Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 51 52 [53] 54 55 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82343 times)

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXI - Nowhere To Run
« Reply #780 on: April 19, 2011, 02:49:22 pm »

stare at people with my scary ass face (without mask)

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXI - Nowhere To Run
« Reply #781 on: April 20, 2011, 11:03:09 am »

Go make some more explosive rounds.

[4] You make more explosive rounds. [3] They're as effective as the last batch.

A Little Scrap Metal reduced from Inventory!
Some Mechanical Parts removed from Inventory!
6 Explosive Bullets increased to 10 Explosive Bullets in Inventory!


I create my own AI, in a quarantined virtual machine until I'm satisfied with the results of loyalty diagnostics.

[5] You don't have any computer parts, so you head over to a navigation terminal you don't even need to control the train and attempt to take it apart discreetly, citing upgrades as a reason. [4] They buy it, and you gather the needed parts quickly. You then proceed to construct the AI and the storage for it. [Power:4] The AI has a similar level of skill as the attacking AI, which is better than most AI's in general use. [Size:4] It takes up an above-average amount of space on the storage or any system it gets access to. [Functionality:3] It works most of the time - there are a few minor problems, but they shouldn't affect it too much. [Fuel:4] It doesn't use up that much energy. [Intelligence:4] It is more intelligent than your average human, but it cannot use its brain to its full potential due to certain safeguards and programming restrictions you have put in.

[6] You run some tests, but it appears to be too stupid for free will. Atleast you won't have to worry about it rebelling. It awaits naming.

A Few Computer Parts added to Inventory!
A Lot of Scrap Metal reduced to Scrap Metal in Inventory!
Mechanical Parts reduced to Some Mechanical Parts in Inventory!
AI Storage added to Inventory!


Give good thanks to the medic, feeling an emotional pit in the back of my head for how stupid I was. Try to take apart and reconstruct the Cakehelmet, prying some non-essential decorative material off of wear the train can give, as to use more resource.

[6] You push yourself up, showering the young medic with gratitude. You then proceed to bash your head against the wall, cursing at your simply incredible stupidity. [3] You take off the Cakehelmet and begin bashing it apart. [2] You lose some parts in the process, and have to use some of your left-over scrap aswell. [Power:4] You take a more cautious approach this time, avoiding unnecessary amounts of power and shiny gadgets so it'll actually work this time. [Size:2] It's the same size as the old one. [Functionality:4] You manage to turn out an actually functioning creation this time. [Fuel:1] Perhaps you paid too much attention to functionality this time - you hastily added power storages and linked everything together at the last possible minute, resulting in something that eats electricity up hellishly fast. You should've just left it as it was.

[2] You fail to find any metal you could easily steal nearby.

Cakehelmet removed from Inventory!
Cakehelmet v2 added to Inventory!
Scrap Metal reduced to Some Scrap Metal in Inventory!


Break through with the gun and sword. Don't stop to fight, just keep going.

[3] You stare at the exit so intensively the cultists realize what you're going to try and the element of surprise is lost. [6-1=5] Nevertheless, you charge on, [Dodge:2][BP:6][Damage:2+1=3] shooting the nearest cultist in the foot with Tor's Nanogun. [2] Unfortunately, he remains in your way despite the pain. That won't do. [Dodge:2][BP:5][Damage:6] You drop down to a crouch, ramping up the power of the Nanogun to the highest level possible. The blindingly-white blast spirals lazily in the air until it finds its' mark under the elbow of the cultist. A moment later, the man explodes in a cloud of dust and blood, which [1] you attempt to leap through but are blinded by his ashes and fall [BP:1] on your head on the ground. [Damage:6] The pain lasts only for a few seconds, then you fall into merciful unconsciousness.

Head: Critically Wounded

[Survival Roll:8] ...just to jump right up again as Ludd's men try to grab you. You're not going to let a little pain bother you!

Head: Heavily Wounded

Nurse this headache.

[6-1=5] You stare at the wall. Woah. Your headache passes. It would have anyhow, so this was very much pointless.

stare at people with my scary ass face (without mask)

[5] You stare at people, hoping your harsh, scarred face will scare them senseless. [3] The effect isn't as powerful as you hoped. A fellow City scientist you vaguely remember having something to do with genetics research walks up to you, assuming you were staring at him.

'I, umm... w... what do you want, Manfred?' he asks, staring at his feet, clearly afraid of you.

---

Background Roll: [6] The train speeds out of the tunnel and races down the tracks. Sunlight pierces through the windows. You're enormously glad to see the outside world after being stuck inside for so long. Unfortunately, you soon spot four black dots in the horizon, following you.

Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)

Manfred Von Terro
Spoiler (click to show/hide)

NPC's

Quote from: Cultists
What the... get him!

[1+1=2] The cultists crash into eachother, all attempting to get to Fuzz. As a result, only a few get to attack him. [4] Four of them get through and charge at you. [Dodge:6] You roll away from the first attacker, [Dodge:6-1=5] easily block the second's cumbersome charge and [Dodge:5+1=6] perform a graceful leap away from the third despite your injuries. [Dodge:3-1=2] The fourth cultist's attack hits, [BP:4][Damage:1-1] but it doesn't hit hard and you're spared of any further injury.

Quote from: Council Airships
Target is in sight, prepare for boarding.

[2] The dots, which you now identify as Council transport ships, cannot seem to get to a high-enough speed to reach the train, but remain on your tail.
---

Fuzzy, what. That is some incredible luck. Tell me your secret, now. You've sold your soul to the dice gods, haven't you?

This update didn't really turn out that well, blegh.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #782 on: April 20, 2011, 11:06:42 am »

Aquire the Transports as targets for the cannon. Scavenge for some materials.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #783 on: April 20, 2011, 11:13:06 am »

Rush through thetrain, collecting all of buckets the I can. Once I reach the back, got back to the front and ask the soldiers igf they ned anything or help or whatnot.
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #784 on: April 20, 2011, 11:18:44 am »

...buckets?

Why buckets? Why would there be buckets on the train? What is it with you and buckets? Did you suffer a bucket-related incident as a child and were deeply traumatized by it? Do you have a bucket fetish? Does the bucket represent your mother? What was your favorite childhood bucket?
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #785 on: April 20, 2011, 11:23:02 am »

He obviously needs it so he and his matesprite/kismesiss can donate genetic material to the mother grub.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #786 on: April 20, 2011, 11:24:28 am »

He obviously needs it so he and his matesprite/kismesiss can donate genetic material to the mother grub.

Oh, that makes sense. Carry on then.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #787 on: April 20, 2011, 11:34:49 am »

Run!
I am a four-armed man with a gun and a sword! You can't stop me!
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #788 on: April 20, 2011, 11:48:16 am »

I meant just program it into the computer, but that worked out wonderfully, so no complaints.

I name my AI Marco.
Marco and myself attempt to hack control of whatever computer systems are on the closest airship to the train. End goal: Crash it into the ground.
Logged

blackmagechill

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #789 on: April 20, 2011, 04:32:22 pm »

Use those mechanical parts to build some sort of rifle launched grenade, powerful enough to break SOMETHING and then fire it at the transports.
« Last Edit: April 21, 2011, 04:19:11 pm by blackmagechill »
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #790 on: April 21, 2011, 08:27:27 am »

Hnngh, Jetsquirrel needs to post.

blackmagechill, could you please bold your actions? I keep missing them when I update.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #791 on: April 21, 2011, 01:10:49 pm »

"I need lab acces my fellow friend! Preferably with lots of junk that i can use."

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXII - Can't Touch This
« Reply #792 on: April 22, 2011, 06:46:17 am »

Aquire the Transports as targets for the cannon. Scavenge for some materials.

[1+3=4] You stick your head and the cannon out of the window and attempt to gain a lock on the transports. Due to the train's high speed, you are heavily battered by the winds and only manage to get a partial fix on the targets after a while. You can still miss, but it should be easier to aim the thing now. (Basically you just don't suffer the -1 accuracy penalty from the cannon's size.)

Rush through thetrain, collecting all of buckets the I can. Once I reach the back, got back to the front and ask the soldiers igf they ned anything or help or whatnot.

[4] You run through the train, desperately seeking for buckets. After a thorough search, you manage to find two buckets from a tiny maintenance room just by the control center. [4] You take the buckets and go inside the control center, but the soldiers just tell you to stay out of the way if you're not needed.

2 Metal Buckets added to Inventory!

Run!

[5] You charge head-first into the mass of cultists, pushing them out of your way. The exit looms behind them. [2][5][Dodge:1] Two of the cultist don't fall, so you have to use your blade and gun. [BP:4][1+1+1=3] The first suffers a Nanogun shot [2] and falls. You press on [Dodge:1][BP:1][4+1=5] slashing apart the second's face. [1] He goes down as well, and the path to the exit is clear. [3] You stagger inside the narrow tunnel and break off into a run. [6] You spare a quick look at the cultist and are relieved to see them struggling to get past the fallen cultists in a rather comical manner. You continue running, reaching the tunnel for the train and head up towards the train until you're sure no-one's following you anymore. Looks like you managed to get away. The tracks are warm, so the train has most likely left already. You could try to follow it, but that would mean going past the Luddite lair, or head back to the station.

I name my AI Marco.
Marco and myself attempt to hack control of whatever computer systems are on the closest airship to the train. End goal: Crash it into the ground.


[1+1=2] Marco can't seem to understand your instructions. You struggle with it for a while, but don't manage to get it to hack the airships.

Use those mechanical parts to build some sort of rifle launched grenade, powerful enough to break SOMETHING and then fire it at the transports.

[2] You try to think up a design for a high-power rifle grenade, but nothing comes out of it. What a shame.

"I need lab acces my fellow friend! Preferably with lots of junk that i can use."

[2] He seems confused. 'We... we're on a public train, Manfred. I don't think there are any labs onboard.'

Background Roll: [6] Fuzzy hears voices from the direction of the station. The train moves onwards, though it'll take a while for it to reach it's destination. The Admiral is attempting to reach someone on the comm, sounding very alarmed, most likely due to the airships following you.

Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)

Manfred Von Terro
Spoiler (click to show/hide)

NPC's

Quote from: Council Airships
Move up, disable the engine.

[3] The Council airships begin gaining on the train a little, but are still quite far away.

---

Lots of failures this turn, except for Fuzz.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXIII - Freedom At Last
« Reply #793 on: April 22, 2011, 06:48:19 am »

FIRE!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Nirur Torir

  • Bay Watcher
    • View Profile
Re: For Science! - A Mad Scientist RTD Reborn - Turn XXIII - Freedom At Last
« Reply #794 on: April 22, 2011, 06:57:42 am »

I once again attempt to hack the airships into crashing with Marco. Maybe he just needs to analyze me hacking first. (This may quite possibly be my character's first real failure with computers. It's what I get for using alpha software programmed in about five minutes.)
Logged
Pages: 1 ... 51 52 [53] 54 55 ... 57