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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 37 38 [39] 40 41 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82612 times)

Digital Hellhound

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Get the doors off for freedom and materials!

[6] You bellow a warcry and throw yourself screaming against the doors, and they fly off and hit the tunnel wall. [2] You only manage to salvage a couple of parts from the doors.

A Few Mechanical Parts added to Inventory!
A Little Scrap Metal added to Inventory!


Loot the public terminals!

[1] Inspired by Taric's attack upon the poor, defenseless door, you begin swinging your tools around wildly. [1] You lose your grip on a particulary heavy one, right above your head. [3][3] The sharp tool draws a wide cut across your right arm and falls to the floor. Auch?

Right Arm: Slightly Wounded

Loot the mechanisms from the doors connecting compartments.

[5] You turn your attention the doors leading to the other compartments and [6] utterly, systematically and swiftly break down the doors to their tiniest components. You even hack the metal doors to smaller pieces so you can carry them around better. Once you're done with them, you couldn't tell there had ever been doors there in the first place.

Mechanical Parts added to Inventory!
A Lot of Scrap Metal added to Inventory!


Dissasemble the trains engine!

[3] You leave the compartment and head to the next one just before Nirur gets to the door. You're not really sure where the engine is on this thing, but you think it's in this direction. You pass through half a dozen other carriages until you reach what you think is the door to the train control center. Bored- or worried-looking crew members stand around chatting with eachother nearby. The room is off-limits to passengers.

I jump up in fright and hold onto to Nirur III, talking to Skarmee and asking what she thinks is going on.

[2] You attempt to grab the nearest person for safety, but Nirur ignores you. [5+1=6] Skarmee tells you the train is under emergency lockdown due to the Council attack on the city. It's not entirely sure how the hell you two ended up in here in the first place, though.

Quote from: blackmagechill AI
Get out of here.


[3] Now that Taric's wrecked the doors, you can just walk out. You see the lights of the train station up ahead and head there. It's empty of people, but there are a few vending machines and electronic train schedule boards standing around.

---

Background Roll: [6] People from your carriage are getting out of the train now that the doors are gone. You hear the sounds of battle coming from far above.

Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Tor Kataiser
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)
« Last Edit: March 24, 2011, 05:52:19 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

iceball3

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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #571 on: March 24, 2011, 07:12:03 am »

Power down the AI box and begin dissembling the carriage itself. Check my stress level and my HSQ.
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Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #572 on: March 24, 2011, 08:09:10 am »

I pillage the terminals for computer parts.
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Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #573 on: March 24, 2011, 09:22:13 am »

Get out of there!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

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  • Break the world, see what falls out.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #574 on: March 24, 2011, 09:25:20 am »

Point gun. *Ahem.* Nod to door. "Out."
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

FuzzyZergling

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  • Zergin' erry day.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #575 on: March 24, 2011, 04:27:06 pm »

Screw the terminals, then. Loot the train's wheel system!
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blackmagechill

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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #576 on: March 24, 2011, 04:59:45 pm »

Crunch a terminal or two for parts, and find some scrap, possibly by breaking something. (Camping trip, no wi-fi.)
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn II - Here We Go Again
« Reply #577 on: March 25, 2011, 11:06:38 am »

Power down the AI box and begin dissembling the carriage itself. Check my stress level and my HSQ.

[3] After some effort, you manage to shut down the communicator housing Skarmee's AI. [1] You go over to one wall of the carriage and begin cutting it apart. Wait, should it be falling inside towards you? [BP:1][Damage:5] You hear a nasty crack as the vast steel wall slams right down on your head. Your vision blurs and you fall on the floor with a thud. [3] The wall segment falls on your legs, but it shouldn't be too difficult to get it off you. [2] You fail to check your stress level, but it's most likely very, very high right now.

Head: Heavily Wounded

I pillage the terminals for computer parts.

[1] Though you had no trouble with the doors, it seems the info terminals are cursed or protected by some mystical power. Like Doc Fuzz, you don't stand a chance against them. You slam a tool into one of the machines and a crackling bolt of electricity immediately shoots up towards you through it. It arcs off the metal tool and [BP:1] hits you right between the eyes. [4] You stumble backwards, screaming in pain. A smell of burning fills your senses.

Head: Moderately Wounded

Get out of there!

[5] You hop out of the carriage and walk over to the train station, seeing the same sight as 'Lightning Hook' earlier.

Point gun. *Ahem.* Nod to door. "Out."

[6] You quite visibly raise your gun and twist your lips into a terrifying smile. Before you can even say 'Out.', all the crew members have fled screaming, trampling over eachother in an attempt to escape. With nothing else to do, you proceed into the train control center. Surprisingly, no crew members are present.

It's revealed to be a large compartment with all kinds of expensive-looking machinery and devices lining the walls. A few monitors are apparently showing emergency instructions for the crew. In the center stands a large, circular table, with a holographic map hovering above it. [4] It seems to be decipting the underground rail network and the city in general, resembling a giant spider's web somewhat. All the railways are glowing red, most likely signifying the lockdown. It shouldn't be too hard to cancel the lockdown for this train from here.

Screw the terminals, then. Loot the train's wheel system!

[3] You hop out of the carriage and study the underside of the train. Unfortunately, it seems this train doesn't have wheels, but apparently uses a system of kinetic accelerators and magnets to move around. In theory, you could have the system accelerate the train to much, much larger speeds, effectively making it an enormous bullet.

Crunch a terminal or two for parts, and find some scrap, possibly by breaking something.

[6] You head back inside the train just in time to witness Nirur's failure at taming the beast that is the info terminal. This cannot be allowed to continue. You charge, slamming into the terminals with such force both crack open, spilling their insides all over the floor. [2] You gather a few parts but leave most on the floor.

Some Mechanical Parts added to Inventory!
A Few Computer Parts added to Inventory!
A Little Scrap Metal added to Inventory!


---

Background Roll: [4] People are flocking out of the train all over it, even the crew members Tor scared away. The sounds of battle continue, and an explosion above briefly shakes the tunnel.

Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Tor Kataiser
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #578 on: March 25, 2011, 11:08:19 am »

Get into the station. Start looting anything of value and scrap anything of no use.
« Last Edit: March 25, 2011, 11:16:39 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #579 on: March 25, 2011, 11:12:42 am »

Get into the station.

Could you maybe try to include more actions in your posts? I wouldn't normally even roll for things like that. The more actions, the better.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #580 on: March 25, 2011, 11:14:10 am »

Okay, Editing.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

blackmagechill

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #581 on: March 25, 2011, 11:18:52 am »

Steal parts from an electronic display board, come up with a plan for building a gun  that fires metal bits. Come up with a logical explanation for the explosions above.
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Dermonster

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #582 on: March 25, 2011, 11:21:40 am »

Unlock everything then start disassembling stuff.

Internet is on the fritz, sorta. Also apparently when you hit that bold button in the toolbar you can't undo it.
« Last Edit: March 25, 2011, 11:23:44 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

FuzzyZergling

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  • Zergin' erry day.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #583 on: March 25, 2011, 12:17:37 pm »

Those accelerators look nice... And magnets could be useful as well.
Looting time! If I can't manage to get at them, then go for the track itself.
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Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn III - Ow, My Head
« Reply #584 on: March 25, 2011, 01:45:54 pm »

I exit the train and look for an emergency first aid kit.
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