Hmm... the airship is crashed... and the chief scientist got crushed... LOOT IT!!!
[6] You make your way past the soldiers with one mighty leap and run to the transport wreck on the edge of the platform, giggling in delight. [1] You touch it once - and get to witness as the entire wreck slides down the platform and drags itself over the edge, quickly making it's way to the bottom of the West Descent. No doubt the scavenger tribes down there will take it apart in just a few minutes or so.
Look through the containers in the warehouse
[2] You stumble around in the darkness of the warehouse, trying to get some of the containers open. They quickly prove surprisingly hard to open, and you wander back to the soldiers in frustration.
I'll convince the soldier I met earlier to let me fire the last grenade at the watch car, and then I'll fire it at the watch car.
[6] You realize the last hovercar is still intact - and coming around for another attack run. You quickly locate your firing partner in the mass of soldiers and take the grenade launcher from his hands, quickly explaining your reasons. [4] He nods, grabs two grenades from a nearby comrade's belt and runs after you.
[3] The Watch car does indeed soon come around again, but you're ready for it. [Dodge: 3][3-1=2] The launcher, still set on proximity detonation, sends a grenade arcing towards the hovercar. However, the driver is still the same skilled one, and sees it coming. The car only gets a few cuts from shrapnel.
Shut the spider-bot down and begin repairing it and my arm with any spare parts lying around, or scavenge from the wreckage if it's not to dangerous.
[1] You try to shut down the spider-bot, but [2] it seems to understand that as you trying to destroy it completely. Uh-oh. [6] Self-preservation programming somehow overrides the obeying-creator orders, and the robot charges at you. [Dodge:1][BP:1][Damage: 2+1=3] Surprised, you have no chance of avoiding the first punch. You hit the ground, but don't think you got hit too hard.
[4] The soldiers around you work regularly with mad scientists, so recognize a rampaging robot when they see one. The four nearest ones spring to action immediately. [4][4][3][5][Dodge:2] Five guns fire, and five shots hit. [BP:1][BP:6][BP:4][BP:7][Damage:3-1=2][6-1=5][4-1=3][5-1=4] A shot glances off it's head, but it's heavily hit in it's legs and left arm.
Head: Slightly WoundedSpider Bot: Head: Minor DamageSpider Bot: Third Right Leg: Heavily DamagedSpider Bot: Fourth Right Leg: Heavily DamagedSpider Bot: Left Arm: Slightly DamagedSpider Bot: First Left Leg: Moderately DamagedSpider Bot: Second Left Leg: Moderately Damaged I rocketboard somewhere I hear explosions.
[5] You heard a lot of explosions earlier, and somehow determined where they came from. You rocketboard into the inneryard of the skyscraper complex. The West Descent and the black ship are on the other side. Fortunately, your rocketboard is faster than the airship, and you should arrive there soon. (Ie, next turn.)
Appear.
You successfully are one of the Council scientists who escaped the airship's destruction. You are standing at the entrance of the warehouse.
Statuses SHADOWdump
Health: Torso: Slightly Wounded
Inventory: Simple Tools, 5 Canisters of Cheap Oil (100/100), Radical Rocketboard, Some Computer Parts, Mechanical Parts, Scrap Metal, Mechanical Replacement Head, Communicator, Autopistol (Ammunition Left: 6/6), 2 Pistol Clips [12/12], Robot Communicator
Creations: Radical Rocketboard (Power [4], Size [3], Functionality [3], Fuel [4]
Fuel Left: 88/100
Ultimate Nacho Dispenser (Power [2], Size [1], Functionality [2], Fuel [3]
Fuel Left: 90%
Hologram Bot - In Use (Power [5], Size [5], Functionality [2], Fuel [6], Intelligence [3])
Main Body: Slightly Damaged
Charge Left: ∞
Mechanical Replacement Head In Use (Power [5], Size [1], Functionality [4], Fuel [5])
Charge Left: 78%
Robot Communicator(Power [5], Size [6], Functionality [6], Fuel [1])
Charge Left: 100%
Khan
Health: Head: Slightly Wounded
Inventory: Simple Tools
Creations: Robotic Left Arm (Power [4], Size [4], Functionality [3], Fuel [3]
Moderately Damaged
Charge Left: 50%
Spider Bot In Use (Power [3(4)], Size [6], Functionality [3], Fuel [3], Intelligence [5])
Head: Minor Damage
Left Arm: Slightly Damaged
3rd Right Leg: Heavily Damaged
4th Right Leg: Heavily Damaged
1st Left Leg: Moderately Damaged
2nd Left Leg: Moderately Damaged
3rd Left Leg: Slightly Damaged
4th Left Leg: Slightly Damaged
Fuel Left: 30/100
Converter (Power [3], Size [6], Functionality [1], Fuel [2])
Charge Left: 100%
Professor Nirur
Health: Torso: Slightly Wounded
Inventory: Simple Tools, Box of Immortality Pills, Muscle Tissue, Fresh Brain
Creations: Immortality Pills (Power [5], Size [2], Functionality [4], Fuel [3])
Derek
Health: Head: Slightly Wounded
Right Leg: Slightly Wounded
Inventory: Simple Tools, Prototype Reality Bender, High-Explosive Grenade
Creations: Prototype Reality Bender (Power [4], Size [3], Functionality [2], Fuel [5])
Charge Left: 90%
Power Cord (Power [4], Size [4], Functionality [6], Fuel [3])
Charge Left: 100%
Dragnar
Health: Fine
Inventory: Simple Tools, Nanite Factory, Some Mechanical Parts, Computer Parts, Some Scrap Metal, Stasis Disk
Creations: Nanite Factory (Power [4], Size [4], Functionality [3], Fuel [3])
Moderately Damaged
Fuel Left: 90/100
Stasis Disk (Power [1], Size [4], Functionality [2], Fuel [6])
Charge Left: ∞
Littleweed Petalbug
Health: Fine
Inventory: Simple Tools
Creations: Skarmory (Power [3], Size [2], Fuel [3], Functionality [3], Intelligence [4])
Food Left: 100/100
Background Roll [1]: Presumably, you're still too shocked to look around you. Even SHADOWdump. ---
NPC'sFinish them!
[1] The hovercar driver, perhaps still affected by Nirur's narrow hit, doesn't manage to bring the car around to a good position. [3] Atleast he doesn't hit the wall, either.
Get everyone inside and check this place for exits.
[3] The soldiers try to shepherd everyone inside, with varying amounts of success. [3] They look around the warehouse with flashlights, though, and confirm it's empty of anything living as far as they can see.
Escape?
[2] Despite the soldiers' problems with guarding them and getting them where they want, the few League captives fail to escape.
---
The Spiderbot's legs come in four pairs, which is why it's getting so many damaged bodyparts here. It looks a bit weird, but oh well.