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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870437 times)

MC Dirty

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #390 on: March 05, 2011, 03:28:47 am »

Don't mind me, just posting to watch.
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Moleyzz

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #391 on: March 06, 2011, 08:09:32 am »

Any way of getting this to work with 0.31.20 yet? tried fiddling myself, but cant seem to crack it
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Jeoshua

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  • God help me, I think I may be addicted to modding.
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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #392 on: March 06, 2011, 09:18:22 am »

Unless you understand the checksums and memory offsets, I wouldn't hold your breath about cracking it yourself.  Rest assured a crack squad of dwarven technicians are waking up around the world and working on this problem AS WE SPEAK... right?!
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I like fortresses because they are still underground.

luisantonioa

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #393 on: March 06, 2011, 10:35:45 am »

Got this so far.. missing the dwarf race index and squad vector though..

[info]
checksum=0x4d734fb5
version_name=v0.31.20 (graphics)
complete=false

[addresses]
translation_vector=0x01724250
language_vector=0x01724230
creature_vector=0x016e04c8
dwarf_race_index=0x0
squad_vector=0x0
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FireFoxx80

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #394 on: March 06, 2011, 10:40:26 am »

How did you get the creature vector? When I scanned I got three values (none of them 016e04c8).

I suspect with a bit of knowledge sharing, we can get the values quicker in the future :)
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Moleyzz

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #395 on: March 06, 2011, 10:44:13 am »

missing the dwarf race index and squad vector though..

Thats where i got stuck aswell..
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luisantonioa

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #396 on: March 06, 2011, 10:52:03 am »

Well there was a bunch of 6 of them

creature_vector = 0x0f323c2c (uncorrected:0x102d3c2c)
creature_vector = 0x0f323c30 (uncorrected:0x102d3c30)
creature_vector = 0x016e0478 (uncorrected:0x02690478)
creature_vector = 0x016e047c (uncorrected:0x0269047c)
creature_vector = 0x03f25a98 (uncorrected:0x04ed5a98)
creature_vector = 0x016e04c8 (uncorrected:0x026904c8)

but the auto fill button used the last one... neway the main problem is the dwarf race index.. as that leads to all the dwarfs showing up..
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FireFoxx80

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #397 on: March 06, 2011, 10:54:56 am »

Weird, I got the first two 016's, and the 03f, but not the others.

(autofill?)
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luisantonioa

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #398 on: March 06, 2011, 10:58:22 am »

Sorry the 'create new layout' button..
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Chattox

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #399 on: March 06, 2011, 11:37:27 am »

How goes mapping the new version? I'm not nagging, as I can get along without it but it's a struggle :P Is mapping new versions complicated?
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Krinogen

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #400 on: March 06, 2011, 01:48:53 pm »

I'm refreshing the page every 5 minutes :/
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Moleyzz

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #401 on: March 06, 2011, 01:53:31 pm »

I'm refreshing the page every 5 minutes :/
Same here, although, am now playing the "old fashion way" kind of back into the habit of cracking the whip again.
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Carcanken

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #402 on: March 06, 2011, 01:55:08 pm »

Its amazing how almost the mod is like, madatory to be able to play DF.
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Tengu

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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #403 on: March 06, 2011, 02:37:29 pm »

This work for me (Windows SDL version):

[info]
checksum=0x4d734fb5
version_name=v0.31.20 (graphics)
complete=true

[addresses]
translation_vector=0x01724250
language_vector=0x01724230
creature_vector=0x016e0478
dwarf_race_index=0x0150cc28
squad_vector=0x0171e758
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LoSboccacc

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  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
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Re: Dwarf Therapist (LATEST 0.6.9 2/17/11 see first post)
« Reply #404 on: March 06, 2011, 02:44:23 pm »

This work for me (Windows SDL version):

[info]
checksum=0x4d734fb5
version_name=v0.31.20 (graphics)
complete=true

[addresses]
translation_vector=0x01724250
language_vector=0x01724230
creature_vector=0x016e0478
dwarf_race_index=0x0150cc28
squad_vector=0x0171e758

how did you found the race index? what you have to search in the address finder?
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