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Author Topic: Limiting the type of foods a race can eat  (Read 1381 times)

TomiTapio

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  • OldGenesis since 2012
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Re: Limiting the type of foods a race can eat
« Reply #15 on: September 21, 2010, 08:36:06 pm »

Could try changing all the plants so they're not edible raw or cooked, not barrel-processed, and when you mill them, they become okay and cooking-edible. Remember to bring lots of bags for milling.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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