You bring Tarar back to the zoo, where he sits alone in his terrarium all day. You don't know how old they get, because you discovered them 2 years ago. You used to have 5, but then you decided to lump them all together. Tarar won, so you kept him as a pet.
You did some pretty extensive research on him, though. Like the effects of his poison on humans ( you had to milk him for his poison, because his fangs can't penetrate human skin,
as we all know ). Which was fun. Actually, you think you still have some poison left.
While at the zoo, you try to subtly ask Horl for information about the anient machine. The conversation went something like this: (52)
"Hey, Horl. Do you know something about a machine that changes creatures?"
"What, the one on the 37th level, northwest quarters, past the collapsed rooms and over the Minepass Bridge?:
"Uhm...Thanks."
“You’re not going to go there, are you?”
“No, no, of course not.”
He doesn’t seem very convinced. But at least you have the information you need now.
It is about 1 pm. The zoo closes at 5 pm. ( Telling the time when you’re underground is not as hard as it sounds ).
Skills:
Lvl 1 Animals (2/10 xp )
Lvl 0,1 Magic ( you know a little bit about magic, but can't use it yet )
Lvl 1 Managing
Lvl 0 Escape (1/5)
Lvl 0 Speech (1/5)
Inventory:
Magic Flashlight
500 moniez
Blowgun and 30 tranquilizer darts
Tarar
Your animals:
StanStan, the large six-limbed mole-ish creature
Tarar, the tiny translucent cave spider with deadly venom
4 small, cuddly bunnies with regenerative powers