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Author Topic: Warhammer 40k. Dark Heresy.  (Read 20503 times)

abculatter_2

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Re: Warhammer 40k. Dark Heresy.
« Reply #105 on: September 24, 2010, 11:09:08 am »

mate you can choose some minor powers as much as half your WP bonus so 2
and what was the roll you had on Sanctioned Psyker?

The roll's since been deleted, I didn't save it.
I used the Character generator NewsMuffin posted.
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Cthulhu

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Re: Warhammer 40k. Dark Heresy.
« Reply #106 on: September 24, 2010, 11:17:15 am »

You also need to roll a minor mutation and spend that 100xp
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abculatter_2

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Re: Warhammer 40k. Dark Heresy.
« Reply #107 on: September 24, 2010, 11:22:18 am »

You also need to roll a minor mutation and spend that 100xp

What page of the Rulebook is the charts for these?

Nevermind
« Last Edit: September 24, 2010, 11:40:51 am by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

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Cthulhu

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Re: Warhammer 40k. Dark Heresy.
« Reply #108 on: September 24, 2010, 11:41:08 am »

Mutations are page 334, spending XP is somewhere in the 70s or 80s.  Use the table of contents.

Oh, Burnt Pies, did you say what we were going to use to play?  If you didn't notice it, that Maptool framework for Dark Heresy one guy mentioned is great.  All the rules are already implemented and stuff.
« Last Edit: September 24, 2010, 12:24:44 pm by Cthulhu »
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Burnt Pies

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Re: Warhammer 40k. Dark Heresy.
« Reply #109 on: September 24, 2010, 12:30:16 pm »

First session is tomorrow , starting 8pm British Summer Time (GMT+1). I'm happy to accept all the characters we've had posted so far, but I'm cutting off applications now. I think we still need Sneevil's character sheet, but that's the last one I'm accepting, along with this mysterious friend of Poon's, if he's not posted already.

How do you guys want to do this? We can do MSN, Vassal or Google Wave, or a mix of several, depending on what's good for you.

Also, if we're doing Vassal, we need to agree which module we're using. There's a lot of 40k modules around.

Edit: just checked my emails, got Sneevil's sheet.
« Last Edit: September 24, 2010, 12:39:51 pm by Burnt Pies »
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abculatter_2

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Re: Warhammer 40k. Dark Heresy.
« Reply #110 on: September 24, 2010, 12:45:36 pm »

Vassal and MSN is fine by me. I don't really know much about the Warhammer modules available, however.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cthulhu

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Re: Warhammer 40k. Dark Heresy.
« Reply #111 on: September 24, 2010, 12:46:29 pm »

Vassal's fine, I didn't know it had a Dark Heresy module though.  I'll need to redownload it.
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HonkyPunch

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Re: Warhammer 40k. Dark Heresy.
« Reply #112 on: September 24, 2010, 12:54:22 pm »

I still haven't talked to my friend about it and if the thing is tomorrow I'd say we either find another person or just go on with what we already have.
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NewsMuffin

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Re: Warhammer 40k. Dark Heresy.
« Reply #113 on: September 24, 2010, 01:40:33 pm »

I'm guessing I've been accepted. I'm 90% sure I'll have some time to be on tomorrow.
How much XP do I have to spend? I said 400 on my sheet, but I don't know if Poon or who ever is GM has house rules about it.
I'll edit my sheet when I'm done buying abilities.
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abculatter_2

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Re: Warhammer 40k. Dark Heresy.
« Reply #114 on: September 24, 2010, 01:45:01 pm »

I think I'm done with making my character, though I still don't know what my minor mutation is.

Also, would you mind if I took the Paranoia talent as a skill?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Burnt Pies

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Re: Warhammer 40k. Dark Heresy.
« Reply #115 on: September 24, 2010, 02:00:49 pm »

I don't believe Vassal has a Dark Heresy module, but I might use one of the 40k modules to make a map for you guys to explore.

400 exp is what you get when you're starting, yes.

You can take Paranoia when it's available for your character class. I think that's rank 2 for Psykers, so you'll have to wait 1 or 2 sessions for that.

I think we've got enough with the characters we have now, so we'll go with what we have. If he wants to join later, I'm fine with that.
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Sneevil

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Re: Warhammer 40k. Dark Heresy.
« Reply #116 on: September 24, 2010, 02:29:26 pm »

well mate if you want i'll roll a d100 for ya if not just use one of the programs on the net i guess
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Cthulhu

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Re: Warhammer 40k. Dark Heresy.
« Reply #117 on: September 24, 2010, 03:17:12 pm »

Abculatter, did you roll for it or anything?

Also, speaking of Vassal 40k, would anyone be interested in a game of real 40k on Vassal any time soon?
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Burnt Pies

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Re: Warhammer 40k. Dark Heresy.
« Reply #118 on: September 24, 2010, 03:20:23 pm »

I'm pretty terrible at 40k, gave up a while ago. The only game I play on Vassal any more is Necromunda.
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abculatter_2

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Re: Warhammer 40k. Dark Heresy.
« Reply #119 on: September 24, 2010, 03:28:33 pm »

Abculatter, did you roll for it or anything?

Also, speaking of Vassal 40k, would anyone be interested in a game of real 40k on Vassal any time soon?

I rolled for the minor mutation, and let the character generator roll for my stats (I did, however, re-roll more then once for a good willpower roll, disregarding all other stats. I can go back and roll normally for my stats if you want).
The minor powers I did not roll for.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly
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