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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870749 times)

vrga

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #195 on: November 19, 2010, 08:06:43 am »

Nobles or magma boiled noble stew? :P
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Zeocin's take on the current situation in Ardentdikes:
Otherwise known as the Release Urist Now Apocalyptic Weapon of Arse Yerking, or the R.U.N.A.W.A.Y. system.

schussel

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #196 on: November 19, 2010, 02:02:58 pm »

is there any way to circumvent the on break vanishing dwarf issue on windows version?

its kinda disturbing to see them vanish in the panels each time they are breaking :) and annoying
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MonkeyHead

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #197 on: November 20, 2010, 12:41:57 pm »

SO, anyone else getting all ther dwarves callen Urist Unknownunknown or have i broken computing?

EDIT: oh, and also only being told i have 6 dorfs, when it is embark and i can clearly count 7.

EDIT 2: ah, no problem. changing the offset for haunting spirits worked, and now all 7 exist and they have full names again.
« Last Edit: November 20, 2010, 12:46:46 pm by MonkeyHead »
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Buttons

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #198 on: November 20, 2010, 03:56:48 pm »

Where might I begin troubleshooting this issue?

Whenever I commit a change from Dwarf Therapist the next time the game attempts to save it seg faults.  I'm on Linux and compiled DT myself.  It works flawlessly except for this.  The changes I make to professions do take effect in the game, but it renders the game unsavable from that time forward it seems.
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #199 on: November 20, 2010, 04:40:08 pm »

Where might I begin troubleshooting this issue?

Whenever I commit a change from Dwarf Therapist the next time the game attempts to save it seg faults.  I'm on Linux and compiled DT myself.  It works flawlessly except for this.  The changes I make to professions do take effect in the game, but it renders the game unsavable from that time forward it seems.

I'm guessing you're setting labors that require an equipment check?  For example mining or wood cutting.  I haven't verified the "check equipment" offset in linux, so that could be causing the problem.  Try setting labors that don't require an equipment change and saving.
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Current Dwarf Therapist Maintainer - Tips

Alekiel

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #200 on: November 20, 2010, 06:07:54 pm »

Hey. I have the same problem as him; the game crashes during save time if I use the rapist. I tried several jobs as you suggested, but it crashes with all.

I'm on Ubuntu 10.10, but I'm on a 64bit machine. Also compiled the program from the source.
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Buttons

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #201 on: November 20, 2010, 06:32:56 pm »

Hey. I have the same problem as him; the game crashes during save time if I use the rapist. I tried several jobs as you suggested, but it crashes with all.

I'm on Ubuntu 10.10, but I'm on a 64bit machine. Also compiled the program from the source.

Yes, we do have the same problem.  I'm also on 64-bit Ubuntu 10.10, and again, I compiled from source.  The only job I set was architecture so one of my dwarfs would design the well I wanted.
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bremarv

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #202 on: November 20, 2010, 06:39:28 pm »

I don't have any problems changing jobs and saving. I have compiled from source and is running 32 bit arch linux.
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the future isn't the present on steroids. The future is a mutated bacteria that you never saw coming. - Annalee Newitz
there are certain rooms that should not have lava moats. Namely danger room, and daycare rooms.
I prefer dwarves for some things. Like not laying eggs.

Alekiel

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #203 on: November 20, 2010, 08:34:01 pm »

I don't have any problems changing jobs and saving. I have compiled from source and is running 32 bit arch linux.

Then maybe the issue is the fact that we are using a 64 bit software on a 32 bit software?
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bremarv

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #204 on: November 20, 2010, 09:44:29 pm »

I don't have any problems changing jobs and saving. I have compiled from source and is running 32 bit arch linux.

Then maybe the issue is the fact that we are using a 64 bit software on a 32 bit software?

I have also removed the haunting spirit flag from the memory layout file to fix dissapearing dwarfs, not sure if it makes a difference.

Also when did you make your build? I downloaded the source after the post about windows version and before the linux version, maybe something changed.
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the future isn't the present on steroids. The future is a mutated bacteria that you never saw coming. - Annalee Newitz
there are certain rooms that should not have lava moats. Namely danger room, and daycare rooms.
I prefer dwarves for some things. Like not laying eggs.

peterix

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #205 on: November 20, 2010, 11:24:00 pm »

The issue could be from differences between the 32bit and 64bit ptrace call. I had a bug like that in DFHack too... on 64bit, the call reads and writes 64bit values instead of 32bit and if this isn't handled properly, it can cause corruption.

Alekiel

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #206 on: November 21, 2010, 05:27:09 pm »

So, I'm guessing the issue would be fixed by simply using the 32bit binaries, yes?
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Burning_Iceman

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #207 on: November 21, 2010, 05:34:16 pm »

I've had this problem on and off on Arch 64bit. I believe it may differ from fort to fort.
Possibly it's a problem with old forts in newer versions of DF.
I suggest everyone who has this problem try it on a fresh fort and report their findings.
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Mitchman

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #208 on: November 21, 2010, 05:54:16 pm »

So is a Mac version being created... and if not, can I find a way to *cheat* by using this on my Mac?

Thanks if you can help :)
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RadPanda

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Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« Reply #209 on: November 21, 2010, 11:05:31 pm »

Repost from "DT is missing crucial functionality!":

It can read a dwarf's traits, but only the ones that are useless! Agility, strength, endurance, recuperation, toughness, kinesthetic sense, spatial sense, willpower, etc. are not listed

Makes my OCD sad.
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