Would having a large number(971) deceased units affect my FPS? I remember someone mentioning a tool that could remove those, but i don't remember what it was called. I'm still on 31.12, so stuff should still work.
Probably not so much them being dead as all their items still being around and their blood, vomit and water being around said items and still multiplying through smears and such.
Although, recent Dorf Science suggests, or gives reason to the suspicion, that the FPS loss may also be due to other factors, perhaps some invisible vermin getting way too common as opposed to catsplosion?
[CREATURE:FLY]
How do I make them all magically die by editing creature_insects.txt ? Might be worth to test out vermin theory too by mass-destroying them all somehow. Ideas how to accomplish this easily?
Similar way of getting rid of vomit, though much more dangerous dwarfy.
Go into the raws and edit all your vermins' [HOMEOTHERM] to a retardedly high number. 12000 = magma, as far as I can tell. So....way higher than that.
When you load up your game again, every single one of them *should* explode into a fireball instantaneously. And every one that ever comes on the map after that will also instantly explode. I have no idea how this will affect dwarves though. Judging by how the thermonuclear catsplosion thing went, probably badly. It'd be an easy way to see exactly how much of them are on the map though.
On the other hand, you could also try freezing them out, setting [HOMEOTHERM] below 10000, however i have no idea if this will actually work. All insects except dragonflies have the biome restriction NOT_FREEZING, so i would hope that they'd die.
However, the thing that really makes me wonder if it's actually vermin is they seem to all have a MAXAGE of 1. Er, actually 1:1, which is *probably* 1 year baby 1 year adult, but i don't actually know because i just started messing with this stuff. They could be reproducing on a massive scale to offset their small age, but overdoing it because they are required to have 1 year as a baby and then 1 as an adult rather than a more realistic year or much, much, much less for the whole process, that would easily cause it i suppose.
Well, setting homeotherm to 10x of magma for vermin does nothing to the current game or the vermin, it seems. Blood boils now very nicely when it is bled, but other than that, nothing. Flies still popping all around my food stores. FPS remains the same at steady 2.
I suppose I will test trying to explode and boil other stuff. Can I boil away all loose rock easily?
Should work the same as the blood, though it's more than possible that all walls and floors of said stone will boil and evaporate, just like ice. COnstructed floors should be unaffected, however constructed ones.
Also, I just tested it as well, it didn't work at first, then I remembered I needed to set TEMPERATURE in d_init to YES. Changed it and re-loaded, and now several fires have broken out above ground. Insects seem unaffected, however small vermin caught fire instantly. FPS dropped, but it is supposed to be lower with it on. Gonna turn it back off in a second and see what happened, after i put out these fires with dfliquids.
Edit: I don't think that "a swarm of acorn flies" and the acorn fly mentioned in the raws have any connection. I just removed their brains and hearts as well as setting them to a temperature that set other non-insect vermin on fire and they're unaffected. They're the only thing related to insects showing up on my map though. The only other thing i can think to try is outright removing them.
Double Edit: I definitely saw a 10+ FPS boost by boiling away the blood from 400-600 kills and setting all the vermin on fire or removing their organs or both, however there's no way to say how much of which did what. Also worth noting, apparently every ant colony has 11006 ants in it. 10000 workers, 1000 soldiers, 5 drones, 1 queen. I set those to 4. There's no way to say if that even affected my current fort or not, or if it can/will affect anything at all.
Triple Edit: After setting most of this back to normal vermin started sieging my fort. I see at least 4 dragonflies, 3 lizards, and a bunch of other crap flying around all over the place. I assume they function like wildlife, if you kill everything on the surface or in a cavern something else *will* spawn immediately or very shortly. So you'd have to regularly purge vermin along with boiling off blood.
Or remove all the [VERMIN_NOTRAP] tags, i'm gonna try that and see if my weapon traps eat them.