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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870308 times)

seanb

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #510 on: March 26, 2011, 01:12:35 pm »

I have no idea what I'm doing, but this seems to work:

[info]
checksum=0x4d8de854
version_name=v0.31.23 (graphics)
complete=true

[addresses]
translation_vector=0x01708270
language_vector=0x01708250
creature_vector=0x016c4498
dwarf_race_index=0x014f0c28
squad_vector=0x01702778

Can someone briefly explain how to get this info imported to DT?
« Last Edit: March 26, 2011, 01:16:19 pm by seanb »
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Lav

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #511 on: March 26, 2011, 01:17:32 pm »

A minor display bug in DF Therapist - Beekeeping skill and xp level do not show properly in the table, even though Therapist correctly extracts this information from game memory and displays in dwarf summary popup.

Screenshot attached.

Spoiler (click to show/hide)
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Ullallulloo

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #512 on: March 26, 2011, 01:23:05 pm »

I have no idea what I'm doing, but this seems to work:

[info]
checksum=0x4d8de854
version_name=v0.31.23 (graphics)
complete=true

[addresses]
translation_vector=0x01708270
language_vector=0x01708250
creature_vector=0x016c4498
dwarf_race_index=0x014f0c28
squad_vector=0x01702778

Can someone briefly explain how to get this info imported to DT?
I believe that you take .22's .ini file, make a renamed copy for .23 and replace the first few lines with that.

notfood

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #513 on: March 26, 2011, 01:31:40 pm »

Linux version...

Ah, the pain...
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seanb

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #514 on: March 26, 2011, 01:33:11 pm »

Ahh, i get it. Thanks!
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MonkeyHead

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #515 on: March 26, 2011, 01:42:08 pm »

The small niggly issue of my lashers being identified as pikedwarves remains in .23... but at least it can see them and has thier levels and detals correct. :)

DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #516 on: March 26, 2011, 02:29:09 pm »

New layouts for linux and windows version 0.31.23 have been posted online.  If you are using Dwarf Therapist 0.6.9 or later, it should download them automatically the next time you start DT with the new version of Dwarf Fortress running.  If you have a partial memory layout for v31.23, you'll want to delete it, otherwise Dwarf Therapist may not download the newest version.

If you have problems or want to update therapist manually, you can also download the layouts here:

Full release is coming, pending a few bugfixes.
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notfood

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #517 on: March 26, 2011, 03:06:10 pm »

Many thanks!
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LoSboccacc

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #518 on: March 26, 2011, 03:39:16 pm »

small bug: if you don't have a layout, start therapist then dwarf fortress and then push connect therapist crashes.

restarted and everything is okay (downloaded layout and read all dwarves and all).
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DwarvenInsanity

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #519 on: March 26, 2011, 05:56:15 pm »

Hey,

I just got a migrant wave and wanted to change what they are doing in dwarf therapist. But I could enable anything, when I clicked, nothing happened. Why?

Thanks!
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Urist_McArathos

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #520 on: March 26, 2011, 09:40:27 pm »

A minor display bug in DF Therapist - Beekeeping skill and xp level do not show properly in the table, even though Therapist correctly extracts this information from game memory and displays in dwarf summary popup.

Screenshot attached.

Spoiler (click to show/hide)

I have a related bug; migrants with the "Beekeeper" profession cannot have beekeeping enabled or disabled through TheRapist.  Other dwarves can, but migrants that ARRIVE as "Beekeepers" need this profession enabled or disabled in game only.  It only happens with migrant beekeepers; dwarves who have other profession titles can have beekeeping enabled or disabled as normal.  I have not leveled up a beekeeper to test if this is a bug with migrants only, or if it applies to any dwarf that gains the "Beekeeper" profession. 
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slink

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #521 on: March 27, 2011, 09:26:32 am »

Vectors for .23 work for .24, so this is all you need to change.

checksum=0x4d8f39f9
version_name=v0.31.24 (graphics)
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Kogut

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #522 on: March 27, 2011, 09:48:10 am »

Thanks, I will test it.

EDIT: It is working!
« Last Edit: March 27, 2011, 10:14:39 am by Kogut »
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #523 on: March 27, 2011, 11:14:22 am »

New layouts for linux and windows version 0.31.24 have been posted online.  If you are using Dwarf Therapist 0.6.9 or later, it should download them automatically the next time you start DT with the new version of Dwarf Fortress running.  If you have a partial memory layout for v31.24, you'll want to delete it, otherwise Dwarf Therapist may not download the newest version.

If you have problems or want to update therapist manually, you can also download the layouts here:

Full release is still coming, pending a few bugfixes (And want to wait for the DF release to settle.)
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notfood

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #524 on: March 27, 2011, 03:11:50 pm »

Running Dwarf Fortress 0.31.24 in Linux.

For some reason Dwarf Therapist connects but when it attempt to read the dwarves it says DwarfFortress has stopped running.

I am using latest hg pull.

- edit -

Sorry, make clean & make fixed it somehow.

- edit 2 -

No, something is definitely wrong. Now it only reads wave 1 even though I have gotten two more waves of migrants.

- edit 3 -

Well, a workaround is saving & reloading in DwarfFortress then reading the values again. I didn't notice it at first because it was a new fortress (the stopped running issue), loading the same fortress pulled data but then no more waves got registered.

It seems to be reading the save data instead of the memory data.

I will perform a hg rollback and see if it's something that was updated.
« Last Edit: March 27, 2011, 04:11:14 pm by notfood »
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