Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 192

Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870424 times)

devek

  • Bay Watcher
  • [KILL_EVERYTHING]
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #30 on: September 23, 2010, 12:51:38 pm »

By saying something you just generate more noise lol.
Logged
"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #31 on: September 23, 2010, 02:17:22 pm »

Notify is a good idea on small forums.
Not so much here.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Woof

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #32 on: September 23, 2010, 03:23:51 pm »

it doesn't email you every time someone replies, it emails you once when someone replies after you check it, and doesn't email you again until you check the thread again...
Logged

Jon-Ace

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #33 on: September 23, 2010, 04:18:56 pm »

Back on topic, I assume .14 support will be fairly easy. Just need to get the vectors, right?
Logged

SilverLight

  • Escaped Lunatic
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #34 on: September 23, 2010, 04:21:49 pm »

Back on topic, I assume .14 support will be fairly easy. Just need to get the vectors, right?

yeah I thought so to so I gave it a whirl.  Posted my results on http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions.  Can't figure out the creature vector.
Logged

Cyntrox

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #35 on: September 23, 2010, 04:48:50 pm »

Quote
Do you mind 3rd party patches & contributions?

How do you compile it from source? Unless I'm doing something teminally wrong there's no makefile or anything in the repository...
I would welcome any patches / contributions.  Especially if they are around open issues.  Please let me know if you decide to work on something so we don't end up duplicating effort!
I've created a wiki page for instructions on how to build Dwarf Therapist.
Awesome, maybe I'll send over something once I get the layout figured out =P
Logged
"[...] begin to seek immortality, the secrets of which they can receive directly from any available death god [...]" -Toady

DwarfEngineer

  • Bay Watcher
  • Grumble Grumble...
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #36 on: September 23, 2010, 06:36:42 pm »

The creature vector was my bad.  I didn't update the scanning code to use the new string offsets.
I'll be posting a new version in a few minutes.
Logged
Current Dwarf Therapist Maintainer - Tips

DwarfEngineer

  • Bay Watcher
  • Grumble Grumble...
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #37 on: September 23, 2010, 06:52:03 pm »

New version posted.

Barring any more datastructure or compiler changes, DT 0.6.2 should be able to find creature vectors again.
Logged
Current Dwarf Therapist Maintainer - Tips

SilverLight

  • Escaped Lunatic
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #38 on: September 23, 2010, 08:25:17 pm »

awesome dude, downloading now about to try it out with full confidence.  I was hoping something would be up before I wanted to play again, and it is!!
Logged

Jon-Ace

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #39 on: September 23, 2010, 09:41:28 pm »

Way to go, DE!
Logged

twalberg

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #40 on: September 24, 2010, 09:58:02 am »

So is the Linux port officially dead, or is there some chance of getting a Linux build posted sometime soon? Still using 0.5.5, which someone posted a build of. I haven't had much luck yet compiling it on my own due to QT version issues, but maybe I'll have to just dig into that again one of these days...
Logged

UberNube

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #41 on: September 24, 2010, 11:24:30 am »

I can compile it fine using Ubuntu as follows:

Spoiler (click to show/hide)

If you have any problems ask here and I may be around to solve them... now to work on getting some linux offsets for DF 31.14

EDIT: I have found some of the offsets, but not all of them:
Spoiler (click to show/hide)
« Last Edit: September 24, 2010, 12:02:13 pm by UberNube »
Logged
This guy gets it, the problem with the child torture dungeon is that they weren't set on fire first.

Morwaul

  • Bay Watcher
  • ..............boo
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #42 on: September 24, 2010, 12:04:37 pm »

Not sure if this is the best place to post this but here is a request.

I would like to be able to have some form of custom grouping.  I can see several ways that this could work but any of them would do.  The main reason I want the feature is so that I can put all of my designated crafters, miners, farmers, smiths, military etc into a group or groups so that I can easily view all the extra dwarves to easily assign them labors. 

The best way to do this would be to be able to creat custom groups sort of like the custom professions.  Select a bunch of dwarves and right click and select assign to group.  It would also be nice to be able to create groups within groups or nested groups so that we could select a Group in the Group by drop down and it display the dwarves in the 2 or more groups we assigned them to for that Group.

Another way to do it might be to have a couple extra columns that we could check that would allow sorting by clicking on the column header.  It would have to sort by checked or not checked though rather than some numerical value like the skill columns.

Anyway, it's just an idea and someone may have already requested it.  It sure would make my life easier though and I would think lots of people would like this feature.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #43 on: September 24, 2010, 02:02:41 pm »

Dwarven therapy! Praise the Engineer!
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

FleshForge

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #44 on: September 24, 2010, 02:07:34 pm »

It still doesn't display the "Military Tactics" skill correctly - I don't know if DT's skill names are hard coded or they're resolved from strings embedded in the executable, if the former then I suppose you need to add it :)

Otherwise works perfectly though!
Logged
Pages: 1 2 [3] 4 5 ... 192