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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 869055 times)

Deon

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1860 on: April 14, 2012, 01:07:46 am »

I've got a problem with another version of Therapist... I think it was 0.6.12, with caste support, I don't remember where did I get it from exactly.

Any way, after a syndrome added some text to a creature name ("vault dweller infected"), they stopped appearing in the list, even after cured. Was it ever fixed for the latest versions?
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1861 on: April 14, 2012, 03:53:41 am »

I've got a problem with another version of Therapist... I think it was 0.6.12, with caste support, I don't remember where did I get it from exactly.

Any way, after a syndrome added some text to a creature name ("vault dweller infected"), they stopped appearing in the list, even after cured. Was it ever fixed for the latest versions?

that was probably my branch. i haven't heard of this happening until now so it probably hasn't been fixed. i have been filtering out cursed dwarves (excluding vampires), but i'm not sure that's the same as syndromes. if you happen to have a save available i can do more testing.

vorpal+5

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1862 on: April 15, 2012, 03:24:59 am »

Splinterz, any ETA on your branch which can efficiently remove ghosts/zombies/fake dwarves? I have just too many detected by DT in my game (evil biome)

Zeroing a dwarf skill is a possibility you envision or this is a no-no? Please I beg you, Master  :P
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Ninjamestari

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1863 on: April 15, 2012, 04:55:13 am »

How do you make it work with DF 34.07? Dumb question I know, but I haven't really used many mods yet.
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1864 on: April 15, 2012, 05:20:45 am »

Splinterz, any ETA on your branch which can efficiently remove ghosts/zombies/fake dwarves? I have just too many detected by DT in my game (evil biome)

Zeroing a dwarf skill is a possibility you envision or this is a no-no? Please I beg you, Master  :P

the build i'm working on now should filter out all those negative attribute creatures. i'm just putting the finishing touches on a few more things and i hope to get the release out today! at the moment i won't be adding the zeroing out skills to this build, and i'm not sure i want to go down the route of those kinds of modifications. i feel  DT was intended to be a tool to help you make decisions and manage your fort, not memory hack your dwarves.
« Last Edit: April 15, 2012, 05:23:57 am by splinterz »
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1865 on: April 15, 2012, 12:17:01 pm »

alright so i've got another version packaged up full of shinies! there are a lot of changes so i'll just highlight the main points here, and you can read the rest on the download/source page!

  • new role interface, updated role calculations, roles in tooltips and more
  • new weapon columns
  • the dwarf detail panes are re-sizable and remember sorting/sizes
  • options to apply custom professions as masks
  • bug fixes for extra dwarves, migration waves, trait values

Branch Project Home (downloads, change logs, source)

as always please let me know of any problems, feature requests, or just general feedback you may have! enjoy!

vityav

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1866 on: April 15, 2012, 02:53:57 pm »

alright so i've got another version packaged up full of shinies! there are a lot of changes so i'll just highlight the main points here, and you can read the rest on the download/source page!
...
as always please let me know of any problems, feature requests, or just general feedback you may have! enjoy!

Did a fresh clone and attempting to build gives:
Code: [Select]
WARNING: Failure to find: ui/roledialog.h
from qmake, and it won't build with or without that dependency.
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1867 on: April 15, 2012, 03:22:29 pm »

give it another go now vityav, i'm not sure why it wasn't picking up roledialog.h so i've moved the files back into the main directories and updated the source files

vityav

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1868 on: April 15, 2012, 04:07:06 pm »

give it another go now vityav, i'm not sure why it wasn't picking up roledialog.h so i've moved the files back into the main directories and updated the source files

Works wonderfully now. Thanks!
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BigFatStupidHead

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1869 on: April 15, 2012, 06:05:13 pm »

Hey Splinterz, if you do not already, could you have an option to turn off role recalculation? I don't really need for DT to check roles each and every time I make a change or two in my labours. Thanks!
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vorpal+5

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1870 on: April 16, 2012, 02:46:07 am »

Hi Splinterz,

Thank you very much for your work. The new DT works rather well!

A few remarks:
I have now a ton of dwarves listed which are in fact missing dwarves (most, if not all, of them dead).
Waves are still indicated even if there is no one alive in it
Roles calculation should be optional. Some won't use it, or only rarely, but it is twice as slow as the reading of dwarves, making a x3 refresh time overall.
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Intrinsic

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1871 on: April 16, 2012, 03:18:50 am »

A button to click to recalculate roles would be ideal. As yeah with 200+ dorfs in my fort it makes it a lot slower just to make some quick role changes as i go, i micro a lot so time taken now is much longer :)

Both for splinterz and official:
Is it possible to move Dwarf Therapist.ini inside the DT directory? files being strewn all over the system is annoying and makes it a pain in the arse to switch between trying out different versions :) plus i can be booted into any one of 3 OSs on my machine and it'd be nice to not have to setup each one again when i make any changes.

Thanks for another excellent update!
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1872 on: April 16, 2012, 04:12:23 am »

Hi Splinterz,

Thank you very much for your work. The new DT works rather well!

A few remarks:
I have now a ton of dwarves listed which are in fact missing dwarves (most, if not all, of them dead).
Waves are still indicated even if there is no one alive in it
Roles calculation should be optional. Some won't use it, or only rarely, but it is twice as slow as the reading of dwarves, making a x3 refresh time overall.

ah yeah sorry. i was trying out a new method of checking for migrants, and apparently the flag i was looking at is also set on the undead?  ::)  i've updated the package and it should resolve that for you.

i was afraid some people might have a big performance hit with the roles calculation but i thought i'd wait and see how bad it was. i'll see what i can do about optimization, and worst case i'll have to set an option for role calculations.

Intrinsic

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1873 on: April 16, 2012, 10:49:15 am »

Idea if it's not ideal have a separate button to recalc:

LMB click on Read Dwarves = read and recalc
RMB click on Read Dwarves = only read
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1874 on: April 16, 2012, 06:27:00 pm »

i've patched the latest version with some optimization to the role calculations. it made a fairly significant difference in my testing but let me know if that's still not sufficient and i may have a few more tricks up my sleeve.  ;D

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