Ah sorry.
http://www.spidweb.com/geneforge/index.html That is the site of the company that makes the games. The gameplay itself is simple but fun, you click where you want to move, take turns in combat(with Action points for movement in combat and actions). Just clicking on the enemy uses your weapon, swords, maces, wands, batons(kinda like liveing plant guns that shoot thorns not bullets), etc. Or you can use a decent number of spells from 4 main catagories, Damage based ones, Mind ones which mainly revolve around debuffs or even temporarily bringing an enemy to your side, healing, and buffs. The stats cover a long list of things, with four basic attributes, Str Int Con and Cha(not 100% on this one, been to obcessed with DF to play recently). with tons of skills. There are your basic weapon specialisation skills, combat skills, etc. Skills for which magic you specialize in. Skills for which types of Shapeing you do best, Battle for tanks, Magic for glass canons, Fire for a mix(over simplifying but it works.). And then you have the two non-combat skills, Mechanics is almost a necessity in each game just to get through traps, it can also be used to break into tons of houses,chests, etc. and Leadership, which opens up new dialouge, being the story buff I am personalily I usually get tons of this as it opens up alot. Out of combat you basicly walk around and talk to people, travel, sneak for stuff. Take missions from the different factions in the games, most of which eventuilly lead to directly harming another faction. Puzzles aren't too common though, and the later games introduce an ok Crafting system, which I personally couldn't break through at first, which can make the best items in the game as well as many lesser items and potions. You get a max of 7 creations at one time, and they are invaluable for the game, weither you just have a few strong ones or more weaker ones, they will always be of use. The stories are fantastic, in my opinion, and very openended with atleast 15 endings per game if not more. And to stop the whole canon 'thats not how I wanted my game to end' thing the develoupers change canon just enough each game so none of the endings in the last one where canon.