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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870318 times)

0x517A5D

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #495 on: March 24, 2011, 08:41:26 pm »

For what it's worth...

The auto-update v0.31.22_graphics.ini has:
squad_vector=0x01701788

My search tool finds:
squad_vector=0x01701778

I have no running fort with a military so I can't test myself.
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Jeoshua

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #496 on: March 24, 2011, 08:44:27 pm »

I will do full release this weekend, just want to be sure there isn't an immediate 31.23 like last time :)

With the amount of simple-to-fix bugs that have been found already in .22... I'd say .23 is only a few days and/or hours away.
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Thoth

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #497 on: March 24, 2011, 09:44:59 pm »

For what it's worth...

The auto-update v0.31.22_graphics.ini has:
squad_vector=0x01701788

My search tool finds:
squad_vector=0x01701778

I have no running fort with a military so I can't test myself.

I can confirm 78 works and 88 doesnt on my fort with my one person squad.
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Newbunkle

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #498 on: March 25, 2011, 05:16:33 pm »

I will do full release this weekend, just want to be sure there isn't an immediate 31.23 like last time :)

I think Toady hinted at a quick fix for the muddied-stairs collapse bug, if that makes any difference.
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MonkeyHead

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #499 on: March 26, 2011, 06:13:11 am »

FYI: therapist currently identifies dwarven lashers as pikedwarves (using squad_vector=0x01701778)

Chattox

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #500 on: March 26, 2011, 09:32:11 am »

Will .23 require a new version from .22, or do we not have that long to wait? :)
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SombreNote

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #501 on: March 26, 2011, 09:40:14 am »

.23 is working with the fixes for .22 for me.
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ElTacoLad

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #502 on: March 26, 2011, 10:14:12 am »

.23 is working with the fixes for .22 for me.

It crashes when I try to read dwarves, for me.
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slink

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #503 on: March 26, 2011, 10:48:10 am »

This is as far as I've gotten for .23  The first three vectors appear to be 0x00001000 further along, but adding 0x00001000 to the dwarf and squad vectors results in the error that DF has stopped running.

[info]
checksum=0x4d8de854
version_name=v0.31.23 (graphics)
complete=false

[addresses]
translation_vector=0x01708270
language_vector=0x01708250
creature_vector=0x02324498
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marcbyrne

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #504 on: March 26, 2011, 12:12:23 pm »

Where do you find that information?
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khearn

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #505 on: March 26, 2011, 12:28:06 pm »

I got a creature_vector=0x016c4498 by following the instructions here (and setting the name to this_is_a_long_name as noted in the comments). Translation & language vectors match slink's. I also get dwarf_race_index=0x014f0c28

Can't get the squad_vector, though. And it still won't read the dwarves. :-(

   Keith
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c4rb0nd8r

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #506 on: March 26, 2011, 12:31:22 pm »

I have no idea what I'm doing, but this seems to work:

[info]
checksum=0x4d8de854
version_name=v0.31.23 (graphics)
complete=true

[addresses]
translation_vector=0x01708270
language_vector=0x01708250
creature_vector=0x016c4498
dwarf_race_index=0x014f0c28
squad_vector=0x01702778
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khearn

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #507 on: March 26, 2011, 12:35:22 pm »

c4rb0nd8r's values are working for me. I have to hit "Read Dwarves" after starting, which I haven't had to do in the past, but other than that it seems to be good. Thanks!

Edit: I hadn't set complete=true. Once I set that, it reads the dwarves on startup. \0/

   Keith
« Last Edit: March 26, 2011, 12:36:57 pm by khearn »
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

BulMaster

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #508 on: March 26, 2011, 12:35:59 pm »

I have no idea what I'm doing, but this seems to work:

[info]
checksum=0x4d8de854
version_name=v0.31.23 (graphics)
complete=true

[addresses]
translation_vector=0x01708270
language_vector=0x01708250
creature_vector=0x016c4498
dwarf_race_index=0x014f0c28
squad_vector=0x01702778

Indeed! Works for me too! Many thanks!
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slink

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Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« Reply #509 on: March 26, 2011, 12:39:52 pm »

Works for me too, although I can't test the squad vector right now.  Thank you.  :)
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.
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