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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 8 9 [10] 11 12 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82549 times)

Ochita

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #135 on: October 01, 2010, 10:13:49 am »

Tee Hee. I was so awesome. Remember that my gun is pretty awesome so find it! Also find a way to recharge it. Also I think I included a laser eye in the head...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #136 on: October 01, 2010, 10:19:33 am »

The three last update titles were about you, and the two before that had something to do with your actions. So yeah, you did pretty well. I was secretly on the Council guys side the whole time, though. You just kept slaughtering them while they failed everything they tried to do. Poor bastards.

And yeah, there's that laser eye. Though do note you were dumped in a pile of free machine parts, hint hint.
« Last Edit: October 01, 2010, 10:33:25 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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  • Break the world, see what falls out.
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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #137 on: October 01, 2010, 10:32:20 am »

Wait, were on the leagues side right?

Also, I'll be outta commission for a few days, My comp is crapped up and I'm using a school proxy right now.

Release them and head up top
« Last Edit: October 02, 2010, 01:12:05 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #138 on: October 01, 2010, 10:35:42 am »

Uhh, you were on your way to join the League, but mainly because it's the organization visiting the City at the moment. You're on nobody's size just yet, even though Ochita, SHADOWdump and nuker attacked the Council forces for kicks earlier.

Do note he might not be telling the truth/is telling what he thinks is the truth.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #139 on: October 01, 2010, 11:39:46 am »

So am I in next turn?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #140 on: October 01, 2010, 02:11:37 pm »

Wait, I killed some guy belonging to the League (Who I'm trying to join), am probably covered in his blood, am standing next to his body (Which is mangled into an unrecognizable mass), am carrying certain critical organs, and his colleague is looking at me and trying to help me?

This is the most bestest organization ever!

I nod hesitantly, and explain that I blacked out. The last thing I remember was testing a chemical that I thought would temporarily boost my strength and agility tenfold. Side-affects appear to include limited amnesia, confusion, blackouts, dizziness, nausea, and an annoyingly loud noise in my ear that sounds like a siren -- Oh, that's not in my head.

I request that he take me to the broadside guns. I think that's my emergency station.


((Dermonster, let's help these people. They have an airship, and are the most bestest organization ever!))
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SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #141 on: October 01, 2010, 02:17:29 pm »

Well this is awfully funny...

I create a hologram bot. Flies around and projects a hologram of myself, with higher functionality I really would like the ability to speak through the hologram.
« Last Edit: October 01, 2010, 03:43:37 pm by SHAD0Wdump »
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #142 on: October 01, 2010, 03:31:55 pm »

Head up on deck of the airship I'm  in, and organize a strike party to attack and board the enemy ships, find a spot to power up my arm on the way.
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Nom nom nom

Blackdutchie

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #143 on: October 01, 2010, 03:41:47 pm »

I propose adding an honorary graveyard with short descriptions entailing the details of the deceased's horrible horrible death.
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #144 on: October 01, 2010, 11:47:53 pm »

Uhh, you seem to have misunderstood some things. Most likely my fault.

The League of Inventors is the organization you were supposed to join, but the Council of Sciences attacked their recruitment hall. The soldiers Ochita, SHADOWdump and Doc Cognate slaughtered served the Council. Those two black airships are Council transports, and Nirur and Derek are inside one. Dragnar and Doc Cog will soon join them aboard.
The man you two killed worked for the Council. The captives who nuker is talking to are the remaining League personnel there.

And those two grey warships closing in fast are the city governor's prized heavily-armoured airships, though you don't actually know that.

Also, Nirur, I kinda forgot about that body but what the hell, you got an okay roll so he's blind. Though seeing that this is an organization of mad scientists in various phases of insanity, maybe he thought better not to ask what the mess down there on the floor is.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #145 on: October 02, 2010, 12:46:45 am »

And who the heck is Ms. Familiar?
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #146 on: October 02, 2010, 12:49:27 am »

I DON'T KNOW, MISTER I-FAILED-THE-ROLL-TO-RECOGNIZE-HER

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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

nuker w

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #147 on: October 02, 2010, 12:51:48 am »

"Sounds great. If you need a hand, ask me." Then proceed to see if I can steal something from a nearby 'victim'.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 12 - Rest In Pieces, Ochita
« Reply #148 on: October 02, 2010, 05:34:21 am »

Release them and head up top

[6-1=5] You deactivate the PRB and the trio begins slowly getting up. They don't seem keen on attacking you, despite what you did. [5] You exit the engine room and hurry up the hallway, brushing past Nirur and the helpful crewman. The other end of the hallway turns into a spiral staircase, which you follow up to the actual ship deck. Everybody's running around and shouting orders, and nobody pays any attention to you. While this one is still staying in place, the second black airship is already moving. A few rope ladders hang from the sides of the ship, and men are climbing up them from the roof of the League hall. It seems the Council is in a hurry to leave.

I nod hesitantly, and explain that I blacked out. The last thing I remember was testing a chemical that I thought would temporarily boost my strength and agility tenfold. Side-affects appear to include limited amnesia, confusion, blackouts, dizziness, nausea, and an annoyingly loud noise in my ear that sounds like a siren -- Oh, that's not in my head.

I request that he take me to the broadside guns. I think that's my emergency station.


[4] He listens to your explanation patiently, even though obviously worried about the alarm. When you ask him to take you to the broadside guns, he seems confused for a moment, but then says ' I think that chemical of yours is still affecting you, sir. Are you sure you don't want to return to your quarters? No? Fine, just follow me. I recharge the broadside guns, as a matter of fact. Uhh... when we get there, please don't... make any upgrades to the guns, sir. It took us six weeks to fix them after the last time that happened.'
 
You nod, and follow him first into the room he came from (crew quarters, apparently) and to the edge of the ship. A few multilasers have been planted in place of windows to the side. This ship is most likely a transport, so it makes sense it's armed so lightly.
 
I create a hologram bot. Flies around and projects a hologram of myself, with higher functionality I really would like the ability to speak through the hologram.

[4] You gather components and sheets of metal from the piles and get to work. A flying construct begins to take shape on the floor of the room. [Power: 5] It whirrs into action, immediately scanning the area and blasting at the darkness with half a dozen flashlights and torches of different kinds. A life-like copy of you appears, looking incredibly real. You can speak through it, as well. [Size: 5] It ends up surprisingly large. [Functionality:2] However, it seems to malfunction quite often. [Fuel:6] The bot uses the very air around it to function, somehow; an almost endless source of power. You have no idea how you managed to do that.
 
Some Mechanical Parts increased to Mechanical Parts in Inventory!
 
Head up on deck of the airship I'm  in, and organize a strike party to attack and board the enemy ships, find a spot to power up my arm on the way.

[5] Airship? What airship? No matter, you won't let the tiny fact you are inside a lab on a normal street get in way of your plans! To battle!
[4] You activate the bot and charge together with it across the bridge, right across Ochita's bloody remains, and inside the League hall, [2] failing to recharge your arm along the way. It seems everyone is being herded up the stairs to the roof, and most likely into the two airships waiting above. The soldiers overseeing the evacuation spot you and warn you not to come any closer or they will open fire. [4] They are soon distracted by the engine of their transport waking up, and they hurry up the stairs as well. You follow them onto the ladders and have to hang on for your life as the ship begins to move before everyone is inside.
 
"Sounds great. If you need a hand, ask me." Then proceed to see if I can steal something from a nearby 'victim'.

[3] You give a thumbs-up to the guy and proceed to check the pockets of the nearest captives. [3] You fail to find anything important, but steal a few small cylinders full of some transparent liquid from someone's pocket anyhow. Almost immediately afterwards, you are dragged up and led to the roof, and onto the airship above.
 
A Few Cylinders of Liquid added to Inventory!
 
Quote from: dragnar
Appear.

You have just been rather rudely pushed up a ladder to the deck of a Council airship, just for being there when the League was recruiting. Oh well. The ship seems to be in chaos, and you are quickly pushed into the mass of people. Atleast the soldiers lost sight of you.
 
Statuses
Doctor Cognate
Spoiler (click to show/hide)

SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Background Roll [6]: The grey airships, which everyone now recognizes as the Governor's new twin battlecruisers, Erebos and Nyx, start their attack runs. The second Council transport moves out to meet them, though it is fairly obvious it is only buying time for the first.
 
---
 
NPC's
 
Quote from: Erebos
Close in on target, prepare full broadside.
[6+1=6]vs[2] Erebos comes in fast, ready to unleash the full might of it's guns on the transport. [4+1=5] The guns are loaded, and [2+1=3][2+1=3][3+1=4][3+1=4] it fires a full broadside. [Dodge: 2] The second transport isn't designed for manouverability, and unsurprisingly fails to pull away from the attack. [BP:4][BP:5][BP:4][BP:5] All guns score hits along the lower 'floors'. [Damage:6-1=5][Damage:5-1=4][Damage:2-1=1][Damage:3+2=5] The entire lower part of the ship disappears in a single, blinding flash and destructive flames run up the rest of the ship, devouring the wooden deck and the flammable envelope incredibly quickly. It begins falling fast, [4] and crashes against the side of the skyscrapers rising up from the lower levels of the city. You doubt anyone survived.
Quote from: Nyx
Blast them to oblivion!
[2+1=3]vs[4] The twin of the Erebos attempts to close in on the single remaining airship, but the big ship cannot move well in midst of the buildings of the area. The transport manages to avoid her wrath.
Quote from: Transport 1
Get the fuck out of here.
[6] Despite the still-climbing League personnel and their captives, the captain of the transport, ignoring the soldier captain's complaints, takes control of the ship and begins to descend towards the depths of the city below, under the bridge. It will soon pass straight past the apartment where SHADOWdump is imprisoned.
 
---
 
I kinda railroaded some of you onboard the ship, sorry. SHADOWdump, if you escape next turn, you can easily jump onboard the transport. (Well, unless you epically fail some rolls, naturally.) The rest of you can pretty much do anything you want onboard of the ship, but do note it's full of soldiers and other Council personnel.
And holy shit, the Erebos utterly annihillated that other transport. I atleast expected it last long enough to fire back once.
« Last Edit: October 02, 2010, 01:13:20 pm by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

nuker w

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Re: For Science! - A Mad Scientist RTD - Turn 13 - Air Superiority Lost
« Reply #149 on: October 02, 2010, 05:52:56 am »

Chuck the vials into the air, hope for a big explosion AND BLAST EM WITH MAH MONOCLE.
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