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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870754 times)

vorpal+5

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1395 on: March 12, 2012, 05:01:35 am »

I have a lingering question, about a minor DF lack that is quite annoying (obviously for me, but I dare believe it annoys others too?).

Why the (no job) and the (on break) icons in DF are the same, the small red/orange dot? Quite often I have to check if they are really idle, or just taking a well deserved rest...  :D

More generally speaking, does any plan exist to further improve DF? Like for example a filter on idle dwarves (only showing them?)
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schismatise

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Re: Dwarf Therapist (LATEST 0.6.12 2/29/12 see first post)
« Reply #1396 on: March 12, 2012, 06:43:09 am »

More generally speaking, does any plan exist to further improve DF?

Current plan is:
  • Slight hiatus
  • Bugfix release
  • Feature releases
Of course, I'll continue to try to provide layouts ASAP for new releases.
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vorpal+5

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1397 on: March 12, 2012, 12:38:48 pm »

ok thanks.  :-\
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1398 on: March 12, 2012, 04:39:26 pm »

I have a lingering question, about a minor DF lack that is quite annoying (obviously for me, but I dare believe it annoys others too?).

Why the (no job) and the (on break) icons in DF are the same, the small red/orange dot? Quite often I have to check if they are really idle, or just taking a well deserved rest...  :D

More generally speaking, does any plan exist to further improve DF? Like for example a filter on idle dwarves (only showing them?)

don't worry, we're still reading the threads and keeping notes. it might not be done in the next 24 hours, but we're still aware of issues posted.

thistleknot

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1399 on: March 13, 2012, 09:39:28 am »

Thanks for splinterz for his patience & support!

Here is a script filter where you can use normalized probabilities to get results out of dwarf therapist!

By the way, this is exactly what Splinterz is working on for his next release of DT, except his means will be population based, and it will be WAY MORE user friendly than modifying a script.

Spoiler (click to show/hide)
« Last Edit: March 13, 2012, 03:48:42 pm by thistleknot »
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1400 on: March 13, 2012, 07:39:33 pm »

well i've nearly got role columns finished:



it will rank dwarves based on the aspects for the role: attributes, skills and traits. each aspect can have it's own individual weight, and the groups themselves can also have a weight applied. this should give maximum flexibility in creating precise roles. additionally it's possible for traits to be rated inversely. for example if you want to find a very good liar, the less honesty a dwarf has, the better a liar they would be.

the roles are drawn the same as attributes, with dwarves better fitting roles as large black squares, and the worst dwarves with large red squares.

all roles are specified in the game_data.ini so it's very easy to add new ones once you have the syntax. for the role above the ini looks like this:

Spoiler (click to show/hide)

finally against my better judgement i've also allowed a script="" entry for roles which will allow users to specify a custom script to generate values. however these are more difficult to draw and values outside of 0-100 will look funky.

i'd like to add a set of packaged roles as well, so if anyone wants to take the initiative and use the template provided (skill and trait id numbers are in the game_data.ini) i'm also still not sure on what the best weights would be. someone previously mentioned that skills > traits > attributes (i think?) would be the way to go. any other opinions or is this sound advice?

your input is greatly appreciated!

walberg

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1401 on: March 13, 2012, 10:17:47 pm »

i'd like to add a set of packaged roles as well, so if anyone wants to take the initiative and use the template provided (skill and trait id numbers are in the game_data.ini) i'm also still not sure on what the best weights would be. someone previously mentioned that skills > traits > attributes (i think?) would be the way to go. any other opinions or is this sound advice?

your input is greatly appreciated!

I think I would recommend putting the weights in the .ini as well, and provide a "reasonable" (for some completely random definition of "reasonable", maybe) set of defaults in the distribution. That way anyone who wants to lean more on skills can tweak them that way, but if someone's more into attributes, that can be set up as well. Of course there's a couple downsides - the code will have to be considerably more forgiving and probably have a lot more (in-)sanity checks to write. Also, putting too much in the .ini might just get ridiculous at some point - maybe split the file into a couple different ones for different purposes (settings vs model parameters vs layouts, etc.)... And documenting this largish set of weights and what each one does would likely be a tad tedious.
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sumofallwars

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1402 on: March 14, 2012, 09:04:30 am »

Wow That will be very useful.  I hope it can make it's way into the main project.
I am always amazed at the skills in this community.
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CatalystParadox

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1403 on: March 14, 2012, 11:32:03 am »

This is brilliant!

Of course, my pie-in-the-sky +1 wish would be... would it be possible for this/some other utility to scan your initial 7 pre-embark too?  You know, so you know who to assign the medical skills to, who to give the brokerage to, who to make the leaders, who to give the weapon & armor skills, etc.?
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Kraggh

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1404 on: March 14, 2012, 11:50:34 am »

What "trought auto-update" means?
 ::)
I think there´s any button to do that.

So, what can I do to play 0.34.5, with Therapist?

Thanks!
« Last Edit: March 14, 2012, 12:10:07 pm by Kraggh »
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SalmonGod

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1405 on: March 14, 2012, 04:36:14 pm »

Your work is very exciting splinterz!
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MrX

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1406 on: March 14, 2012, 05:06:01 pm »

Hey everyone.

I'm having problems running DT on my 64bit Fedora 15 box. When I start the program I see the window for a second and then it just disappears. I have tried with both DF 31.25 and 34.05. The log seems to be saying something about memory layouts, but I have files in etc/memory_layouts/linux which have the same version number that DF has.
Here's the run.log:
Spoiler (click to show/hide)

Any clues?
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vityav

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1407 on: March 14, 2012, 08:09:28 pm »

Any clues?

I'm also running FC15 x64. Did you compile DT? And are you running it from in the DT directory? I had to copy the DwarfTherapist executable from <DT>/bin/release to <DT>/ and then run it from in the directory, though I don't know if that was because of your error or something else. I've just always done it since whatever my problem was popped up a year or so ago. Might be worth a shot?
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fredrol

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1408 on: March 15, 2012, 02:58:36 am »

This is amazing, thank you all for your hard work! Can't wait for the next release!

Of course, my pie-in-the-sky +1 wish would be... would it be possible for this/some other utility to scan your initial 7 pre-embark too?  You know, so you know who to assign the medical skills to, who to give the brokerage to, who to make the leaders, who to give the weapon & armor skills, etc.?

I agree, would be an awesome feature.
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Kento

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Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1409 on: March 15, 2012, 04:20:30 am »

Are there two places where nicknames are stored now? I keep on seeing old nicknames in my announcements, as if when I delete nicknames through Dwarf Therapist, they are stored somewhere.

Old nicknames also appear in dwarf descriptions and relations, but do not appear on the unit list. Changing the nicknames through the game itself seems to not have this problem.
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