Barricade the door, and then run.
[5] You push everything you find against the doorway, erecting a quite sturdy makeshift barricade. This should slow them down nicely. [6] You run into the wrecked part of the train, easily navigating your way through the debris, but stop when you hear gunfire from the direction of the control center entrance. Another team seems to have landed here earlier.
Build the metaboulder out of whatever I got on me. Release the metaboulder in the center of the compartment set to all distract but me. In the corner under a seat or somethnig.
[4] You don't have enough to construct the metaboulder, so you attempt to discreetly pick un-needed parts from something. [3] You look suspicious, though, and a scientist keeps his eye on you. You don't get the chance to gather anymore parts.
Keep firing! Ready cannon for the approaching commandos and load HE.
[4] You and the soldiers carry the cannon to the entrance where the battle is still raging and open fire. [6+3-1=6] Bullseye! The explosive shell detonates right in the middle of the commando group, [Dodge:5+1=6][Dodge:3+1=4][Dodge:1+1=2][Dodge:4+1=5][Dodge:3+1=4] Unfortunately, the men are all experienced professionals and roll away as soon as they see you raise the cannon. Only one of them is actually affected. [BP:1][SR:3+1=4][Damage:6-1=5] A huge piece of shrapnel cracks his helmet open and embeds itself inside his skull. A few seconds later the blast throws him off his feet, leaving him laying on his back on the floor.
1 Explosive Shell removed from Inventory!Marco and I hack into their comm systems to cause chaos amongst the commandos.
[4+1=5] You order Marco to hack into the comm network the commandos use, masquerading as their commanding officer. [3] He picks the third team, fighting to get inside the control center. [3+1=4] 'To all units, fall back to the ships. We're under attack, abort mission and fall back. I repeat...' he begins, picking up the voice of the nearest airship's captain to emulate. It seems to work, the lead commando only snapping a 'understood' before signalling the rest of his team. They attempt to head away from the entrance while still under fire.
There was a man who said that he needed a doctor. I followed him off the train, then his lackeys ambushed me. If you search that tunnel there, you should find them. Also, do you think I could get some first aid? My head is... Not doing so well."
[1] Maybe it's because of the wounds in your head, maybe it's because you're tired, or perhaps it's just a fit of insanity - you begin snarling curses and insults at the soldiers. Their reaction isn't terribly surprising. [BP:6][Damage:1] She hesitates just before kicking, and the result is a light prod on your leg. Whew. You doubt you could've taken another hit.
[5] 'Yeah, take him outside and tell Command we may have an important prisoner. Tie him up somewhere, tell them the location, then come back. We don't have time to deal with him.' she says, and one of the soldiers begins to drag you out. [2] He's not too gentle, bashing you against the stairs as he goes. He brings you outside the station and into sunlight. You spot a large industrial truck full of bulletholes and scorch marks, abandoned. The soldier guides you to a street lamp, [1] tying you up so badly a baby could escape the rope. [4] He informs his superiors about you and heads back down inside the station.
Create a metal gauntlet that is sturdy but light to carry around
[4] You rip off a few unimportant-looking devices from the wall, [6] amazingly attracting no attention at all to yourself. [4] You begin constructing a mechanical gauntlet. [Power:6] It is lighter than a feather, but can still hit like a train at full speed. [Size:2] It's almost too tight, fitting perfectly against your hand. [Functionality:1] Good luck actually getting it to work at all, though. [Fuel:4] It doesn't use the fuel storage up too quickly.
A Little Scrap Metal added to Inventory!
A Few Mechanical Parts removed from Inventory!
Mechanical Gauntlet added to Inventory!---
Background Roll: [5] Fuzz hears a low groan of metal sound throughout the city, and a flash of light comes from the direction of the administrative district. It's hard to see what's happening from this far down, and he could probably get a better view at whatever's going on from on the rooftops or from a skyscraper.
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, A Few Mechanical Parts, Some Scrap Metal, Power Armor Plans, A Few Computer Parts, AI Storage
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Marco (Power [4], Size [4], Functionality [3], Fuel [4], Intelligence [4])
Charge Left: 80%
Shield Generator (Power [3], Size [4], Functionality [4], Fuel [1])
Charge Left: 100%
Littleweed Petalbug
Head: Slightly Wounded
Torso: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Some Scrap Metal, Cakehelmet v2, Metaboulder Plans
Creations: Cakehelmet v2 (Power [4], Size [2], Functionality [4], Fuel [1])
Charge Left: 100%
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, A Lot of Computer Parts, Accelerator MG, Mechanical Parts, Rifle Grenades [3/3], Plate Suit
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 80%
Accelerator MG (Power [2], Size [2], Functionality [5], Fuel [2], Rate-Of-Fire [Full-Auto])
Ammo Left: 100/100
Plate Suit (Power [1], Size [4], Functionality [3], Fuel [3])
Charge Left: 100%
Dr. Fuzz
First Right Arm: Heavily Wounded
Head: Heavily Wounded
Left Leg: Minor Wound
Second Right Arm: Fine
Second Left Arm: Fine
Inventory: Simple Tools, Empty Box of Shapeshifter Pills, Scrap Metal, Fresh Brain, Internal Organs, Mechanical Parts, Nanogun, Loose Ropes
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 80%
Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 70/100
Hoverboots (Power [6], Size [3], Functionality [4], Fuel [5])
Charge Left: 100%
Taric Al-Sayyid
Head: Slightly Wounded
Inventory: Simple Tools, Nanofiber Vest, Computer Parts, High-Tech Cannon, Explosive Shells [4/5] (Power 4), High-Tech Pistol, Explosive Bullets [10/10] (Power 3)
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3], Rate-Of-Fire [One-Shot])
Ammo Left: 60/100
High-Tech Pistol (Power [1], Size [2], Functionality [3], Fuel [5], Rate-OF-Fire [Semi-Auto])
Ammo Left: 100/100
Manfred Von Terro
Health: Fine
Inventory: Simple Tools, Terror Mask, Engineer's Jumpsuit, A Little Scrap Metal
Creations: Terror Mask (Power [4], Size [4], Functionality [3], Fuel [2])
Charge Left: 100%
Mechanical Gauntlet (Power [6], Size [2], Functionality [1], Fuel [4])
---
NPC'sThey're fleeing, fire!
[2][2][5][3] Half of the defenders continue firing as the commando team retreats. [4][2][Dodge:3+1+1=5][Dodge:3+1+1=5][Dodge:1+1+1=3] Only one shot hits their first target, [BP:3][SR:2+1=3] bypassing his armor and sinking into his arm. [Damage:5+1=6] It goes much further than that, cutting through the man's body like it was paper. He's dead even before he hits the floor. [Dodge:3+1=4][Dodge:3+1=4][Dodge:6+1=6] The second commando targeted avoids all shots and survives unharmed.
Keep going.
[4-2+2=4] The team hits Lightning Hook's barricade and begin taking it apart. [1] They only make the obstacle worse. This might take a while.
Good job, now the Governor.
[2+2=4] The second team leaves the engine room, their work done, and move cautiously towards the other entrance to the control center. The four troopers stationed there level their guns, but the commando team acts first, dropping down and opening fire. [6+2=6][4+2=6][5+2=6][2+2=4][6+2=6][4+2=6] All six commandos open up with their heavy SMG's. [2][4][1][4][2][1] Only one of the defenders is spared their wrath.
[Dodge:1] The first man [BP:6][BP:4][BP:5][Damage:2+1+1=4][Damage:6+1+1=6][Damage:3+1+1=5] gets torn apart by a devastating volley of bullets, and the second commando's shots become unnecessary. [Dodge:1] The second one [BP:1][BP:3][BP:6][Damage:3+1+1=5][Damage:5+1+1=6][Damage:1+1+1=3] suffers a similar fate.
[Dodge:3][BP:3][BP:6][BP:2] The third manages to get partially in cover and is somewhat protected, [Damage:3-1=1=3][Damage:5+1-1=5][Damage:1+1-1=1] but he still suffers some painful hits to the leg. [BP:6][BP:3][BP:6][Damage:6+1-1=6][Damage:2+1-1=2][Damage:2+1-1=2] Unfortunately, that was only the first volley and the second commando targeting him finishes him off, turning his legs into a ragged, unrecognizable mess.
There is only one man defending the entrance now, and he won't last long.
...pew pew?
[5] He bravely fires at the commandos, [3][Dodge:6+1=6] who crouch behind cover and avoid being hit.
Everybody, fall back, fall back.
[3+2=5] The remaining members of the third team rush back into the second segment of the train, heading towards Lightning Hook. He's now stuck between two commando teams, both closing in fast.
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What's with everybody getting a [6] in Power but crappy Functionality? The RNG's idea of a joke?
And I love how you get rid of the commandos at the other entrance (for now) just for another team to attack the engine room entrance.