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Author Topic: partially constructed windmill and reclaim  (Read 1205 times)

coelocanth

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partially constructed windmill and reclaim
« on: December 05, 2007, 06:44:00 pm »

1) turn off carpentry on all dwarves
2) build a windmill
3) when the building shows "waiting for carpenter", abandon the fort
4) reclaim the site
5) try to build a new windmill on the same site

where the windmill was, will be logs which can be reclaimed but are permanently blocking the site - the dwarves won't haul them to a wood stockpile and they aren't shown in the list of materials when you try to build.
(perhaps they are still tagged as being part of a building?)

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Hunter0000

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Re: partially constructed windmill and reclaim
« Reply #1 on: November 21, 2008, 03:20:57 pm »

(sorry for the res but I figured it was appropriate for such a specific thing)

I just ran into this same problem with my current fort (newest version). I was in the middle of constructing windmills to power my water system when some perfectly timed ambushes left everyone dead. I have reclaimed the fort and am experiencing what the OP describes - I have screw pumps under the surface in the waterway but the wood form the old unfinished windmills in blocking the ground above. No matter what I try to do (claim, dump, cycle forbid ect...) I can't the the wood out of the way.
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Random832

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Re: partially constructed windmill and reclaim
« Reply #2 on: November 21, 2008, 03:25:43 pm »

What happens if you [q] it? or [t]? Is there still a building there (maybe there's a construction job you can unsuspend)
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Hunter0000

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Re: partially constructed windmill and reclaim
« Reply #3 on: November 21, 2008, 03:31:01 pm »

Initially after the reclaim q and t showed nothing there (I became suspicous when no one moved the wood). Now I have windmills under construction in two such spots which all the required wood was delivered to, and then the actually construction phase suspends as there is an item blocking the site. An item my dwarves seem to not fully belive exists:-\

EDIT: After more carefully searching the bug list it appears that the same problem applies to any partially constructed building after a fortress reclaim. Are there any tools I could use to memory hack away those logs for a temporary fix?
« Last Edit: November 21, 2008, 03:48:44 pm by Hunter0000 »
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Hieda no Akyu

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Re: partially constructed windmill and reclaim
« Reply #4 on: November 21, 2008, 07:45:35 pm »

You know everything is forbidden on reclaim, right? (IIRC)
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Hunter0000

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Re: partially constructed windmill and reclaim
« Reply #5 on: November 22, 2008, 03:39:12 pm »

...No matter what I try to do (claim, dump, cycle forbid ect...) I can't the the wood out of the way.

Anyways, I played around with tweak and wasn't able to fix it. Not that it mattered much. My moat digging plan had a little... mistake... that resulted in torrents of water heading down my entrance ramp. My poor miner got pretty depressed about the hammerdwarfs drowning and broke a door holding back lava....

Moral of this whole story is to make sure you cancel all construction before abandoning.
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Jay

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Re: partially constructed windmill and reclaim
« Reply #6 on: November 22, 2008, 07:26:04 pm »

It's kinda hard to cancel all your structures when you get killed by orcs 2 seconds after a "A vile force of darkness has arrived!"
...It's not just abandonment that causes this.
Any unfinished structure with the material in it + lose = unusable tile(s)
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Random832

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Re: partially constructed windmill and reclaim
« Reply #7 on: November 22, 2008, 07:32:37 pm »

It's kinda hard to cancel all your structures when you get killed by orcs 2 seconds after a "A vile force of darkness has arrived!"
...It's not just abandonment that causes this.
Any unfinished structure with the material in it + lose = unusable tile(s)

What if you cause a cave-in?
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