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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 9 10 [11] 12 13 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82532 times)

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #150 on: October 02, 2010, 06:23:27 am »

So you are onboard an airship... on the top deck, right below the envelope... with a huge fall to the depths of the city awaiting you if it's wrecked... and you want to blow it up.

Alright then!
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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  • Break the world, see what falls out.
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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #151 on: October 02, 2010, 07:29:35 am »

Look for the equivalent to a small cannon ball somewhere on the deck.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #152 on: October 02, 2010, 08:38:34 am »

I find my way into the maintenance  and start taking everything the doesn't look essential apart.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #153 on: October 02, 2010, 01:01:04 pm »

quick question why are we destroying our airship, and what's happening?
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Nom nom nom

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #154 on: October 02, 2010, 01:04:29 pm »

quick question why are we destroying our airship, and what's happening?

You tell me.

As to the second question; the airship y'all except for SHADOWdump are currently on is getting down to the lower parts of the city as fast as it can, so the two warships sent by the city's authorities can't follow them (being too big and clumsy for such narrow spaces).

EDIT: I seem to have confused a lot of people, most likely because I keep saying Council when I mean League and the other way around, and because of the railroading this turn.
« Last Edit: October 02, 2010, 01:07:49 pm by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #155 on: October 02, 2010, 01:12:28 pm »

Get the spider-bot to help me reinforce it with weapons (preferably of the energy kind), and weld on armor and supports to it's legs and arms.  use what's available from  the ship without destroying anything.
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Nom nom nom

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #156 on: October 02, 2010, 01:14:13 pm »

I grumble about worthless weaponry and wander off, looking for a chemical lab of some sort.
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #157 on: October 02, 2010, 01:16:52 pm »

i also just noticed that my inventions are far more balanced in power to size to energy usage, then most of anyone elses.
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Nom nom nom

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #158 on: October 02, 2010, 01:19:42 pm »

You did take special extra parts for the bot (the brain, the energy cores), which helped somewhat.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #159 on: October 02, 2010, 01:50:07 pm »

ah cool, I'll keep that in mind then for my next plan.
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Nom nom nom

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #160 on: October 02, 2010, 03:49:22 pm »

How big are we talking for the hologram bot?
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #161 on: October 02, 2010, 03:57:27 pm »

Uhh... think Fallout 3 Eyebot-size, just a bit larger.

Google that if you haven't played it.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #162 on: October 02, 2010, 05:00:06 pm »

Hmm... Damn... that sounds just a tad too big to fit in vents...

Try anyway! Find a vent and try to shove my eyebot holobot into it!
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #163 on: October 03, 2010, 03:18:12 am »

I don't really like people (looking at you, kilakan) upgrading existing creations. There's no point in randomizing the creations when everyone is going to make them into overpowered pieces of shit later on anyhow.
Gathering special parts before creating an invention is fine, but upgrading it later on is not.

---

Chuck the vials into the air, hope for a big explosion AND BLAST EM WITH MAH MONOCLE.

[6] You laugh like a maniac and before anyone can react, throw the vials upwards as fast as you can. They break upon hitting the envelope, which is when you [4] hit them with the Monocle. It doesn't seem to have any real effect on them, though. The liquid drips down from the envelope, but if it's doing anything, you're not seeing it.

A Few Cylinders of Liquid removed from Inventory!

Look for the equivalent to a small cannon ball somewhere on the deck.

[4] You make your way back down and sneak into what seems to be an armoury for the soldiers [3], and manage to grab the closest thing to a cannonball you find from the table before anyone questions you. It seems to be a large, round metal cylinder which feels surprisingly heavy. [6] You recognize the thing as a high-explosive grenade for a mortar.

High-Explosive Grenade added to Inventory!

I find my way into the maintenance  and start taking everything the doesn't look essential apart.

[3] You manage to push through the crowd to the stairs to the lower floors, hidden from the guards. There you head for the lowest floors, where you hear the sounds of machines. [6] Well, that doesn't look important. Or that. If you think of it, nothing in this room does. You break down everything you see and scavenge the parts for yourself.
[3] Oops, something definitely changed on the ship after your rampage. Atleast you're not falling, so probably nothing major.
You're still gathering up the innards of the machines when two crewmen walk in. ' It's probably the secondary c... w... what the hell? Sabotage!'
[2] They decide to make a run for it and quickly disappear back into the depths of the ship. Shit.

Mechanical Parts added to Inventory!
Some Computer Parts added to Inventory!
Scrap Metal added to Inventory!


Get the spider-bot to help me reinforce it with weapons (preferably of the energy kind), and weld on armor and supports to it's legs and arms.  use what's available from  the ship without destroying anything.

[2] You stick out with the giant bot behind you, and the soldiers don't let you inside the lower levels. [3] You still discreetly wreck a spotlight, for the supports to it's legs. [5] You manage to strenghten them slightly [+1 defensive Power].

Some Scrap Metal reduced to A Little Scrap Metal in Inventory!
A Few Mechanical Parts added to Inventory!


I grumble about worthless weaponry and wander off, looking for a chemical lab of some sort.

[2] You head back to the hallway and begin searching the ship for a lab of some sort, but can't seem to locate any. And they call themselves scientists!

Try anyway! Find a vent and try to shove my eyebot holobot into it!

[4] You look around for a vent, and spot one right in the corner. It seems a bit small for your bot, but you push it in regardless, causing [4] only a little damage in the process. The holobot waits patiently for orders.

Hologram Bot: Main Body: Slightly Damaged
 
Statuses
Doctor Cognate
Spoiler (click to show/hide)

SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Background Roll [5]: The battlecruisers seem to realize they can't pursue the transport into the undercity. However, you soon hear the shriek of Watch hovercar sirens...
 
---
 
NPC's

 
Quote from: Transport 1
Move it!
[4] The transport heads towards a narrow passageway through the mass of skyscrapers up ahead right underneath the bridge. The battlecruisers can't get a clear shot without shooting the skyscrapers as well.

Quote from: Watch Hovercars
Kill those guys.
[2] The Watch cars, five of them, head after the transport but fail to get into range yet. But, given the level of skill they displayed earlier, you don't find this very surprising.
« Last Edit: October 03, 2010, 07:39:25 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 14 - It's Not Over Just Yet
« Reply #164 on: October 03, 2010, 10:36:29 am »

For reference, Can I still see that big watch ship that attacked the (Transport 1) I think I'm standing on?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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