I'll invent some cannon-like non-grenade ammo for my grenade launcher, using only what scrap metal and mechanical parts I currently have in my inventory. I do not, under any circumstances, take parts from anything else or anyone else.
[4] While waiting for the car to leave, you begin fashioning chunks of metal launchable from your weapon. Even though the backseat of a crowded car is not the ideal spot for construction, you get to it anyhow. [4] You manage to create four spike-covered canisters of metal for the 'nade launcher. [5] While obviously not as effective as explosive 'nades, the canisters should be able to cut people open nicely.
Ripper Canisters [4/4] added to Inventory! A Few Mechanical Parts removed from Inventory!A Little Scrap Metal removed from Inventory!I look through the office. If it's empty, I'll search for keys and things, just in case the rest of the facility isn't so easily opened through the internet. If there is someone there, I ask them a few questions about their job, doing a mock-interview. Then I offer them some mind-control soda.
I also tell Ananke her new name will do nicely.
[6] You head up into the office, leaving your supercar alone on the platform. The office seems empty, but you doublecheck anyhow. After searching a while, you grab a keycard and head out. The corridor outside is also dark and empty. The security cameras are seeing what Tux/Ananke wants them to see. [5] You do a thorough search of this floor and the one below, but the factory seems empty, just like your AI said. The few security bots walk past blind to your presence.
You tell your AI that she can use Ananke if she likes. She answers after a long silence.
' I do not understand. You gave me that name. I have determined that was your right, as creator. Your opinion about the matter has changed?'
Barge through the doors in search of parts.
[5] You charge after Dragnar, ready to break open the entire factory in search of parts. Tux has also made you invisible to security, and you use this chance to [3] attack a security bot for parts. [3] You hack open it's side and grab a few parts. Despite the damage, Tux's control makes it go along with it's job, your attack completely ignored.
Mechanical Parts added to Inventory!A Little Scrap Metal added to Inventory! Hop onto my rocketboard and have Hank and the holobot follow me as I take a stealthy rout out of this hell-hole.
[6] You leap on your rocketboard and speed off towards where the airship crashed, your bots following you. You get outside and fly up the side of the Descent, soon arriving at the top and the train station. The Descent lies behind you, while residential areas and more industrial complexes spread out to every other direction. You hear some low rumbling in the east, like thunder.
"Wow, thanks..."
Embrace skarmee and begin tearing apart the beast to get everything i can from it. Ask skarmee to help with it's 'blade-like wings'. Allow skarmee to perch on my shoulders for once and look around for any PC's walking around (player characters.)
[6] You and Skarmee utterly break down the beast and categorize and mark down every single organ, body part and mechanical device. Then you loot it all.
Skarmee spots SHADOWdump as he speeds past on his rocketboard, but nobody else.
A Lot of Modified Organs added to Inventory!Mechanical Parts added to Inventory!Some Scrap Metal added to Inventory!Some Computer Parts added to Inventory! Gather those parts! and create a bio-mechanical arm!
[1] You laugh maniacally and charge towards the nearest train, waiting to leave on the rails, ready to utterly wreck it. [2] You begin bashing the wall of the train with your tools. Even though you do little damage, your actions are soon noticed and staff member from the train comes out to shout at you and shake you around. Umm. [Dodge:1][BP:4][Damage:4+1-1=4] When you don't answer, he throws you against the wall and gets back inside, shaking his head.
Left Mechanical Leg: Moderately Damaged Statuses SHADOWdump
Health: Torso: Slightly Wounded
Inventory: Simple Tools, 5 Canisters of Cheap Oil (100/100), Radical Rocketboard, Mechanical Replacement Head, Communicator, Autopistol (Ammunition Left: 6/6), 2 Pistol Clips [12/12], Robot Communicator,
Creations: Radical Rocketboard (Power [4], Size [3], Functionality [3], Fuel [5])
Fuel Left: 80/100
Ultimate Nacho Dispenser (Power [2], Size [1], Functionality [2], Fuel [3]
Fuel Left: 60%
Hologram Bot - In Use (Power [5], Size [5], Functionality [2], Fuel [6], Intelligence [3])
Main Body: Slightly Damaged
Charge Left: ∞
Mechanical Replacement Head In Use (Power [5], Size [1], Functionality [4], Fuel [5])
Charge Left: 54%
Robot Communicator(Power [5], Size [6], Functionality [6], Fuel [1])
Charge Left: 60%
Scavenger Bot (Power [4], Size [5], Functionality [3], Fuel [5], Intelligence [5])
Fuel Left: 84/100
Pile Driver (Power [2], Size [5], Functionality [4], Fuel [4])
Fuel Left: 100/100
Khan-bot (Power [5], Size [1], Functionality [4], Fuel [6], Intelligence [1])
Charge Left: ∞
Hank's Catapult (Power [4], Size [1], Functionality [1], Fuel [5])
Charge Left: See Scavenger Bot
Professor Nirur
Health: Torso: Slightly Wounded
Right Leg: Dead (-1 to tough physical actions using your right leg)
Wipe in 2 turnS
Inventory: Simple Tools, Box of Immortality Pills [3/10], Muscle Tissue, Fresh Brain, Grenade Launcher, Personal Shield Projector, Ripper Canisters (Power: 4) [4/4]
Creations: Immortality Pills (Power [5], Size [2], Functionality [4], Fuel [3])
Personal Shield Projector In Use (Power [5], Size [2], Functionality [3], Fuel [6])
Charge Left: ∞
Derek
Health: Head: Moderately Wounded
Wipe in 2 turns
Inventory: Simple Tools, Prototype Reality Bender, Mechanical Parts, A Little Scrap Metal
Creations: Prototype Reality Bender (Power [4], Size [3], Functionality [2], Fuel [5])
Charge Left: 82%
Power Cord (Power [4], Size [4], Functionality [6], Fuel [3])
Charge Left: 100%
Dragnar
Health: Fine
Inventory: Simple Tools, 2 Canisters of Cheap Oil [40/40], Nanite Factory, Some Mechanical Parts, A Lot of Computer Parts, Scrap Metal, Stasis Disk, Active AI Library, Some Mind Control Soda
Creations: Nanite Factory (Power [4], Size [4], Functionality [3], Fuel [3])
Moderately Damaged
Fuel Left: 90/100
Stasis Disk (Power [1], Size [4], Functionality [2], Fuel [6])
Charge Left: ∞
AI Library/Tux Communicator (Power [6], Size [4], Functionality [6], Fuel [2], Intelligence [6])
Charge Left: 74%
Supercar (Power [5], Size [4], Functionality [5], Fuel [5])
Fuel Left: 98/100
- Mini-Missiles (Power [4], Size [2], Functionality [3], Fuel [3])
Missiles Left: 20/20
Littleweed Petalbug
Health: Head: Slightly Wounded
Inventory: Simple Tools, 2 Bags of Food [30/40], Skarmee AI Box, Skarmee Comm Device, A Lot of Modified Organs, Mechanical Parts, Some Scrap Metal, Some Computer Parts
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 100%
Skarmee v2 (Power [4], Size [3], Functionality [3], Fuel [4])
Food Left: 100/100
Shurelia
Health: Fine
Inventory: Simple Tools, Mechanical Legs
Creations: Mechanical Legs (Power [4], Size [3], Functionality [3], Fuel [4])
Left Leg: Moderately Damaged
Charge Left: 95%
Background Roll [6]: Everybody hears the same rumbling from the direction the battlecruisers went to. A pillar of smoke arises in the horizon there as well. Air attack alarms begin to sound. A few smaller City warships appear, heading to the east.
---
NPC's
Hang on, let me think. Gotta think of a better plan than this, it's suicide.
[6] The Captain finally decides on where to go, and the two hovertaxis take off. [6] Nirur's follows the first one's lead, and they skillfully if a bit carelessly navigate their way across the city. They seem to be heading down the Descent, back towards the high-class skyscrapers. After a while of travelling, the Captain speaks through the team's radios. Nirur's friend gladly tells him what she says as well.
' We're getting near the, umm, place. The owner... has something that we need for the mission. After that's done... I know none of you have had any special training, and that one of you is a civilian, but if you just do as I say, we'll all get out of this intact. And I'm sure there will be medals and promotions for us once we're out of this, so don't worry.'
The taxis soon touch down on a platform sticking out of one of the skyscrapers, almost on the top-most level. You hear music coming from inside. You all get out and the Captain goes over to talk with the door guard. [2] She seems to be having some trouble convincing the guard to let everyone in, though. ---
((Nirur, I know you don't really have anything to do next turn, sorry. Shouldn't have done that last roll.))