Taric, I'm sorry, I'll stop talking about the size of your... weapon, now. It's just... double entedres are fun!
---
Walk along, and examine the symbols while doing so.
Continue following Ludd, while again attempting to brainstorm up some hoverboot plans.
[Tor:2] You stumble along, but fail to decipher any of the symbols or writing on the wall. [Doc Fuzz: 1] You think about hoverboots so much your head begins to ache. Oww. [3] You continue deeper into the tunnel after Ludd, soon arriving at a larger chamber. More of Ludd's men stand guard there, eyeing you suspiciously. Ludd leads you through the chamber into yet another narrow tunnel. A large, round chamber awaits at it's end, with a table in the center and a strange glowing machine at the far end. This chamber is even more full of symbols, some of which may have been drawn with blood. Ludd urges you to go in, and you do. [3] You head over to the machine, but can't figure out what it is. [4] You suddenly realize Ludd and his men have blocked the only way out, dragging a heavy metal door close behind you. Umm.
Doc Fuzz: Headache (-1 to all rolls next turn)
While still following the soldiers, I create a simple railgun and enough ammo for three turns of shooting.
[2] You fail to create anything, and follow the soldiers in silence.
Jump on the thief, tearing the hat away from his head. Equip it, slapping is wrist for his absurd theivery.
[5] You leap after the thief, crashing into him and bringing him to the ground. The hat rolls away, and you snatch it back. [5] He growls like an animal, and [Dodge:4] tries to throw a punch at you, but you grab his fist and bring it back to the ground. [3][3][Damage:3-1=2] You slap his wrist in return, bruising it a little. You put the hat back on.
Magnificent Hat added to Inventory!Get into a train carrage, that seems to be where the troopes are headed.
[5] You walk into the carriage where Nirur and the troops are. The lead soldier turns, trying to tell you to leave, but his face pales when he sees the size of your gun. [6] You easily convince him to let you tag along. He keeps admiring your massive weapon.
keep going, directing them to follow the big cannon tracks.
[4] You stagger after the troopers, still a bit dazed. You soon find the troopers and say something about a big cannon. The troopers assume you're talking about Taric's gigantic equipment.
---
Background Roll: [5] More city troopers rush inside the aboveground part of the station, carrying a bewildered-looking man in a suit.
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, Mechanical Parts, A Lot of Scrap Metal
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Tor Kataiser
Health: Fine
Inventory: Simple Tools, Nanogun, A Lot of Scrap Metal, Some Computer Parts
Creations: Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 100/100
Littleweed Petalbug
Head: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Scrap Metal, Magnificent Hat
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 90%
Scrap Nun-chucks (Power [3], Size [3], Functionality [2])
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, Mechanical Parts, Computer Parts, Accelerator Carbine
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 90%
Accelerator Carbine (Power [4], Size [2], Functionality [3], Fuel [2], Rate-Of-Fire [Semi-Auto])
Ammo Left: 100/100
Dr. Fuzz
Right Arm: Slightly Wounded
Inventory: Simple Tools, Box of Shapeshifter Pills, Scrap Metal
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 100%
Taric Al-Sayyid
Health: Fine
Inventory: Simple Tools, Nanofiber Vest, Mechanical Parts, Some Scrap Metal, Computer Parts, High-Tech Cannon
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3])
Ammo Left: 100/100
---
NPC'sLet's go!
[6] The troopers charge through the next compartment, and finding it empty, kick the doors open to the next, and then the next. The three scientists can barely keep up. [3] They enter the train control center and, finding it mostly unharmed (except for the navigation computer Tor wrecked), order the scientists to get the train back online.
What's that noise?
[2] The hooded men still won't go inside, hearing the voices of the soldiers through the door.