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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 12 13 [14] 15 16 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82623 times)

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #195 on: October 06, 2010, 09:37:12 am »

I fire at the remaining hovercar.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #196 on: October 06, 2010, 09:43:47 am »

I give my Nanite factory to the guy I followed here. Maybe he can use it to help with repairs/learn SCIENCE. I then get to work building a stasis trap: A small flat device that can be activated to hold anything above it perfectly still.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

nuker w

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #197 on: October 06, 2010, 09:53:02 am »

"Jesus... God damn it." Pray the RNG doctor got that tip I sent in the mail. And... Ah... I was expecting to walk into an empty room, full of nothing but dead body's.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #198 on: October 06, 2010, 09:56:45 am »

Nah, but it's my fault, really. I've got a vague design for the airship in my head. How should have I known you can't read minds?

The command bridge is a basically a small tower/room in the back of the top deck.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #199 on: October 06, 2010, 10:05:52 am »

Okay, well, reviewing what I know, I have no idea where everybody is.

Can we have a small recap? If I remember correctly, The big engine, and myself, are on the transport 1 right?

Head back to the deck, Use my PRB to violently blow out all electronics in a two mile Half-Sphere (starting right behind the transport and heading toward the way we are fleeing from, aiming for watchcars and hopefully those battlecruisers above.) around the ship.
« Last Edit: October 06, 2010, 10:09:24 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #200 on: October 06, 2010, 10:11:10 am »

"Jesus... God damn it." Pray the RNG doctor got that tip I sent in the mail. And... Ah... I was expecting to walk into an empty room, full of nothing but dead body's.
Even in death I screw you all over
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #201 on: October 06, 2010, 10:15:30 am »

Okay, well, reviewing what I know, I have no idea where everybody is.

Can we have a small recap? If I remember correctly, The big engine, and myself, are on the transport 1 right?

Big engine?

Everyone except SHADOWdump is on the transport. The transport has three floors, the top deck, the first level and the lowest level.
Nuker is in the medbay in the first floor. Nirur is on the first floor. Dragnar is on the command bridge on the top deck. Kilakan is on the top deck, while his mech is on top of the airship's envelope.
You are on the lowest floor.
« Last Edit: October 06, 2010, 10:18:48 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #202 on: October 06, 2010, 02:03:44 pm »

Excellent almost 1 guy dead

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #203 on: October 06, 2010, 05:22:41 pm »

Call up to spider bot to find a way to help repair the ship and put out the fires, while I try and find a way to power up my arm.
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Nom nom nom

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #204 on: October 06, 2010, 06:44:48 pm »

"I don't think so... I think some of those guys were the ones that knocked my rocketboard out of control resulting in me landing here...
 I apologize for raiding your apartment, I felt it was an emergency."

*Grabs hold of his things*

"You seem familiar, mind if I ask who you are?"
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Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #205 on: October 06, 2010, 08:50:46 pm »

Big engine?

The thing Dragnar made a few turns ago. He tore down the engine and made a new one?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #206 on: October 06, 2010, 10:59:20 pm »

Ah, right. That wasn't the engine, but it's still on the lowest floor.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 17 - Failed Mutiny
« Reply #207 on: October 07, 2010, 10:17:27 am »

I fire at the remaining hovercar.

[5] You and the soldier move to another viewport and fire upon the last hovercar. [Dodge:4] The driver drives the car down hard, and your shot misses, probably due to meet the bottom of the yard soon-ish. Oh well.

I give my Nanite factory to the guy I followed here. Maybe he can use it to help with repairs/learn SCIENCE. I then get to work building a stasis trap: A small flat device that can be activated to hold anything above it perfectly still.

[3] You push the Nanite Factory in the hands of the mechanic, who gets the air knocked out of him, and stumbles backwards in surprise. He doesn't damage it any further, though. [2 ]You try to explain how the Nanite Factory works to the man, but you just confuse him more and more until you finally give up. [-1 to his Use Rolls]
[4] Having more than enough parts to work with, you begin constructing a stasis trap on the floor of the command bridge. [Power:1] Uhh... is this thing supposed to actually affect something bigger than a rat? [Size:4] It is shaped like a relatively small disc. [Functionality:2] It doesn't work too well very often, either. [Fuel:6] The thing, amazingly, will never run out of power and is constantly recharging itself.
 
Scrap Metal reduced to Some Scrap Metal in Inventory!
Mechanical Parts reduced to Some Mechanical Parts in Inventory!
 
"Jesus... God damn it." Pray the RNG doctor got that tip I sent in the mail.

[5] Your subconscious mind begins praying to beings beyond your comprehension. [3] You get the impression they're not very interested in you, though.
 
[Survival: 6-1=5] You manage to stay alive for a bit longer, to the surprise of the crewmen accompanying you.
 
Head back to the deck, Use my PRB to violently blow out all electronics in a two mile Half-Sphere (starting right behind the transport and heading toward the way we are fleeing from, aiming for watchcars and hopefully those battlecruisers above.) around the ship.

[2] You run into the flames on the top deck and proceed to ignore them entirely. However, you can't seem to figure out how to get the PRB to do what you want here. Oh well. [6] The flames seem to be afraid of you, for some reason, leaving you alone while ravaging the rest of the top deck.
 
Call up to spider bot to find a way to help repair the ship and put out the fires, while I try and find a way to power up my arm.

[2+2=4] You head back up and attempt to shout orders to the spider-bot, but can't seem to hear you. Good thing you designed it to be so smart, then - it figures out what you want from your hand gestures and leaps down from the envelope, [4] causing no real damage to itself or the deck, fortunately. [6] It and the crew members already on the job manage to completely put out the fires. The bot even repairs some of the damage caused to the top deck.
[3] You then head back downstairs and search for something to recharge your arm with. After a few minutes of searching, you plug your arm in and begin recharging.
Fully recharging it will take some time, though.
 
"I don't think so... I think some of those guys were the ones that knocked my rocketboard out of control resulting in me landing here...
 I apologize for raiding your apartment, I felt it was an emergency."

*Grabs hold of his things*

"You seem familiar, mind if I ask who you are?"


[5] Your explanation seems to satisfy her, and she lets you out. You grab your things. ' You seem familiar. Mind if I ask who you are?' you say before getting out of there. [6]
' You live here in the City? You've most likely seen me in the news; the Governor himself appointed me to work on a project of his.' her voice fills with pride. ' Very secret, of course. For the defense of the City. Now, off you go before I let slip anything important.'
You walk up the stairs and into the garden, finally free. The black airships have already disappeared, though, but they can't have gotten far.
 
Statuses
Doctor Cognate
Spoiler (click to show/hide)

SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Background Roll [5]: Nirur sees a few Watch cars investigating at the League hall. The rest of you... really want to see what's below this roll.
 
---
 
NPC's

Quote from: Transport 1
Right, deal with that car, and keep an eye out for the signal.
[3] The transport moves into the West Descent and slows down, looking for something. [3] The guns on the last car's side target it. [2][4][4][Dodge:5][Dodge:5+1=6] This last driver seems to be some kind of professional extreme racer, and pulls two incredible stunts, avoiding getting hit by either gun. The final roll takes it straight over the airship, though, to the view of the other three guns. [1] They are too surprised by this to fire, though.
Quote from: Watch Hovercar
Doing good, now.
[5] The driver works the car beautifully into a good position, and the gunner [6] fires. [Dodge:3][BP:1][Damage:5-1=4] The top deck is hit again. Even with the repairs done by the spider-bot, the top deck can't take the hit, too weakened. An explosive chain-reaction races up and down the airship, engulfing everything in white-hot flames.
 
[Nirur Dodge:6][Dragnar Dodge:5][Khan Dodge:5][Derek Dodge:2][Military Captain:6+1=6][Chief Scientist:3][Actual Captain:1][Spider Bot Dodge:4][General Crew & Buddies:6]
The inferno rages through the ship, but amazingly, most of it's inhabitants are completely unharmed. Derek, however, [BP:6][Damage:3] gets a few nasty flames dancing down his legs, but he quickly puts them out, surviving with only a few burn wounds. [BP:1][Damage:6-1=5] The chief scientist is not so lucky, his face being flayed clean by a seemingly endless barrage of wooden shards and wreckage. She collapses, screaming. [BP:2][Damage:6+1=6] The captain... takes a shrieking piece of molten metal through his chest. He doesn't look too well. [BP:2][Damage:1+1=2] Poor Doc Cog gets a chest wound to accompany his earlier wounds.
 
[Captain Survival:1]  (Ffffffffffffff-)
[Ship Survival:1] (Ffffffffffffffffffffffffffffffffffff-)
 
In the span of one minute; the engine of the ship detonates magnificently, the multilasers all overheat simultaneously, killing their gunners and setting the entire floor on fire. The few bots in the hold snap while still on fire, proceeding to go extremely short rampages before dying away. The captain floods the quickly-collapsing command bridge in his own blood. The envelope ignites and goes off in a vast ball of fire. Finally, the dying airship crashes against the side of the descent, [4] quickly falling to a platform sticking out of the giant walls. If you want out, now's a good time.
 
Derek: Right Leg: Slightly Wounded
Doctor Cognate: Torso: Minor Wound
Transport Destroyed
 
---
 
So. Err. Bad luck much? I mean... woah.
 
Unless Nuker wakes up right now, he's as good as dead. The rest of you, do try to get good rolls while you're escaping.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SHAD0Wdump

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For once... I'm glad I failed so many rolls in a RTD.

I jump on my rocketboard and... Wait... Where the fook do I go?

...

ANYWHERE!
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Dermonster

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Uh, wow.
Teleport to the ground, away from the soon to be crash site.
« Last Edit: October 07, 2010, 10:51:36 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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