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Author Topic: Growing fish  (Read 1026 times)

jei

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Growing fish
« on: September 18, 2010, 08:08:48 am »

I'd like to suggest that some fish become opportunistic eaters of blood, pollutants and corpses that enter water and perhaps grow in size and strength or other attributes as they do.

Corpse eating and vomit/blood pollutant eating in general could reduce the lag generated by them and could be used to make the animals grow.

Also, general item clutter created by dead merchants and such could be helped to be cleaned up by more purposefully acting thieving monkeys and such that become more common as more clutter is to be found left untouched in the nature.

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benas424

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Re: Growing fish
« Reply #1 on: September 22, 2010, 08:57:52 am »

maybe not only fish but animals that eat the stuff too? that'd reduce blood and stuff like that outside of water.
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Urist McMick

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Re: Growing fish
« Reply #2 on: September 22, 2010, 01:03:36 pm »

It makes sense that scavengers would feed on carrion, as well as all predators feeding on their kills.
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thijser

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Re: Growing fish
« Reply #3 on: September 23, 2010, 12:21:22 am »

However if you make things grow bigger with each kill you might end up with creatures that grow huge. This is because size is important in combat (especially animal combat). So you would end up with creatures that grow because they are big.
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zilpin

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Re: Growing fish
« Reply #4 on: September 23, 2010, 11:23:42 am »

pretty sure that 'vermin' fish (e.g. turtles, cave lobster) can be made with custom workshops.
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Ø

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Re: Growing fish
« Reply #5 on: September 23, 2010, 11:17:15 pm »

I thought this was a fish-farm suggestion.

This would help. I keep diverting ponds underground to stop evaporation only to have them contaminated with bodily fluids.
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xdarkcodex

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Re: Growing fish
« Reply #6 on: September 24, 2010, 02:50:04 am »

I think this would be a pretty cool idea. I would keep a crocodile in my moat and feed it dwaves to make it bigger so it can eat goblins to make it bigger and then it will swallow the whole planet >:D
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Mel_Vixen

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Re: Growing fish
« Reply #7 on: September 25, 2010, 06:36:26 pm »

I thought this was a fish-farm suggestion.

This would help. I keep diverting ponds underground to stop evaporation only to have them contaminated with bodily fluids.

Well it would be usefull for a fishfarm if you use this idea for feeding the fish (which grow then more rapidly) maybeeven with own fishfood. Water plants could also filter the water from containments. Not all fish might thought clean the water from bigger stuff like corpses but piranha or Eels could do the trick here. Heh might even be a good way to get bones out of a halfrotten corpse faster.
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harborpirate

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Re: Growing fish
« Reply #8 on: September 26, 2010, 05:16:14 pm »

I like this idea. It solves some issues in the game, causes a differentiation in fish size, and gives players options for more types of fun.
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