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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 54 55 [56] 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82305 times)

iceball3

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  • Miaou~
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    • My DA

Fixed again.
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Nirur Torir

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Marco and I hack into their comm systems to cause chaos amongst the commandos.
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FuzzyZergling

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  • Zergin' erry day.
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There was a man who said that he needed a doctor. I followed him off the train, then his lackeys ambushed me. If you search that tunnel there, you should find them. Also, do you think I could get some first aid? My head is... Not doing so well."
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Digital Hellhound

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Waiting on Jetsquirrel...
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

V-Norrec

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I'LL TAKE HIS PLACE!!!

Jetsquirrel

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  • In the end, i will win.
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no you don't....
Yeah sorry for the big delay but i had a 48 hour lan party and after it i forgot to bring my computer home so it took a couple of days to bring it back again.
Try to upgrade the mask with an better button which doesn't get stuck while watching out for hostiles

Digital Hellhound

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You can't upgrade inventions like that. Maybe I should put that in the title or something.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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ah k
Create a metal gauntlet that is sturdy but light to carry around

Digital Hellhound

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Barricade the door, and then run.

[5] You push everything you find against the doorway, erecting a quite sturdy makeshift barricade. This should slow them down nicely. [6] You run into the wrecked part of the train, easily navigating your way through the debris, but stop when you hear gunfire from the direction of the control center entrance. Another team seems to have landed here earlier.

Build the metaboulder out of whatever I got on me. Release the metaboulder in the center of the compartment set to all distract but me. In the corner under a seat or somethnig.

[4] You don't have enough to construct the metaboulder, so you attempt to discreetly pick un-needed parts from something. [3] You look suspicious, though, and a scientist keeps his eye on you. You don't get the chance to gather anymore parts.

Keep firing! Ready cannon for the approaching commandos and load HE.

[4] You and the soldiers carry the cannon to the entrance where the battle is still raging and open fire. [6+3-1=6] Bullseye! The explosive shell detonates right in the middle of the commando group, [Dodge:5+1=6][Dodge:3+1=4][Dodge:1+1=2][Dodge:4+1=5][Dodge:3+1=4] Unfortunately, the men are all experienced professionals and roll away as soon as they see you raise the cannon. Only one of them is actually affected. [BP:1][SR:3+1=4][Damage:6-1=5] A huge piece of shrapnel cracks his helmet open and embeds itself inside his skull. A few seconds later the blast throws him off his feet, leaving him laying on his back on the floor.

1 Explosive Shell removed from Inventory!

Marco and I hack into their comm systems to cause chaos amongst the commandos.

[4+1=5] You order Marco to hack into the comm network the commandos use, masquerading as their commanding officer. [3] He picks the third team, fighting to get inside the control center. [3+1=4] 'To all units, fall back to the ships. We're under attack, abort mission and fall back. I repeat...' he begins, picking up the voice of the nearest airship's captain to emulate. It seems to work, the lead commando only snapping a 'understood' before signalling the rest of his team. They attempt to head away from the entrance while still under fire.

There was a man who said that he needed a doctor. I followed him off the train, then his lackeys ambushed me. If you search that tunnel there, you should find them. Also, do you think I could get some first aid? My head is... Not doing so well."

[1] Maybe it's because of the wounds in your head, maybe it's because you're tired, or perhaps it's just a fit of insanity - you begin snarling curses and insults at the soldiers. Their reaction isn't terribly surprising. [BP:6][Damage:1] She hesitates just before kicking, and the result is a light prod on your leg. Whew. You doubt you could've taken another hit.

[5] 'Yeah, take him outside and tell Command we may have an important prisoner. Tie him up somewhere, tell them the location, then come back. We don't have time to deal with him.' she says, and one of the soldiers begins to drag you out. [2] He's not too gentle, bashing you against the stairs as he goes. He brings you outside the station and into sunlight. You spot a large industrial truck full of bulletholes and scorch marks, abandoned. The soldier guides you to a street lamp, [1] tying you up so badly a baby could escape the rope. [4] He informs his superiors about you and heads back down inside the station.

Create a metal gauntlet that is sturdy but light to carry around

[4] You rip off a few unimportant-looking devices from the wall, [6] amazingly attracting no attention at all to yourself. [4] You begin constructing a mechanical gauntlet. [Power:6] It is lighter than a feather, but can still hit like a train at full speed. [Size:2] It's almost too tight, fitting perfectly against your hand. [Functionality:1] Good luck actually getting it to work at all, though. [Fuel:4] It doesn't use the fuel storage up too quickly.

A Little Scrap Metal added to Inventory!
A Few Mechanical Parts removed from Inventory!
Mechanical Gauntlet added to Inventory!


---

Background Roll: [5] Fuzz hears a low groan of metal sound throughout the city, and a flash of light comes from the direction of the administrative district. It's hard to see what's happening from this far down, and he could probably get a better view at whatever's going on from on the rooftops or from a skyscraper.
 
 Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)

Manfred Von Terro
Spoiler (click to show/hide)
---
NPC's

Quote from: Train Defenders
They're fleeing, fire!

[2][2][5][3] Half of the defenders continue firing as the commando team retreats. [4][2][Dodge:3+1+1=5][Dodge:3+1+1=5][Dodge:1+1+1=3] Only one shot hits their first target, [BP:3][SR:2+1=3] bypassing his armor and sinking into his arm. [Damage:5+1=6] It goes much further than that, cutting through the man's body like it was paper. He's dead even before he hits the floor. [Dodge:3+1=4][Dodge:3+1=4][Dodge:6+1=6] The second commando targeted avoids all shots and survives unharmed.

Quote from: First Commando Team
Keep going.

[4-2+2=4] The team hits Lightning Hook's barricade and begin taking it apart. [1] They only make the obstacle worse. This might take a while.

Quote from: Second Commando Team
Good job, now the Governor.

[2+2=4] The second team leaves the engine room, their work done, and move cautiously towards the other entrance to the control center. The four troopers stationed there level their guns, but the commando team acts first, dropping down and opening fire. [6+2=6][4+2=6][5+2=6][2+2=4][6+2=6][4+2=6] All six commandos open up with their heavy SMG's. [2][4][1][4][2][1] Only one of the defenders is spared their wrath.

[Dodge:1] The first man [BP:6][BP:4][BP:5][Damage:2+1+1=4][Damage:6+1+1=6][Damage:3+1+1=5] gets torn apart by a devastating volley of bullets, and the second commando's shots become unnecessary. [Dodge:1] The second one [BP:1][BP:3][BP:6][Damage:3+1+1=5][Damage:5+1+1=6][Damage:1+1+1=3] suffers a similar fate.

[Dodge:3][BP:3][BP:6][BP:2] The third manages to get partially in cover and is somewhat protected, [Damage:3-1=1=3][Damage:5+1-1=5][Damage:1+1-1=1] but he still suffers some painful hits to the leg. [BP:6][BP:3][BP:6][Damage:6+1-1=6][Damage:2+1-1=2][Damage:2+1-1=2] Unfortunately, that was only the first volley and the second commando targeting him finishes him off, turning his legs into a ragged, unrecognizable mess.

There is only one man defending the entrance now, and he won't last long.

Quote from: Lone Defender
...pew pew?

[5] He bravely fires at the commandos, [3][Dodge:6+1=6] who crouch behind cover and avoid being hit.

Quote from: Third Commando Team
Everybody, fall back, fall back.

[3+2=5] The remaining members of the third team rush back into the second segment of the train, heading towards Lightning Hook. He's now stuck between two commando teams, both closing in fast.

---

What's with everybody getting a [6] in Power but crappy Functionality? The RNG's idea of a joke?

And I love how you get rid of the commandos at the other entrance (for now) just for another team to attack the engine room entrance.

« Last Edit: May 06, 2011, 11:52:03 am by Digital Hellhound »
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Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #834 on: May 06, 2011, 11:41:23 am »

Load HE, continue firing!

Out of curiosity, how big is my cannon?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #835 on: May 06, 2011, 11:51:41 am »

So big you should've gotten a penalty to hitting here. And so big you should've required help carrying it all along. Fuck, I keep forgetting these things. I'll add the accuracy penalty, though it won't have any effect.

EDIT: I imagine it's two old (think about those on ships in every pirate movie) cannons stuck together.
« Last Edit: May 06, 2011, 11:53:33 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #836 on: May 06, 2011, 12:00:57 pm »

The accuratcy penalty I don't think applies if I have a crew working with me.

And just two old-style cannons? After I'm done with these guys I'm making a howitzer/ FlaK 88 out of it.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #837 on: May 06, 2011, 12:51:51 pm »

I just realized that I can melt part of the train. Am I able to melt the engine and command sections away from the rest of the train to cut the commandos off?
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #838 on: May 06, 2011, 01:00:21 pm »

I assume you mean using the Material Converter? Yup, melt, turn to liquid, steam or whatever you want. Blackmagechill is still out there, but I'm sure you won't let that bother you.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #839 on: May 06, 2011, 01:02:30 pm »

Just as lons as you cut down some of the walls and restart the train. I've a mobile howitzer to build >:D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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