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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 869061 times)

Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #750 on: October 31, 2011, 03:14:19 pm »

Not working quite right for me on Ubuntu 11.04.

I have modified only the memory layout for the Windows version, adding the offsets for the attributes, the caste, the address for the current year and a new valid_flag (valid_flags_3)

The group by caste ignores the male/female caste (for that there is already the sex)

I can't test it, but this should be the modified linux 0.31.25 memory layout:

Code: [Select]
[info]
checksum=0xfc15065c
version_name=v0.31.25
complete=true

[addresses]
translation_vector=0x0944c41c
language_vector=0x0944c404
creature_vector=0x0940b174
dwarf_race_index=0x093f2b5c
squad_vector=0x09449064
current_year=0x093F0600

[offsets]
word_table=0x001C

[word_offsets]
base=0x0000
noun_singular=0x0004
noun_plural=0x0008
adjective=0x000C
verb=0x0014
present_simple_verb=0x0018
past_simple_verb=0x001C
past_participle_verb=0x0020
present_participle_verb=0x0024

[dwarf_offsets]
first_name=0x0000
nick_name=0x0004
last_name=0x0008
custom_profession=0x003c
profession=0x0040
race=0x0044
flags1=0x008C
flags2=0x0090
sex=0x00A6
id=0x00A8
recheck_equipment=0x0144
current_job=0x025c
states=0x0
souls=0x0530
labors=0x054C
happiness=0x05DC
squad_ref_id=0x0640
caste=0x00A4
birth_year=0x01A0
strength=0x310
agility=0x32C
toughness=0x348
endurance=0x364
recuperation=0x380
disease_resistance=0x39C

[soul_details]
skills=0x01C4
traits=0x01DC

[job_details]
id=0x0008
on_break_flag=0x0011
sub_job_id=0x0040

[squad_offsets]
id=0x0000
name=0x000C
members=0x0044

[valid_flags_1]
size=1
1\name=Not from around these parts
1\value=0x80000000

[valid_flags_2]
size=1
1\name=Dead. Deceased. An Undwarf!
1\value=0x02000000

[valid_flags_3]
size=1
1\name=Untamed
1\value=0x04000000

[invalid_flags_1]
size=7
1\name=a zombie
1\value=0x00001000
2\name=a skeleton
2\value=0x00002000
3\name=a merchant or diplomat
3\value=0x00000040
4\name=outpost liason
4\value=0x00000800
5\name=an invader or hostile
5\value=0x00020000
6\name=an invader or hostile
6\value=0x00080000
7\name=an invader or hostile
7\value=0x000C0000

[invalid_flags_2]
size=2
1\name="dead, Jim."
1\value=0x00000080
2\name=from the Underworld. SPOOKY!
2\value=0x00040000

Thanks for the Stonesense hint, I will give it a try
« Last Edit: October 31, 2011, 03:16:56 pm by Shishimaru »
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arclance

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #751 on: October 31, 2011, 03:42:42 pm »

I can't test it, but this should be the modified linux 0.31.25 memory layout:
It works.
Spoiler (click to show/hide)
Except for translating names sometimes it does something weird like this.
Spoiler (click to show/hide)
Erib has "Bust_nounabbey" and Edem picked up an extra word "wealth"
I don't know if this has anything to do with your code though, it did not even try with the normal version if I remember correctly.
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Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #752 on: October 31, 2011, 04:08:57 pm »

Thanks for the feedback, I have updated the repository and the compiled version

For the names translations I have only enabled them, the code was already there, but it seems that it wasn't enabled on purpose cause it isn't yet debugged. I will try to fix this if I can.
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Ledi

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #753 on: November 07, 2011, 01:02:52 am »

Shishimaru, any chance you could get the animal's properties to show - like size/muscle etc? I know I can double click on it to see (my duck has 84 rebellousness) but if it was part of the layout it would make butchery time so much easier (keep only the alpha male, the largest females etc etc).
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Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.

Ult1mara

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #754 on: November 08, 2011, 02:11:47 pm »

For some reason this wont work on my DF games/mods. For some reason.

The error Message I get is that it cannot connect to the PEB destination
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jasonwill2

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #755 on: November 10, 2011, 04:57:54 pm »

uh... so will this newest version not work with the version of DF released last March, v 0.32? dang.
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profit

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #756 on: November 11, 2011, 03:24:32 am »

uh... so will this newest version not work with the version of DF released last March, v 0.32? dang.

Far as I know it works with every release.   I use it on 0.31.25 currently.
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Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #757 on: November 11, 2011, 05:23:44 pm »

Shishimaru, any chance you could get the animal's properties to show - like size/muscle etc?
I will try, but I don't know where to find the size. I'm doing some research.

uh... so will this newest version not work with the version of DF released last March, v 0.32? dang.
The version of DF released last March is v 0.31.25
« Last Edit: November 11, 2011, 05:33:28 pm by Shishimaru »
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jasonwill2

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #758 on: November 12, 2011, 05:12:09 am »

ya something is not working right for me when i try to use the program with DF
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IamanElfCollaborator

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #759 on: November 18, 2011, 01:04:42 pm »

How do I modify the race that DT gives labors to? I'm using s Dfusion fort and it is a pain having to give labors manually.

Mdort Goblinsmiter

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #760 on: November 26, 2011, 02:20:02 am »

Why does this program need to open a network connection to 74.125.127.141:80?

From what I've been able to gather this is a Google owned ip address.... is it to do with google code, maybe? Why is there no setting to turn this off?

Edit: I've been informed that this is part of the auto-update for memory maps.
« Last Edit: November 26, 2011, 02:51:06 am by Mdort Goblinsmiter »
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grincheux

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #761 on: December 08, 2011, 07:27:25 am »

Hello
Running Ubuntu 11.04 64b (Natty) with DF 31_25 & DT 0.6.11 compiled from source, I cannot set custom profession. More precisely, after applying a custom prof. the name do not change. I tried to refresh by changing the view etc... without success.

Did one of you find a way to do that ?

Thanks.
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Talas

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #762 on: December 08, 2011, 02:22:57 pm »

Is DT not supposed to work with mods/other races?
I tried connecting it to my "Wizard Tower" save and both crashed (didnt save either).. :\

Is there something that can be done to make it work for another race than dwarfs and the new labors they bring?

Anyways, it works great for dwarves (on ubuntu 11.04, didnt try cusomt professions though ^)..

Thanks.
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Jerg

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #763 on: December 09, 2011, 03:15:33 am »

I have made a clone of Dwarf Therapist with some added features:

- a tab with the list of the tamed creatures and the possibility to set which of them have to be butchered (it should work with any mod because reads the races names from the raw)
- reenabled and expanded the reading of the physical attributes (strength, agility, toughness, endurance, recuperation, disease resistance). The description of the attribute should match the in game description with any mod (it reads the attributes mean values from the raws)
- age of the selected creature
- group by caste (it should work with any mod because reads the caste names from the raws)
- group by race (for the dwarf it shows dwarf, baby, child)

I have modified the Windows layout for 31.25 graphic version only, so it will not work on any other version for now.

Anyone interested in it can get the source of this clone here:
 hg clone https://code.google.com/r/shishimar-dwarftherapist/

or download the compiled version here:
http://dffd.wimbli.com/file.php?id=5130

PS
There is anyone out there that knows how and where the pasture zones are codified in the DF memory?

Wow I've been looking for a DT mod with physical attributes, thanks!

An issue though; for some reason the only three attributes columns shown are strength/agility/toughness for me, it's not displaying recuperation/disease resistance in the charts, is there somewhere I can turn them on?


You could say that it's supported, but I'm not even looking at the code.

Peter, YOU could write an AAA game without looking at the code, so that's not saying much. ;)

Hey Mike, love your tileset! Is it possible to fix mudstone doors and chests in the next upcoming release?
« Last Edit: December 09, 2011, 03:46:12 am by Jerg »
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Draegur

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #764 on: December 11, 2011, 09:28:36 pm »

For your efforts, I am very, very thankful.

It shall remain my opinion that Dwarf Therapist embodies what the Dwarf Fortress interface should have always been in the first place, at least in terms of unit management. The game would simply be unplayable without it.

I am eagerly awaiting any updates or modifications that make it possible to view and sort the Soul attributes of dwarfs as well, as one already can for personality traits.

Someday I hope I will be able to tailor a dwarf's assigned labors to the greatest benefit of any dwarf--and efficiently. Alas, I know it is but a pipe-dream, but it is my pipe-dream :p
« Last Edit: December 11, 2011, 09:51:33 pm by Draegur »
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