Hi everyone, I finally installed DF five days ago after reading about it several month's back. My interest was piqued by comments about insane learning curves and a foray into highly rated indie games led me back. Special thanks to the tutorial writers and wiki maintainers, and of course Toady for my latest obsession. This is going to be so much fun.
After many hours generating worlds, reviewing maps, reading and experimenting, I've finally started setting up in what looks like an almost perfect location with regards to newbie friendliness.
Anyways, just thought I'd say hi, and--on to some newbie questions.
1) Is there a means of forcing the dorf with some appraising skill to trade? It's not his highest skill and I didn't see any means of designating him as a broker. Admittedly, I didn't thoroughly look at everything due to some minor panic surrounding the consequences of "What does
- ffer items do" with all of my trade goods selected.
I'm assuming that I can't see the value of traded goods because someone that doesn't have the appraiser skill is trading...
2) Regarding dorf's brainpower (pathfinding): Basically, my little guy removes one more block and the river will come rushing in. Immediately behind him is stairs to safety. To his right is a long corridor leading to closed floodgates. Behind the floodgates is a room sealed off from the fort with one constructed wall. (What I'm saying is there was previously somewhere to go but I blocked it off.)
Will the little guy ever make the bad choice and run down that long hall or will the more immediate exit beckon? Further, do dorfs prefer to flee from water/magma via z level travel or [shortest path to something] or
I can always designate the long corridor as restricted travel but I was just curious.