Get into the station. Start looting anything of value and scrap anything of no use.
[3] You pull yourself up to the platform and walk over to one of the vending machines. After a while, you manage to salvage some parts from it.
A Little Scrap Metal increased to Scrap Metal in Inventory!
A Few Mechanical Parts increased to Some Mechanical Parts in Inventory!Steal parts from an electronic display board, come up with a plan for building a gun that fires metal bits. Come up with a logical explanation for the explosions above.
[6] You return to the station and pull down and rip open every schedule board you find. A vast mountain of parts and scrap soon forms behind you. [5] Your mind is on fire! You scribble down plans for a new gun like a madman, covering your arm in writing entirely. [+3 to construction of this gun, blah blah blah] [1] You fail to come up with an explanation to the sounds of battle above. You convince yourself it has nothing to do with the battle raging overhead.
Some Mechanical Parts increased to A Lot of Mechanical Parts in Inventory!
A Few Computer Parts increased to Computer Parts in Inventory!
A Little Scrap Metal increased to Scrap Metal in Inventory!
Gun Plans added to Inventory! Unlock everything then start disassembling stuff.
[2] You try to manipulate the controls of the central table, but can't seem to bypass the security system. [2] You fail to break down any machines in the room. Kinda depressing, really.
Those accelerators look nice... And magnets could be useful as well.
Looting time! If I can't manage to get at them, then go for the track itself.
[2] You try to figure out a way to remove the accelerator system from the train, but it proves harder than you thought. [4] You break off a piece of the track instead, sadly doesn't contain any magnets or other machinery.
Scrap Metal added to Inventory!I exit the train and look for an emergency first aid kit.
[4] You wander away from the train in shock, pain blurring your vision. You're pretty sure all your facial hair has been burnt off. Luckily, you stumble upon a first aid box on the station wall and grab what's inside.
First Aid Kit added to Inventory!Scream for MEDIIIIIC. Establish a new rating bar on the HUD that'll let me know my stress level every turn. Get out.
[4] You scream for help for a while before two men stop to help you. [1+1=2] You three fail to get the wall off you, though. [3] They don't seem to know how to heal your head in anyway. One suggests getting a first aid kit, but doesn't move. [2] Understandably, you fail to make a new rating bar on your imaginary HUD.
---
Background Roll: [3] The gunfire and explosions seem to be getting closer.
StatusesDoctor Nirur III
Head: Moderately Wounded
Inventory: Simple Tools, Material Converter, Mechanical Parts, A Lot of Scrap Metal, First Aid Kit
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Tor Kataiser
Health: Fine
Inventory: Simple Tools, Nanogun
Creations: Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 100/100
Littleweed Petalbug
Head: Heavily Wounded
Inventory: Simple Tools, Skarmee Comm Device
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 90%
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, A Lot of Mechanical Parts, Computer Parts, Scrap Metal, Gun Plans
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 100%
Dr. Fuzz
Right Arm: Slightly Wounded
Inventory: Simple Tools, Box of Shapeshifter Pills, Scrap Metal
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Taric Al-Sayyid
Health: Fine
Inventory: Simple Tools, Nanofiber Vest, Some Mechanical Parts, Scrap Metal
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])