0000
noun_singular=0x001C
noun_plural=0x0038
adjective=0x0054
verb=0x008C
present_simple_verb=0x00A8
past_simple_verb=0x00C4
past_participle_verb=0x00E0
present_participle_verb=0x00FC

[dwarf_offsets]
first_name=0x0000
nick_name=0x001C
last_name=0x0038
custom_profession=0x006C
profession=0x0088
race=0x008C
flags1=0x00E0
flags2=0x00E4
sex=0x00F8
id=0x00FC
recheck_equipment=0x01BC
birth_year=0x0224
current_job=0x030C
physical_attrs=0x3DC
states=0x0644
souls=0x0768
likes=0x07A0
labors=0x078C
happiness=0x082C
squad_ref_id=0x790

[soul_details]
skills=0x01F0
traits=0x0214

[job_details]
id=0x0008
on_break_flag=0x0011
sub_job_id=0x0040

[squad_offsets]
id=0x0000
name=0x003C
members=0x0088

[position_offsets]
token=0x0000
flags=0x0020
general_name_singular=0x00E8
general_name_plural=0x0104
male_name_singular=0x0158
male_name_plural=0x0174
female_name_singluar=0x0120
female_name_plural=0x013C
custom_color_red=0x0382
custom_color_green=0x0380

[valid_flags_1]
size=1
1\name=Not from around these parts
1\value=0x80000000

[valid_flags_2]
size=1
1\name=Dead. Deceased. An Undwarf!
1\value=0x02000000

[invalid_flags_1]
size=7
1\name=a zombie
1\value=0x00001000
2\name=a skeleton
2\value=0x00002000
3\name=a merchant or diplomat
3\value=0x00000040
4\name=outpost liason
4\value=0x00000800
5\name=an invader or hostile
5\value=0x00020000
6\name=an invader or hostile
6\value=0x00080000
7\name=an invader or hostile
7\value=0x000C0000

[invalid_flags_2]
size=2
1\name="dead, Jim."
1\value=0x00000080
2\name=from the Underworld. SPOOKY!
2\value=0x00040000
« Last Edit: February 15, 2012, 09:35:52 am by stevedore »
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LoSboccacc

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #868 on: February 15, 2012, 09:31:25 am »


I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|


hell, this is exactly what drove away the original maintainer. good work, kid.
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Gearheart

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #869 on: February 15, 2012, 09:39:44 am »

I don't think OP realizes that THOUSANDS OF PEOPLE ARE RELYING ON HIM TO HURRY THE HECK UP to allow them to play this.

"I don't have much time" without stating a reason is just rude. Adventure mode is still too dull for me and Dwarf Mode is virtually unplayable without this mods help. :|

Way to act like an entitled prat.

Seriously, nice work there, champ, you managed to come off as a gigantic tool and a misinformed idiot in a single post. People like you are why the original programmer stopped working on it.

PS. Idiots aside, it's really nice to see how many programmers have come out of the woodworks to help find the offsets. Maybe it'll be done sooner than DwarfEngineer imagined?
« Last Edit: February 15, 2012, 09:41:34 am by Gearheart »
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