LEFT: Furnacelash, an impregnable fortress protected by retractable bridges, cage traps, and a giant leopard guardian at the front. The military is strong, with my Militia commander wielding Shasaroltar, "Frightgild", a golden battle-axe that menaces with spikes of gold and tells tales of a human being surrounded by giant leopards. Because of the heavily-protected outside, which only a flying creature with building destroyer would be able to breach, early expansion into the caverns occurs and we begin collecting mounds of giant cave spider webs and producing silk out of four looms within the first two or three years. We capture five naked mole dogs, kill a sixth, and then capture a troll, a giant frog, and a giant cave swallow. At fourty-something dwarfs strong, we're only waiting on the dungeon master now and we'll have a very capable army.
RIGHT: See, above. A goblin ambush occurs, and we become pinned inside the fortress. We've run out of alcohol due to our heavy expansion into the underground and our only real water source is outside, beyond the goblin contain. Our giant leopard heavily injures one of the goblins, while our orangutan shields it from the blows and dies a noble death. Separated, and with four of the seven goblins caged and the other two beyond the bridges, we're forced to make a move. The first of three, the injured loner, dies easily, and we take no injury. The other two slash and hack their way about and we lose a dwarf or two due to poor armoring. In our early years we had focused too heavily on the production of gold bars for trade and *secret projects*, so we were lax in all but our weaponry, in which we were strong in iron. Our golden giant leopard dies, a trade from the elves, and we lose the guardian and mascot of our fortress. Meanwhile, expansion into the underground is capturing us more creatures, but our weavers are all being eaten by one lone cave crocodile who even earned himself a name before falling into our cage traps. Our halls are filled with miasma, and with so many injured dwarfs it is hard to find a capable doctor. We try to set up an 'instant hospital, just add water', but experience failure without a single doctor dwarf in the name of our fortress. Dwarf and animal blood is pouring from every corridor, and the goblins are stinking up all the hallways.
ENGRAVING: The engraving is of a leopard haunt and goblins. The leopard haunt is in the fetal position. The goblins are laughing. The puce demons(?) are striking a triumphant pose.
(Yeah, one of our stoneworkers really liked puce demons.)