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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 14 15 [16] 17 18 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82656 times)

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #225 on: October 08, 2010, 10:54:32 am »

In that case:

I'll convince the soldier I met earlier to let me fire the last grenade at the watch car, and then I'll fire it at the watch car.
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Jetsquirrel

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #226 on: October 08, 2010, 11:59:47 am »

come on 1 more person die!

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #227 on: October 08, 2010, 02:36:44 pm »

Shut the spider-bot down and begin repairing it and my arm with any spare parts lying around, or scavenge from the wreckage if it's not to dangerous.
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Nom nom nom

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #228 on: October 08, 2010, 11:21:47 pm »

I rocketboard somewhere I hear explosions.
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iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #229 on: October 09, 2010, 05:40:54 pm »

I'm in.
Name: Litlleweed Petalbug
Appearance: Toughish. Has blue hair becsuse if it was red his brain would be too hot.
Invebtion:
Name: Skarmory
Power:3
Size: Relative to skarmory, 3
Fuel: It eats stuff, omnivore. Like cabbages and squirrels.
Intelligence, 5 + Sentience with loyalty through frendship.
Description: Look for Skarmory on google.
Material: Steel plated Organic iron bird thing. Light enough to fly.
And in case you don't know what a skarmory is, I'll post a pic.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #230 on: October 10, 2010, 02:39:31 am »

Ah, okay. You can't choose the stats yourself, though. I'll update at some point today, probably.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #231 on: October 10, 2010, 11:39:50 am »

Hmm... the airship is crashed... and the chief scientist got crushed... LOOT IT!!!

[6] You make your way past the soldiers with one mighty leap and run to the transport wreck on the edge of the platform, giggling in delight. [1] You touch it once - and get to witness as the entire wreck slides down the platform and drags itself over the edge, quickly making it's way to the bottom of the West Descent. No doubt the scavenger tribes down there will take it apart in just a few minutes or so.

Look through the containers in the warehouse

[2] You stumble around in the darkness of the warehouse, trying to get some of the containers open. They quickly prove surprisingly hard to open, and you wander back to the soldiers in frustration.
 
I'll convince the soldier I met earlier to let me fire the last grenade at the watch car, and then I'll fire it at the watch car.

[6] You realize the last hovercar is still intact - and coming around for another attack run. You quickly locate your firing partner in the mass of soldiers and take the grenade launcher from his hands, quickly explaining your reasons. [4] He nods, grabs two grenades from a nearby comrade's belt and runs after you.
[3] The Watch car does indeed soon come around again, but you're ready for it. [Dodge: 3][3-1=2] The launcher, still set on proximity detonation, sends a grenade arcing towards the hovercar. However, the driver is still the same skilled one, and sees it coming. The car only gets a few cuts from shrapnel.
 
Shut the spider-bot down and begin repairing it and my arm with any spare parts lying around, or scavenge from the wreckage if it's not to dangerous.

[1] You try to shut down the spider-bot, but [2] it seems to understand that as you trying to destroy it completely. Uh-oh. [6] Self-preservation programming somehow overrides the obeying-creator orders, and the robot charges at you. [Dodge:1][BP:1][Damage: 2+1=3] Surprised, you have no chance of avoiding the first punch. You hit the ground, but don't think you got hit too hard.
[4] The soldiers around you work regularly with mad scientists, so recognize a rampaging robot when they see one. The four nearest ones spring to action immediately. [4][4][3][5][Dodge:2] Five guns fire, and five shots hit. [BP:1][BP:6][BP:4][BP:7][Damage:3-1=2][6-1=5][4-1=3][5-1=4] A shot glances off it's head, but it's heavily hit in it's legs and left arm.
 
Head: Slightly Wounded
Spider Bot: Head: Minor Damage
Spider Bot: Third Right Leg: Heavily Damaged
Spider Bot: Fourth Right Leg: Heavily Damaged
Spider Bot: Left Arm: Slightly Damaged
Spider Bot: First Left Leg: Moderately Damaged
Spider Bot: Second Left Leg: Moderately Damaged
 
I rocketboard somewhere I hear explosions.

[5] You heard a lot of explosions earlier, and somehow determined where they came from. You rocketboard into the inneryard of the skyscraper complex. The West Descent and the black ship are on the other side. Fortunately, your rocketboard is faster than the airship, and you should arrive there soon. (Ie, next turn.)
 
Quote from: iceball3
Appear.
You successfully are one of the Council scientists who escaped the airship's destruction. You are standing at the entrance of the warehouse.
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Background Roll [1]: Presumably, you're still too shocked to look around you. Even SHADOWdump.
 
---
 
NPC's

Quote from: Watch Hovercar
Finish them!
[1] The hovercar driver, perhaps still affected by Nirur's narrow hit, doesn't manage to bring the car around to a good position. [3] Atleast he doesn't hit the wall, either.
 
Quote from: Soldiers and Captain
Get everyone inside and check this place for exits.
[3] The soldiers try to shepherd everyone inside, with varying amounts of success. [3] They look around the warehouse with flashlights, though, and confirm it's empty of anything living as far as they can see.
 
Quote from: Captives
Escape?
[2] Despite the soldiers' problems with guarding them and getting them where they want, the few League captives fail to escape.
 
---
 
The Spiderbot's legs come in four pairs, which is why it's getting so many damaged bodyparts here. It looks a bit weird, but oh well.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #232 on: October 10, 2010, 11:50:29 am »

Override the protocol and force a shut-down, yell to the soldiers to cease fire, or else I'll use one of their brains to rebuild it.
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Nom nom nom

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #233 on: October 10, 2010, 11:57:28 am »

I fire off another grenade at the hovercar before entering the warehouse behind the soldiers.
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SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #234 on: October 10, 2010, 12:16:23 pm »

Woah... Time for... INVENTION.

I create a Flying Scavenger Truck Bot. Basically to help me carry a ridiculous amount of extra scrap, and help me tear scrap from anything I might want.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #235 on: October 10, 2010, 12:45:33 pm »

I create an uplink device, to let me hack computer systems... with my mind! I'll use the useless infinite power trap to fuel it.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #236 on: October 10, 2010, 02:14:22 pm »

I will pry those thing open or so help me god...
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #237 on: October 10, 2010, 02:39:48 pm »

Get on to my skarmory partner and fly up to the roof of the warehouse.
Pet my friend and look down and see what's inside.

also, how big is my skarmory? they're supposed to be like 5'7" tall, so is it like 3 and a half feet tall or somethin'?
« Last Edit: October 10, 2010, 02:42:01 pm by iceball3 »
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #238 on: October 11, 2010, 05:58:27 am »

Adaw
Override the protocol and force a shut-down, yell to the soldiers to cease fire, or else I'll use one of their brains to rebuild it.

[5] You force the bot to shut down and [6] shout at the soldiers to cease fire. They immediately comply and wander away, confident you can handle the bot if it attacks you again.

I fire off another grenade at the hovercar before entering the warehouse behind the soldiers.

[4] You convince your soldier friend to let you fire one last shot before going inside. [Dodge:2][Damage:6] Bullseye. You score a perfect hit, sending the grenade straight into the engine of the hovercar. It disappears in a magnificent ball of fire, everything burning away even before it hits the side of the Descent.
You and the soldier head inside after the others.
' You're a good shot with this thing. Time I asked your name, don´t you think?' the soldier says, giving you the grenade launcher, even though it's empty right now.
 
Grenade Launcher added to Inventory!
 

I create a Flying Scavenger Truck Bot. Basically to help me carry a ridiculous amount of extra scrap, and help me tear scrap from anything I might want.


[3] You begin making plans for a new invention while still in the air on your rocketboard. No wonder you don't get any further than the planning stage. [+1 to future rolls inventing this, etc etc.] [3+1=4] You arrive at the entrance of the West Descent, and see a hovercar explode above a platform up ahead.
 
I create an uplink device, to let me hack computer systems... with my mind! I'll use the useless infinite power trap to fuel it.

[2] You wonder how to create an machine uplink device of some sort, but can't come up with anything. You don't think you could use another invention as the power source of this invention anyhow.
 
I will pry those thing open or so help me god...

[6] You let out a terrifying, beast-like roar and descend upon the poor, defenseless containers like a madman. You cut, hack, bash and, a few times, bite them open and into pieces. A vast dust cloud arises from the remains of the boxes. [4] The boxes seem to be full of computer parts and advanced robotic sections. Power cores, shield projectors, AI libraries, everything you could possibly want. Unfortunately, you seem to have destroyed some in your rampage.
 
Get on to my skarmory partner and fly up to the roof of the warehouse.
Pet my friend and look down and see what's inside.


[5] You climb aboard your robotic friend, which, after a few minutes of whirring in place, flies off with you outside. However, you soon realize there is no such thing as a roof for the warehouse. It has been built inside the massive stone wall, and the top of the wall is far, far up. You guide your Skarmory back inside and fly up to the ceiling inside the darkness of the warehouse. [6] A scream comes from the top of one of the stairs, where a single man in an dark green jumpsuit is jumping around, holding his leg. Another man is trying to hide as well as he can nearby. You determine these are warehouse workers.
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Background Roll [4]: SHADOWdump spots the two battlecruisers above the Descent, and that they're dropping off some boxes with parachutes towards the platform. Everybody else looks around the warehouse and spots the writing on the containers, which state that they contain robotic parts. Shame Derek already found that out. There are two huge, metal doors at the other end of the warehouse, beside the stairs leading up.
 
---
 
NPC's

 
Quote from: Warehouse Workers
Run away!
[3] The warehouse workers stumble through a doorway at the end of the stairs, though with that speed, they don't get far.
 
Quote from: Soldiers and Captain
Guard them well and head out.
[2] The soldiers begin walking towards the doors on the other side, apparently presuming that everyone is following.
 
Quote from: Captives
Escape?
[4] The few League scientists still alive all run to different directions and disappear into the darkness of the warehouse. Not that the soldiers noticed.
 
---
That is one big bird, iceball.
I dunno what size it is with a 2. I guess that could be right.
« Last Edit: October 11, 2010, 06:11:07 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 20 - Robot Rampage
« Reply #239 on: October 11, 2010, 06:06:10 am »

Look around for a dead body or something, harvest it's organs and give the remaining meat for Mah skarmory to eat over time. Try to plan out a more efficient digestive system for my bird to live longer.
Unless that was just flying, it could starve to submission in like, 10 turns.
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