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Author Topic: Bins and Barrels  (Read 1823 times)

ZebioLizard2

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Bins and Barrels
« on: September 17, 2010, 04:24:46 pm »

I checked search, so I havn't found anything related to it to this, if I searched poorly..Well, yeah   :P

But for certain workshops, how about an option to have "Store Bin/Barrel here for service Y/N"

For example, the Craftsmens workshop, instead of dwarfs having to cart every single mug/earring to stockpile designated for it, it would have the bin at the dwarfs workshop, where he simply places it in himself, and after it is full he places that within the stockpile, you could even have bins/barrels placed within the area up to a limit, maybe 5 or so, since more might clutter and make it take longer.

It would also help keep more track over the bins and barrels, since you could use them in a more effecient manner, such as having stored barrels within the kitchen, and the still, having barrels regulated more effeciently, so that dwarves don't have to travel all the way up when they are making beer and grab the barrels from that stockpile, and have some off duty haulers do it instead.
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AngleWyrm

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Re: Bins and Barrels
« Reply #1 on: September 17, 2010, 07:28:52 pm »

Just designate a storage area next to the workshop.
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Shade-o

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Re: Bins and Barrels
« Reply #2 on: September 17, 2010, 09:40:06 pm »

This is a really good idea.
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Gentle Manne

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Re: Bins and Barrels
« Reply #3 on: September 17, 2010, 10:21:12 pm »

What would stop a dwarf in the workshop from starting to fill a new barrel instead of topping off an existing one stored in a stockpile? Less hauling would be more efficient and I would have to find real jobs for my idle dwarfs who mostly just haul stuff, but having half-filled barrels is inefficient.
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ZebioLizard2

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Re: Bins and Barrels
« Reply #4 on: September 18, 2010, 07:53:12 am »

Just designate a storage area next to the workshop.

This is generally designed to help reduce such clutter. It's to add a functionality to the workshop in order to help designate a bit more control over your bin/barrel storage without needing to have storage area's everywhere. Not to mention it would keep the bins and barrels from just sitting unused in the Furniture Storage or any custom storage till needed, this way they would be ready, at the workshop and without needing to go suddenly fetch a barrel.

Quote
What would stop a dwarf in the workshop from starting to fill a new barrel instead of topping off an existing one stored in a stockpile? Less hauling would be more efficient and I would have to find real jobs for my idle dwarfs who mostly just haul stuff, but having half-filled barrels is inefficient.

Good question

Maybe an option in order to bring in barrels/bins depending how full it is. Such as 1/4th, 1/2, 3/4th full before  being brought in. Like having a half full barrel of food being refilled in the kitchen shop, or you could have the option of just having completely new ones filled, up to you.

Just my thoughts on the matter, I prefer a bit more control how my barrels and bins are used for such tasks.
« Last Edit: September 18, 2010, 07:56:10 am by ZebioLizard2 »
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Khift

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Re: Bins and Barrels
« Reply #5 on: September 18, 2010, 10:42:52 am »

What would stop a dwarf in the workshop from starting to fill a new barrel instead of topping off an existing one stored in a stockpile? Less hauling would be more efficient and I would have to find real jobs for my idle dwarfs who mostly just haul stuff, but having half-filled barrels is inefficient.
Only allow one bin/barrel per workshop, problem solved. Once the craftsdwarf fills his one bin up he continues to produce under the current settings, slowly adding to the clutter of his workshop. A hauler shows up, hauls the full bin away, brings him a new one, and then puts the back-logged crafts into the new bin. Further produced crafts go straight into the bin until the process is repeated.

This is a genius idea; I love it.
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TheyTarget

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Re: Bins and Barrels
« Reply #6 on: September 19, 2010, 11:30:06 am »

I like this. Instead of assigning barrels to stockpiles we could assign them to workshops. It would improve fort efficiency massively.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

ZebioLizard2

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Re: Bins and Barrels
« Reply #7 on: September 19, 2010, 12:17:14 pm »

And it wouldn't add to much to micromanagement, since all of this could easily be done at a workshop screen. Efficient and clean.
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Silverionmox

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Re: Bins and Barrels
« Reply #8 on: September 19, 2010, 01:29:31 pm »

There is a problem though: what if you have different stockpiles for the different crafts that are being produced at the workshop?
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TheyTarget

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Re: Bins and Barrels
« Reply #9 on: September 19, 2010, 07:33:53 pm »

There is a problem though: what if you have different stockpiles for the different crafts that are being produced at the workshop?
You make a point. Maybe we could have a profile for Manager, where he keeps one bin for each type of object, and only replaces it when it's full, half full, or whatever we set it too.  That seems to make the most sense. You know, like divide by material, or divide by type.

Or you could even have a copy of the stockpile screen, where you just suggest what he bins, and everything else is carted off normally.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

ZebioLizard2

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Re: Bins and Barrels
« Reply #10 on: September 19, 2010, 07:41:33 pm »

Love the brainstorming, this would also make manager more useful, as he would "manage" the workshop settings

Storage area's could still be used to do such a thing of course if you prefer to just set the workshop to 0 bins/barrels, or you could use the workshop itself, which would have its own menu (Storage menu, with the associated tab of course, no reason to have stoneworking in a Gem workshop afterall)
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Mckee

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Re: Bins and Barrels
« Reply #11 on: September 19, 2010, 07:47:17 pm »

Just a random idea here, but if you had the hauling power, you could have a 'sorting stockpile' set up to accept all goods or w/e. Through some extension of the take from stockpile option we already have, and some manager options, you could basically have a stockpile that gathered all your crafts, then haulers sort through bins, reorganise them into type and finally haul them over to the correct stockpiles.

So each craft shop dumps into a general bin, this is hauled when full, put in a sorting area, and then haulers sort out the contents and send them on their way.
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TheyTarget

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Re: Bins and Barrels
« Reply #12 on: September 19, 2010, 08:49:30 pm »

Just a random idea here, but if you had the hauling power, you could have a 'sorting stockpile' set up to accept all goods or w/e. Through some extension of the take from stockpile option we already have, and some manager options, you could basically have a stockpile that gathered all your crafts, then haulers sort through bins, reorganise them into type and finally haul them over to the correct stockpiles.

So each craft shop dumps into a general bin, this is hauled when full, put in a sorting area, and then haulers sort out the contents and send them on their way.

Couldn't you do that currently, with the take from stockpile option? I don't know I've never used it but I thought you could.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Mckee

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Re: Bins and Barrels
« Reply #13 on: September 20, 2010, 12:14:44 am »

Problem is there is a limit currently, I believe each stockpile can only have one of those orders attached to it. So a single stockpile feeding several specialised ones is not really feasible I believe. Also, I do not know how haulers will handle individual crafts in a bin, whether they will remove goods and places them in more specific stockpiles and such.

Basically, you could expand the current functionality a bit and let stockpiles interact in a few different ways perhaps. Make these options handled by either the manager or just the stockpile menu and there we go. (I'd prefer a lot of this stuff to be related to manager. Gives the position more importance in maintaining efficiency.)
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zwei

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Re: Bins and Barrels
« Reply #14 on: September 21, 2010, 03:31:39 am »

What if hauler that wants to haul something from workshop took bin with him, put item that he wants to haul in and then proceeds to add whatever items are eligible for stockpile the bin is going to be hauled to, not really caring about filling bin to max.
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