You feed Flamy and Bonfire and then go to sleep. The next morning, you get up, and start training them in how to do front flips(35+3). Flamy is making some progress, but Bonfire just lands on his face every time.
But you still have some time left until noon, so you train them some more(21+3).
They're getting tired of trying the front flips. Flamy even almost sets your book on animal training on fire at one point!
One more training session before it's noon(20+3).
Nothing. Maybe these dogs just weren't meant to do front flips. Or you're just a horrible animal trainer. Anyways, you decided to go and get a permit for advertizing at noon, so you head to the...government place(65).
On your way there, you run into Horl. After explaining to him how you spent this morning, he offers to try training them for a bit while you go get the permit. Do you accept?
Skills:
Lvl 1 Animals (6/10 xp )
Lvl 0,1 Magic ( you know a little bit about magic, but can't use it yet )
Lvl 1 Managing (1/5)
Lvl 0 Escape (2/5)
Lvl 0 Speech (1/5)
Lvl 0 Experiments (4/5)
Lvl 0 Shopping (2/5)
Lvl 0 Blowdart (2/5)
Inventory:
Magic Flashlight
120 moniez
Blowgun and 28 tranquilizer darts, as well as 15 Tarar-venom darts.
1 and 1/3 syringes filled with Tarar's venom.
Book on animals.
Lab equipment: Syringes, spider farming equipment, labcoat, magnifying glass, animal restrainers, scale
Your animals:
StanStan, the large six-limbed mole-ish creature
Tarar, the tiny translucent cave spider with deadly venom
3 small, cuddly bunnies with regenerative powers
3 regenerated bunny clones
Flamy the Firedog
Bonfire, the other Firedog
Health:
Slightly bruised from the boulder’s attack