Drop a vital part of our personality?
Anyways, arrogance and snarkiness it is.You try to kick him again. He sidesteps you. Repeat about 50 times. You then look for your blowgun, to beat him with it of course, but realize it's missing! "
You dropped it over there when you got hit by that arrow", the mayor helpfully reminds you. "
But OH GOD WHAT IS THAT THING BEHIND YOU AAAAH!"
You just stare at him in disgust. After a moment, you tell him: "
Did you really think that I, the grea-" and then he punches you in the face. While you're lying on the floor, he begins to focus on another target: Bonfire, who just finished off the guard he was fighting. The dog runs at him, covered in flames, but then suddenly...turns around and leaps off the tower. Why were both your dogs so useless? Oh, that's right, you let Horl train them.
Speaking of Horl, he and StanStan are still fighting the two archers, who are now both using large daggers. StanStan swings the cage at them, but they both duck under it, and one of them manages to stab him. Meanwhile, Horl attacks the other one with his bare hands. He hits her once and she drops the dagger, but she fights on unarmed. All of a sudden, StanStan goes insane...or something? He's swinging the cage around at the 3 fighting humans. Horl and the female archer get slammed into the parapets, but the other archer is not nearly as lucky, flying just over them and falling to, what is presumably, his death. It also slams into the cage containing Tarar, which follows the archer on his brief flight.
NOOOOOOOOOOOOOO!By now, though, you're back up on your feet and attack the mayor one more time, while he seems distracted by what is going on with StanStan. Success! Your kick also sends him over the parapets, although he manages to grab on to it just before falling. Smiling, you walk up to the edge of the towe, look down into his eyes and say: "
Hang in there, mayor."
Yeah, that wasn't nearly as satisfying as you thought it would be. You let out a reasonably good evil laugh anyways, and slam your fists down onto his hands, resulting in him letting go and falling off the tower as well. You wait for the nice splatting sound, and...
Suddenly your brain is overflowing with memories of your past. Memories of your past, of your childhood in the capital, Dakapital. Of the zoo you owned there, the largest and most famous in the land. The evil lair you built with all the money you'd made from the zoo. The many weapons you bought or developped with it. How you performed experiments in your laboratory, at first only on your animals, but later on you did them on your employees as well. How you marvelled at your knowledge and your power, as a legion of beastmen was hidden underground in your lair. How they eventually found you, although they lost many to your minions and your traps. They broke into your office and captured you, and then they took you somewhere.It was somewhere here in Sjingpingpong, you think, although you can't be sure. They took you, and they gave you a few of your animals as well, perhaps as a way to keep you busy. They brought you to the mayor, and then he...You can't remember what exactly he did, but it must have been when he removed your memories of your past and replaced them with the fake ones you believed for the last two years. He removed from your memory everything you knew about modern day technology and locked you up in these primitive caves, probably as a way of keeping you calm and not a threat.
Shocked by the truth and still dazed by the sudden return of years worth of memories, you barely notice Horl is looking just as confused as you just felt, even while the archer woman is beating him up. Suddenly, you realise that all the other inhabitants of the city must be here for the same reason. Sjingpingpong is not a city, it's a prison!
You remember your past now, including a large number of experiments ( that all require technology, sadly. )
You have a vague idea of your surroundings now ( meaning you think you could find Dakapital from here, and also one other city that you've visited more than a few times, Genericity.
You should probably stop the last guard before she hurts Horl too bad. Or throws him off the tower. Then again, maybe that wouldn't be such a bad thing after all. It's up to you.Skills:
Lvl 1 Animals (6/10 xp )
Lvl 0,1 Magic ( you know a little bit about magic, but can't use it yet )
Lvl 1 Managing (2/5)
Lvl 1 Escape (2/10)
Lvl 0 Speech (2/5) Lvl 0 Gloat (3/5)
Lvl 0 Experiments (4/5)
Lvl 0 Shopping (2/5)
Lvl 0 Blowdart (3/5)
Lvl 0 Stealth (2/5)
Lvl 0 Misc Object User (2/5)
Lvl 0 Unarmed Fighting (1/5)
Inventory:
Magic Flashlight
120 moniez
Blowgun and 27 tranquilizer darts, as well as 15 Tarar-venom darts.
1 syringe filled with Tarar's venom.
Book on animals.
Lab equipment: Syringes, spider farming equipment, labcoat, magnifying glass, animal restrainers, scale
Your animals:
StanStan, the large six-limbed mole-ish creature. Hit by two arrows and stabbed with a dagger, but should be able to make it.
Tarar, the tiny translucent cave spider with deadly venom
3 small, cuddly bunnies with regenerative powers
3 regenerated bunny clones
Flamy the Firedog
Bonfire, the other Firedog. Lightly wounded.
Your henchmen
Horl, your apprentice zookeeper. Also a thief.
Health:
Your arm is bleeding a lot more now that you’ve removed the arrow. Your head hurts from when the mayor hit you. You feel dizzy and confused.