Actually re-rolled everything this turn, so actions turned out a bit differently.
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Load the HE shells onto the cannon. Also build a High-tech pistol. Scavenge for more materials.
[4] You load the explosive shells into the cannon and discreetly wreck a lamp for materials. You then begin working on a high-tech pistol. [Power:1] It may be high-tech, but it sure as hell isn't high-power. Actually harming anyone with this is going to be a pain. [Size:2] It's very compact and easy-to-hide if need be. [Functionality:3] It works as well as anything else on the market. [Fuel:5] The small size of the bullets and expanded clip allow longer firing without having to get more ammunition. [Rate-Of-Fire: Semi-Auto] It fires in short bursts of three shots, a good balance between accuracy and firepower.
Mechanical Parts reduced to Some Mechanical Parts in Inventory!
High-Tech Pistol added to Inventory! Quickly build a cell regenerator and get to the train
[2] You don't have time to build a regenerator. [4] You rush through the door into the narrow tunnel. Ludd's voice can be heard from the central chamber up ahead, and you advance cautiously. [4] You manage to slip into the chamber undetected and watch Ludd talking to the other cultists. There's a dozen of them in the chamber, and probably more elsewhere in the lair.
'...the sacrifice, they'll find us if we don't. Now go in there and take them down, shouldn't be that hard.' Ludd is just saying, pointing at the narrow tunnel you came from. He's still bleeding heavily, supported by the other cultist. A third one is trying to patch him up.
Try to find my way back to the station.
[5] You hurry after Tor, [6] skillfully avoiding the cultists approaching the tunnel. They walk past you. It won't take them long to realize there's no-one in the chamber anymore. Only two cultists and Ludd remain the central room, but confronting them would probably draw the other Luddites back there.
Get on that train o dollars!
[4] You follow the scientists into the train, moving to the central control room with the crowd. Crew members are being shepherded there to help with the train controls Nirur unlocked.
I mentally prepare myself to drive the train, just in case they have me do it after helping to get it operational again. I'd die of embarrassment and court-martialing if I accidentally broke something at an important moment.
[6] Your changes to the train control system seem to have confused the crew, and you're told to operate the train. You head over to the table and begin checking systems and the train network. [6] It seems a piece of the track has been hacked off, but it's not going to be a problem. The crew are at their positions, all systems are ready, the network is open - the train is ready to move. [6] After a brief exchange of words, the Governor comes over to input the destination - it's outside the City, a small, privately-owned underground station.
Get on the train.
[4] You are already on the train, and thus succeed admirably in your goal.
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Background Roll: [1] NANANAA I CAN'T SEE YOU NOTHING IS GOING ON SHUT UP
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, Mechanical Parts, A Lot of Scrap Metal, Power Armor Plans, Shield Generator Plans
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Tor Kataiser
Right Arm: Slightly Wounded
Torso: Heavily Wounded
Inventory: Simple Tools, Nanogun, Scrap Metal, A Lot of Mechanical Parts
Creations: Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 90/100
Littleweed Petalbug
Head: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Scrap Metal, Magnificent Hat
Creations: Cakehelmet (Power [6], Size [2], Functionality [1], Fuel [5])
Charge Left: 100%
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, Some Mechanical Parts, Computer Parts, Accelerator MG, A Little Scrap Metal
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 80%
Accelerator MG (Power [2], Size [2], Functionality [5], Fuel [2], Rate-Of-Fire [Full-Auto])
Ammo Left: 100/100
Dr. Fuzz
First Right Arm: Slightly Wounded
Left Leg: Minor Wound
Second Right Arm: Fine
Second Left Arm: Fine
Inventory: Simple Tools, Empty Box of Shapeshifter Pills, Scrap Metal
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 90%
Taric Al-Sayyid
Head: Slightly Wounded
Inventory: Simple Tools, Nanofiber Vest, Mechanical Parts, Computer Parts, High-Tech Cannon, Explosive Shells [5/5] (Power 4), High-Tech Pistol
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3], Rate-Of-Fire [One-Shot])
Ammo Left: 90/100
High-Tech Pistol (Power [1], Size [2], Functionality [3], Fuel [5], Rate-OF-Fire [Semi-Auto])
Ammo Left: 100/100
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NPC'sShut down. Immobilize. Paralyze.
[3+1=4] vs [Nirur:6] Out of nowhere, the control system throws up a series of errors concerning a manual lockdown. Nirur quickly cancels it and locates the source of the problem - an intruder in the system. He quickly shuts it off, but as long as the train is connected to the network (which you need unless you wish to manually control the train for the entirety of the trip), it can just find another access point. [4] It doesn't seem like any AI on the market - must be a custom-made one, purchased by the Council or whoever is attacking.