FIRE!
[3] You struggle to get to a good position to fire. [4] The transports are in range, [2+3=5] and you pull the trigger! [Dodge:2] The shell leaves the cannon and begins racing up towards the nearest airship. The automated systems either don't pick it up or the airship's crew is too slow, but they don't see it coming. [BP:5][Damage:3+1=4] The shell hits the second floor at full speed, shattering the unarmoured wall. The entire airship lurches downwards as it crashes through the engine room wall, severing important cables and wrecking a few cooling vents. Those in the carriage who realized it was you begin cheering.
I once again attempt to hack the airships into crashing with Marco. Maybe he just needs to analyze me hacking first.
[5+1=6] This time Marco understands what you want from him. [4] You manipulate the controls of the AI Library and establish a link with [1] the leading airship's systems. Marco seems pleased at being allowed to wreck something. [Dodge:3] The crewmen realize there's an intruder in the system, but not quickly enough to block Marco from attacking. [Damage:1+1-1=1] He can't seem to decide what to do, though, and is ejected from the ship's systems before it can do any real damage. You quickly cut the link so they can't trace it to you. [2] Strangely enough, they don't even consider doing that, or cutting off their own ship from any network. Tch, tch, such carelessness.
See if I can pull of some unneeded amenities on the train to use to create stuff.
[3] You move through the train, attempting to find an empty compartment. Finally, you settle for one where the only passenger is asleep. It's in the third segment of the train.[6] You begin ripping apart the carriage with gleeful abandon, taking any materials you can find.
Computer Parts increased to A Lot of Computer Parts!
A Few Mechanical Parts increased to Mechanical Parts!
Scrap Metal added to Inventory!Use the buckets and everything else I got to make a pair of "jump-boots", or "freerunner boots"...Something to make me move around really fast like a ninja, except without the jumpsuit.
[4] You get out of the control room, searching for some mechanical parts for your next invention. [2] Sadly, you fail to find any. You could just make normal boots with the metal and the buckets, but they'd just be two chunks of metal. You return to the control room.
Build some hoverboots, then move to the station.
[5] You have more than enough parts with you, and finally can use them without fear of tech-hating retards attacking. You begin constructing hoverboots. [Power:6] An almost blinding glow emanates from the boots, illuminating the tunnel far into every direction. You wonder if you might have made them slightly too powerful. [Size:3] They're the size of a normal pair of shoes. [Functionality:4] They work quite smoothly for most of the time. [Fuel:5] And they're very efficient with their charge as well! You've created a masterpiece!
[2+1=3] You carefully put them on and get moving towards the [4+3=6] ssssssstaaaaaaaaaatioooooooooooooooooooooooonnnnnnnnnnnnnnnnnnn
[3] You manage to stop yourself before you hit a wall, and make your way to the station with normal speed. You hear voices from the platform. You don't think they know you're there yet, though you can't see them either.
A Lot of Scrap Metal reduced to Scrap Metal!
A Lot of Mechanical Parts reduced to Mechanical Parts!
Hoverboots added to Inventory!Search for usable stuff around the train, "I will explain this later!"
[3] You eventually end up in the very same compartment as Tor. [1] He doesn't leave any parts for you, though. What an asshole.
Background Roll: [2] You see nothing.
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, Some Mechanical Parts, Scrap Metal, Power Armor Plans, Shield Generator Plans, A Few Computer Parts, AI Storage
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Marco (Power [4], Size [4], Functionality [3], Fuel [4], Intelligence [4])
Charge Left: 85%
Littleweed Petalbug
Head: Slightly Wounded
Torso: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Some Scrap Metal, Cakehelmet v2, 2 Buckets
Creations: Cakehelmet v2 (Power [4], Size [2], Functionality [4], Fuel [1])
Charge Left: 100%
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, A Lot of Computer Parts, Accelerator MG, Mechanical Parts
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 80%
Accelerator MG (Power [2], Size [2], Functionality [5], Fuel [2], Rate-Of-Fire [Full-Auto])
Ammo Left: 100/100
Dr. Fuzz
First Right Arm: Heavily Wounded
Head: Heavily Wounded
Left Leg: Minor Wound
Second Right Arm: Fine
Second Left Arm: Fine
Inventory: Simple Tools, Empty Box of Shapeshifter Pills, Scrap Metal, Fresh Brain, Internal Organs, Mechanical Parts, Nanogun
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 80%
Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 70/100
Hoverboots (Power [6], Size [3], Functionality [4], Fuel [5])
Charge Left: 100%
Taric Al-Sayyid
Head: Slightly Wounded
Inventory: Simple Tools, Nanofiber Vest, Computer Parts, High-Tech Cannon, Explosive Shells [5/5] (Power 4), High-Tech Pistol, Explosive Bullets [10/10] (Power 3)
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3], Rate-Of-Fire [One-Shot])
Ammo Left: 80/100
High-Tech Pistol (Power [1], Size [2], Functionality [3], Fuel [5], Rate-OF-Fire [Semi-Auto])
Ammo Left: 100/100
Manfred Von Terro
Health: Fine
Inventory: Simple Tools, Terror Mask
Creations: Terror Mask (Power [4], Size [4], Functionality [3], Fuel [2])
Charge Left: 100%
NPC'sTake us in, fire suppressive volleys.
[4] The Council airships accelerate, dropping low so their broadside guns can fire properly, two on each side of the train. [5] All four airships are in range, and prepare to fire. [3][3][3][2] Three of airships open fire. [BP:1][BP:4][BP:4] One sprays the back of the train while the two others assault the part just behind the control center.
[1-1=1][5-1=4][3-1=2] The first airship's volley proves mostly ineffective. One the multilasers shreds up a carriage full of people, slicing through walls and flesh alike. They don't seem to care - or maybe they do not simply know - that they are hitting civilians.
[3-1=2][4-1=3][4-1=3] The same occurs to a lesser extent behind the control center, the multilasers cutting up the unarmoured side of the train with little difficulty.
[5-1=4][3-1=2][6-1=5] The second volley spears down from the sky before the panicking passengers can even do anything, caving in the walls of compartments and bringing down ceilings. The tightly-packed civilians and soldiers don't stand a chance. They attempt to run, but are crushed or trapped underneath falling debris or cut apart by the multilasers. The entire train shakes. The second segment is now a total wreck, barely holding together. Few of the passengers survive. Panic quickly begins to spread, automatic alarm systems screeching even through the panicked shouting.