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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


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Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82494 times)

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #105 on: September 27, 2010, 01:00:20 pm »

I jump on my rocketboard and fly it into a counsel member's neck!
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #106 on: September 27, 2010, 03:42:54 pm »

turn off my arm, and leave the spider-bot and lab, look for anything I can find which I could get the materials to reinforce it's legs and to build the flesh-energy generator from.
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Nom nom nom

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #107 on: September 27, 2010, 05:33:47 pm »

um...
I just noticed that i wasn't put on the waiting list...
Am i not accepted or something?
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nuker w

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #108 on: September 28, 2010, 12:33:45 am »

Sorry... Exam week had me busy. Thanks for trying to knock me off in the mean time.  ::)

See if I can get lucky and burn one of the soldier's eye's out with deh monocle.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #109 on: September 28, 2010, 07:47:19 am »

um...
I just noticed that i wasn't put on the waiting list...
Am i not accepted or something?

Sorry, I deleted your name when I last moved the names. Re-adding it to the top.

Sorry, dragnar, you're not in yet. Nuker doesn't want to die, for some reason.
« Last Edit: September 28, 2010, 07:48:59 am by Digital Hellhound »
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #110 on: September 28, 2010, 10:01:16 am »

Sorry, dragnar, you're not in yet. Nuker doesn't want to die, for some reason.
Aww, can't you drop a nuke on him anyway? :P
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 8 - PEW PEW LASERS
« Reply #111 on: September 28, 2010, 11:04:00 am »

Try to NOT punch the guy upside the head.

[2-1=1] You focus on keeping your hand away from the crew member with all your might, but fail. [Dodge: 4] You still manage to turn the hand away before you hit the poor man. Hurray!

SCIENCE!!! demands that I take this man's heart. I will do so.

[3] Damnit, why won't you stay still? [Dodge:3] Ah, finally! [4] [Damage:5] The blade sinks deep into the man's chest, attempting to cut out the heart. While you don't yet manage that, the man quickly collapses into a quickly-growing pool of his own blood.
 
Fire the gun at them again.

[1+2=3] The bastards are still standing! Fire! [1][1][1] You take careful aim and unleash another burst into the leader. [Dodge:1] He seems to have some trouble comprehending the concept of 'cover'. [BP:3][BP:1][BP:3][Damage:2+2+1=5][Damage:1+2+1=4][Damage:3+2+1=6] The first ball of energy engulfs his already-damaged right arm in an inferno of hot plasma, completely cutting it apart down to base molecules and emptying his body of all of it's blood, just to be sure. The two other shots send his body flying high in the air and keep wrecking his body, but they're not even needed anymore. You obviously have never heard of overkill.
 
I jump on my rocketboard and fly it into a counsel member's neck!

[1] You jump on your rocketboard and head for the nearest trooper. Unfortunately, you screw up with the controls somehow, and begin heading for the edge of the bridge. [1] Straight off the edge. Oops? You and the rocketboard begin spinning towards the depths of the city with alarming speed. [4] You manage to regain the controls just before hitting the top of an airship and force the thing to turn, landing [4] unharmed (though somewhat confused) in what seems to be the garden of a private high-class apartment.
 
turn off my arm, and leave the spider-bot and lab, look for anything I can find which I could get the materials to reinforce it's legs and to build the flesh-energy generator from.

[5] It's a miracle! Your arm finally shuts down! You walk outside, still laughing, and look around for materials. [6] Someone has dumped several computers and smaller machines in a side alley, for some reason. You scavenge everything you can from them.
 
Some Mechanical Parts added to Inventory!
Computer Parts added to Inventory!
Scrap Metal increased to A Lot of Scrap Metal in Inventory!
 
See if I can get lucky and burn one of the soldier's eye's out with deh monocle.

[6] You finally awaken from your stupor and see the two remaining soldiers nearby. Doing what every sensible person would upon spotting two heavily-armed men you've never seen before, you charge at them, powering up the Monocle. [2] [Dodge:3] [BP:3] The small laser scores a hit on the last trooper actually unharmed, [3-1+2=4] making a deep cut across his right arm.
 
Statuses

Ochita
Spoiler (click to show/hide)

Doctor Cognate
Spoiler (click to show/hide)

SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Background Roll [1]: Even though it's getting very dark, you determine it is in fact the middle of the day. Night? Hah! Who makes this shit up?
 
---
 
NPC's
 
Quote from: Council Soldiers
DO SOMETHING DAMNIT
[2] The first of the two survivors tries to call for help and fails. [1] The second begins crying in the middle of the street, [2] and attempts to harm himself somehow. [BP:3][Damage:2+1=3] He proceeds to worsen the already-notable wound by stabbing his arm.

Quote from: Surprised Crew Member
Raise the alarm?
[1] The man still doesn't manage to raise the alarm, [2] but he does manage to stick his arm into the wound made by Nirur, [Damage: 4] quickly killing himself.
 
---
 
...
 
I should really find a better dice roller. Or ask the dice gods to stop being dicks to the NPC's.
 
Also, Ochita drives a man to suicide. HAPPY NOW?
« Last Edit: September 28, 2010, 11:12:09 am by Digital Hellhound »
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Ochita

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #112 on: September 28, 2010, 11:13:11 am »

D: Fire.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #113 on: September 28, 2010, 11:18:57 am »

Hurray, I cut somebody, and then they decided to rip their own heart out. Or something. Either way, it's no good to me anymore.

I loot the man's corpse, and be sure to take his kidneys, spleen, some muscle tissue, and his left lung.
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SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #114 on: September 28, 2010, 02:20:00 pm »

I look around, if I see nobody in here with me, I loot the crap out of the place.
 If I do see someone, I apologize for the intrusion and rocketboard out.
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #115 on: September 28, 2010, 03:56:20 pm »

Head back inside, and using all the scrap metal, reinforce and upgrade the spider-bot, turning it into an intelligent, assistant/super weapon.  If I have time, use the mechanical and computer parts to create a organic material-to energy/fuel converter for the spider-tank...
Anyone got a name for this? Man-Spider I was thinking, or maybe Arachnatank?
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Nom nom nom

nuker w

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #116 on: September 28, 2010, 11:22:29 pm »

RAISE THE ALARM! And convince them I was trying to help the poor soldiers but these brutes came and stopped meh.
 :D
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #117 on: September 29, 2010, 07:46:20 am »

Aww, I want to update already. Where is Dermonster?
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Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #118 on: September 29, 2010, 09:53:17 am »

At school on a proxy.

Explore the ship I guess?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 9 - There's No Kill Like Overkill
« Reply #119 on: September 29, 2010, 11:26:39 am »

D: Fire.

[5+2-1=6] You continue firing [1][1][2]. [Dodge:2] Two shots hit the first survivor, [BP:1][BP:3][Damage:3+2=5][Damage:3+2=5] horribly burning and setting ablaze both his head and right arm. He keeps screaming for a good five minutes until passing away. [Dodge:3][BP:1][Damage:1+2-1=2] Your last shot is only a glancing hit, but it does little to help the final survivor's state of mind.

I loot the man's corpse, and be sure to take his kidneys, spleen, some muscle tissue, and his left lung.

[2] You fail to do anything with the man's body, sadly. All those internal organs, just waiting to be used... *sigh*
 
I look around, if I see nobody in here with me, I loot the crap out of the place.
 If I do see someone, I apologize for the intrusion and rocketboard out.


[6] You slide open the unlocked garden door and sneak in to an expensive-looking living room. The lights are on, but there's nobody there. You think you can hear a faint humming coming from somewhere below the room. [5] You proceed to looting the place, naturally. You break down the computer on the table and take the various smaller machines, and a small pistol with a few clips worth of ammo. [3] You suddenly hear footsteps from the hallway. Looks like someone is at home afterall.
 
Computer Parts increased to A Lot of Computer Parts in Inventory!
A Few Mechanical Parts increased to Some Mechanical Parts in Inventory!
Scrap Metal increased to A Lot of Scrap Metal in Inventory!
Communicator added to Inventory!
Autopistol added to Inventory!
2 Pistol Clips [12/12] added to Inventory!
 
Head back inside, and using all the scrap metal, reinforce and upgrade the spider-bot, turning it into an intelligent, assistant/super weapon.  If I have time, use the mechanical and computer parts to create a organic material-to energy/fuel converter for the spider-tank...

[6] You head back inside with all your new stuff. [3] You manage to increase the integrity of the machine a bit, but nothing more [+1 Power]. [2+1=3] Now, that converter...
[Power:3] It should process and convert the materials inserted fairly quickly and quite well. [Size:6] You really like building big things, don't you? Compensating for something?  [Functionality:1] So, uhh... is this supposed to work at all? [Fuel:2] It is somewhat inefficient in it's use of fuel, as well.
It is now ready to be added to the spider bot, if you actually manage to move something that large.
 
A Lot of Scrap Metal reduced to Some Scrap Metal in Inventory!
Some Mechanical Parts removed from Inventory!
Computer Parts reduced to A Few Computer Parts in Inventory!
 
RAISE THE ALARM! And convince them I was trying to help the poor soldiers but these brutes came and stopped meh.

[5] You run over to the League hall these guys were guarding and rush in. [1] The hall looks like a battlefield. The ground is covered in broken inventions and bodies. A dozen or so League scientists and presumably new recruits have been herded to one corner, while two Council soldiers keep watch. The hall is absolutely full of these troopers, their bots and more Council scientists. [5] ' We are under attack! League reinforcements! To arms!' you overdo it a bit, but it seems to do the trick. Half a dozen soldiers rush outside while a few more close in on you.
' You don't look familiar. You someone's assistant?' a soldier asks.
 
At school on a proxy.

Explore the ship I guess?

[3] You decide to take a look around, and push open the door behind you at the end of the hallway. It opens into a steam-filled engine room. Three more crew members stand in a little half-circle around the main engine, chatting idly. They don't even turn to look at you when you come in.
 
Statuses
Ochita
Spoiler (click to show/hide)

Doctor Cognate
Spoiler (click to show/hide)

SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Background Roll [2]: Durr.
 
---
 
NPC's
 
Quote from: Council Soldier
REVENGE
[4] A miracle happens; the lone surviving Council trooper actually gets his shit back together and returns fire. [Dodge:4] He misses, though, unsurprisingly.
Quote from: Engine Room Crew
Question?
[5] They ask rather rudely who the hell you are.
Quote from: Council Reinforcements
Help is on the way!
[6] The six troopers epically charge across the yard and take up defensive positions around the survivor. [5][3][6][4][5][1] They spot Ochita and open fire as well, save one. [Dodge:3] [BP:4][BP:3][BP:3][BP:4][BP:1][Damage:3-1=2][Damage:2-1=2][Damage:5-1=4][Damage:4-1=3][Damage:3-1=2] First, he takes two glancing hits to his left leg and right arm, then two more, these a bit more painful, and finally, a glancing shot to the head. The combined damage and his earlier wounds absolutely wreck his right arm, and he falls over, struggling to stay conscious.
 
Ochita: Right Arm: Critically Wounded
Ochita: Left Leg: Moderately Wounded
Ochita: Head: Minor Wound
 
[Ochita Survival: 7] He doesn't want to leave existance just yet, though. [+3 to future Survival Rolls]
 
---
 
I screwed up some things in earlier turns that came to haunt me now. For example, kilakan's bot didn't even have Functionality. I rolled him a 3 for it now.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
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