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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


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Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82814 times)

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 27 - Things Happen
« Reply #345 on: October 22, 2010, 03:12:20 pm »

Siphon the beasts bio-mechanical power to the PRB using the power cord.

[1] You stumble blindly into one of the beasts. [4] It fails to attack you, though. It then attempts to stare you into submission, but fails to do anything.

I point to all the now-free snacks, apologize, and retreat to where the soldiers are.

[5] You point out that the snacks are now free for taking. [5] It works. As the workers begin a huge fight over who gets the snacks, you sneak out and to the soldiers at the elevators.

If you fail to kill him the first time, try again!

Oops... Did I say that out loud?

[4-1=3] You proceed with horribly mangling Khan again. [BP:2][Damage:3-1=2] The machine unsurprisingly fails to do anything worse than a bruise. It doesn't affect Khan's survival in any way.
 
Get the bot to power itself up further, then search the room for weapons.

[Survival:1+2=3] You've taken a turn for the worse, no doubt as a result of SHADOWdump sticking his machine into you.
 
[4] The Spiderbot attempts refueling with the converter. [3-2=1] The converter being the piece of shit it is, it ends up draining itself instead.
 
Spider-Bot: Out of Fuel!
 
Notice the angry mob and rebuild the vending machines. Only with mind control soda.

[4] The angry mob has actually turned it's attention elsewhere by now, but you go on and start rebuilding the vending machines anyhow, with the addition of mind control soda. [Power:6] The machine glows with majestic power and beauty. In addition, even a tiny sip of the soda will make the drinker obey your every order without any thought for self-preservation or their safety. [Size:6] You seem to be following a specific theme - as with the machines on the airship, these also take up the space of the entire room. Ugh. [Functionality:5] These are amazingly smoothly-working machines. [Fuel:5] It doesn't make much of a strain on the power either.
[2] Nobody seems to be too interested in them, though, preferring to beat the shit out of eachother. You can probably fix that.
 
Some Mechanical Parts removed from Inventory!
A Lot of Computer Parts reduced to Computer Parts in Inventory!
Scrap Metal reduced to Some Scrap Metal in Inventory!
 
"Lament skarmee, but then quickly realize i had her A.I. in a black box within her body. Find that black box and keep it with me.

[5] You search the scorched remains for what used to house Skarmee's consciousness. It doesn't take you long to locate it. It will need to be installed in a new body or somewhere it can be activated before use.
 
Skarmee AI Core added to Inventory!
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Background Roll [5]: You overhear some of the Captain's conversation on the commbead, including ' There's no way you're getting it here without alerting them' 'What? You can't attack now' 'Who the fuck authorized that? Comes from the highest level, eh?' ' Fine, fine, we'll get there.' and 'Arrogant pricks.'.
 
---
 
NPC's

 
Quote from: Beast 5
Hunt.
[1] The fifth beast looks lazily at Derek and LP and decides they're not worth the effort.
 
Quote from: Beast 6
Hunt.
[5-2=3] Despite it's rust-covered exterior, the beast manages to stand up and move towards [2] LP. [Dodge:6] He has no trouble dodging the now-cumbersome creature, though.
 
---
 
What is it with Dragnar and his oversized machinery? Compensating for something?
 
Also, stop getting such absurdly high rolls with your creations; it's way too fun.
 
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #346 on: October 22, 2010, 03:17:23 pm »

Begin picking up the remains of skarmee's body and try to come up with a scouter like device that will allow me to communicate with skarmee once i install her chip into it.
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Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #347 on: October 22, 2010, 03:24:33 pm »

The beast is obviously friendly. Do a friendly hacking attempt and tame the beast.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #348 on: October 22, 2010, 04:03:13 pm »

I create a personal shield generator.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #349 on: October 22, 2010, 04:07:29 pm »

Buy some of my mind control soda for later. Then go outside to look for a public computer of some sort.

Yay for more awesome machinery... though I'm currently a bit too competent to be a mad scientist. Nothing I've built has exploded yet!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #350 on: October 22, 2010, 04:34:44 pm »

Set the converter and spider bot to overload and blow Shadow to hell.
« Last Edit: October 23, 2010, 09:08:16 am by kilakan »
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Nom nom nom

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #351 on: October 22, 2010, 07:00:18 pm »

LIVE I WANT TO LIVE

"We'll I'll be darned... His blood has to be at least 40% nacho cheese by now and he's STILL alive!"

"Hey Hank, could you gimme a hand over here?" Then I proceed to start kicking Kahn in the side.


I feel like such a royal bastard right now, but I'm having so much fun! *trollface*
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 28 - Dragnar Does It Again
« Reply #352 on: October 24, 2010, 11:18:00 am »

Begin picking up the remains of skarmee's body and try to come up with a scouter like device that will allow me to communicate with skarmee once i install her chip into it.

[6] You quickly gather all of Skarmee's remains. [4] You begin working on a device you can install Skarmee's AI into. [Power:1] It will be very difficult to communicate with Skarmee's AI with it, unfortunately. [Size:2] It is quite small. [Functionality:6] It always works perfectly, though. [Fuel:3] It's uses up fuel moderately quickly.

A Few Mechanical Parts added to Inventory!
A Little Scrap Metal added to Inventory!
Skarmee Communicator Device added to Inventory!

The beast is obviously friendly. Do a friendly hacking attempt and tame the beast.

[4] You manipulate the controls of the PRB again and attempt to hack the beast's mechanical parts. [1+1=2] You fail to do anything but to confuse it momentarily though.
 
I create a personal shield generator.

[4] You begin work on a personal shield generator. [Power:5] The shield it generates is quite powerful, and should be able to keep you safe from most attacks. [Size:2] It should fit in your belt or perhaps a pocket easily. [Functionality:3] It generally works pretty well. [Fuel:6] It generates it's own energy, and will never run out of power.
 
Mechanical Parts reduced to A Few Mechanical Parts in Inventory!
Some Scrap Metal reduced to A Little Scrap Metal in Inventory!
Personal Shield Projector added to Inventory!
 
Buy some of my mind control soda for later. Then go outside to look for a public computer of some sort.

[4] You buy some mind control soda and head outside the break room. [3] You realize there was a free, public computer back inside the break room after spending a while in the hallway.
 
Some Mind Control Soda added to Inventory!
 
Set the converter and spider bot to overload and blow Shadow to hell.

[Survival:7-1=6] You fight back death and begin to feel a little better.
 
Unfortunately, without the Spider-Bot to interpret your commands, you fail to do anything else. Oh dang.
 
"We'll I'll be darned... His blood has to be at least 40% nacho cheese by now and he's STILL alive!"

"Hey Hank, could you gimme a hand over here?" Then I proceed to start kicking Kahn in the side.


[4+2=6] You use the Robot Communicator to call Hank back to the maintenance room. [4] Together, you attack Khan's corpse. [BP:2][Damage:5][BP:3][Damage:6+1=6]
Hank, showing surprising creativity, does not reduce Khan's spine into dust, but instead stomps his arm into pulp. You in turn horribly cut open his chest.
Unsurprisingly, Khan doesn't last long. The maintenance room is now covered in Khan's blood, but you don't let that bother you.
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)
 
Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Background Roll [4]: The elevators arrive.
---
 
NPC's

Quote from: Beast 5
Hunt.

[1] The beast decides to take a nap now.
 
Quote from: Beast 6
Hunt.

[5-2=3] The beast turns around slowly and attempts to attack [1] Derek. [Dodge:3+2=5] The poor thing misses him as well. Aww...
 
Quote from: Soldiers and Captain
Get inside.

[3] The soldiers get inside the elevators. They will leave next turn.
 
---
Woah. I must have the highest amount of players-killed-by-other-players in a co-operative RTD ever. Jetsquirrel actually gets his second turn now, woah.
 
Also, Nirur, congrats on your first invention! On turn 29!
« Last Edit: October 24, 2010, 12:04:16 pm by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #353 on: October 24, 2010, 11:29:19 am »

Hurray, I am difficult to kill. Now if only I had some sort of non-melee weapon.

Also, Nirur, congrats on your first invention! On turn 29!
Thank you, thank you. I worked long and hard to arrive at this moment. I'd like to especially thank this rogue military force, for putting up with me, and my family, for not showing up to embarrass me.

I'll turn my shield generator on and follow the soldiers.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #354 on: October 24, 2010, 11:43:44 am »

I use the computer to contact Tux and ask where the closest abandoned factory is. Then I go there. I have a horribly intelligent AI... now all I need is a robot army!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #355 on: October 24, 2010, 11:52:22 am »

Look around for something like a crate and tear it to pieces. Retrieve whatever is left.
Also, where exactly am I? Just wondering as I might accidentally be knocked very far away from the plot without a Dues Ex Machina to save me.
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Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #356 on: October 24, 2010, 11:53:24 am »

screw it.

Get to the elevator.

Also im in the proccess of moving so i cant action for a few days.
« Last Edit: October 24, 2010, 03:03:39 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #357 on: October 24, 2010, 11:54:26 am »

I use the computer to contact Tux and ask where the closest abandoned factory is. Then I go there. I have a horribly intelligent AI... now all I need is a robot army!

You could actually just use the AI Library to contact Tux, but whatever.

Also, where exactly am I? Just wondering as I might accidentally be knocked very far away from the plot without a Dues Ex Machina to save me.

You're where the airship originally fell, at the warehouse platform. You could still reach the others with a good roll, though.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #358 on: October 24, 2010, 11:55:51 am »

I use the computer to contact Tux and ask where the closest abandoned factory is. Then I go there. I have a horribly intelligent AI... now all I need is a robot army!
You could actually just use the AI Library to contact Tux, but whatever.
I want to conserve power... probably just due to paranoia.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 29 - Deadly Doctor
« Reply #359 on: October 24, 2010, 11:59:12 am »

It's using 1% of power every turn anyhow. It should use up much more, but Tux is just that damn good.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
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