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Author Topic: Trader on Break...  (Read 1312 times)

Particleman

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Re: Trader on Break...
« Reply #15 on: September 19, 2010, 04:16:09 am »

Always keep a second broker on standby. It's a lesson I learned from having the broker go on break in 3 successive dwarvern caravans, 3 years running.

I'd have had my broker go down into the caverns and bricked him out of the fort for doing stuff like that. Hell, I've atomized dwarves for constantly spamming me with messages about how they can't find a path to whatever despite not being assigned to any burrows.

Remember: dwarves are expendable.
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lolghurt

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Re: Trader on Break...
« Reply #16 on: September 19, 2010, 05:16:15 am »

Always keep a second broker on standby. It's a lesson I learned from having the broker go on break in 3 successive dwarvern caravans, 3 years running.

I'd have had my cat go down into the caverns and bricked him out of the fort for doing stuff like that. Hell, I've atomized cats for constantly spamming me with messages about how they can't find a path to whatever despite not being assigned to any burrows.

Remember: cats are expendable.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Firehawk

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Re: Trader on Break...
« Reply #17 on: September 19, 2010, 05:23:06 am »

I have no idea why my broker does this to elves, but never for humans or Dwarfs.

Dwarves hate elves almost as much as we do.
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lolghurt

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Re: Trader on Break...
« Reply #18 on: September 20, 2010, 02:28:47 am »

I have no idea why my broker does this to elves, but never for humans or Dwarfs.

Dwarves hate elves almost as much as we do.
Hey, is there any way to change the text of the options you can tell the elf diplomat when he tells you to not cut down more than 100 trees?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

jei

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Re: Trader on Break...
« Reply #19 on: October 27, 2010, 09:51:39 am »

Thanks for the tip Quetust, I edited the file and booted up DF hardly able to contain my excitement, but unfortunately I only gained about 2 average fps :(

So I guess the real question is how the hell could a siege cause a permanent 10 point fps drop? I killed all the gobs, traded away all the crap they brought along with a carpel tunnel inducing amount of other crap, and yet my fps is permanently down 10 points... What gives?
Probably various bloods that were bled.

I changed blood boiling point once to lower and had blood boiling all over the place. After that, every time someone walked over a bloody spot, it boiled all over again. I assume this is where it would have stuck to the poor fellows. I don't have a working dfcleanmap, so I couldn't clean them out either.  I had the change the boiling poit back because dorfs woudln't eat anything because of it.

So, blood spreads around a LOT. Every item, cloth and "left back tooth" can have tons of coverings of water, named bloods and liquids, etc. substances.
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Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and it's multicore support by Toady. Toady is raising the multicore. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Toady is surrounded by dwarves. The dwarves are rejoicing.

Nameless Archon

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Re: Trader on Break...
« Reply #20 on: October 27, 2010, 11:33:49 am »

My legendary Appraiser decided to go on break moments before the caravan decided to leave after all 100 dwarves have been busy hauling stuff to depot since they arrived... How do I slap the bitch back to work?
I've had good luck with removing all his labors, and then assigning him to a burrow exactly the size of the depot. He can't eat, because there's no food. He can't drink, because there's no booze. If he sleeps, he wakes up inside the building I need him in. Sleep + Break < Caravan time.

I just assign him to the burrow when a caravan arrives, and remove him when the caravan leaves.

Caveat: Make sure to take him OUT of the burrow, or risk that other dwarves don't bring him food and drink and he eventually dies.
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Psieye

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Re: Trader on Break...
« Reply #21 on: October 27, 2010, 01:35:21 pm »

What's the point of trading, anyway? Just kill the traders. The only reason I've seen to trade is if you did something like embark on a volcano and can't make steel because of no flux stone. Adamantine is still the best metal in the game. Just kill the traders.
Propaganda. Trade highly influences migrant waves and also lets the world know you exist (meaning stuff comes over to kill you).
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.
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