((Surprisingly, heeeeeere's the update!))
Give then man a kiss on the cheek to confuse the hell out of him, and then leave on my rocketboard.
Where? To the action of course!!!
[4] You plant a light kiss on the man's cheek and hop on your rocketboard. The battle raging in the east seems like the best place to be right now. [4+1=5] You're soon at the battle, though it is quite clearly almost over. The Battlecruisers have done short work of the Council fleet. [3] A Flechette Cannon gunner aboard
Nyx spots you. [1+1=2] He doesn't react in time to open fire, though. You quickly flee from it's line of sight, enjoying the view of the battle above the two Battlecruisers.
Have ananke link up to the map while the two swarms join up in the room swarm 2 found. For now they will just watch what is going on.
[2+3=5] Ananke links up to the map easily enough. It seems that Council troops are being engaged over key strategic points in the city. Quite a lot of the attacking transports have been shot down, including one that fell just nearby. It's hard to tell who'll win at this point, though. [6] The Swarms merge back together and hide in the shadows of the room while Ananke keeps security cameras locked on them. [4] The old man is raised up to the throne, where he sits down, somewhat nervous. The scientists begin operating the machinery around it. [4+1=5] Soon the entire construction lights up, and the old man pales visibly. There is a low humm, and the Swarm can read something happening inside, but otherwise it seems like nothing much is happening. Soon the thing goes dark again and the man drops down. [5] The Swarm overhears something like 'Thank you for doing this, minister. No, it was perfectly safe. She knows what she's doing, she was hand-picked by the Governor. Yes, it will be ready soon, don't worry.'
Not being stupid heroic enough to save the girl, I'll act like part of the crowd and try to find a path back to the entrance.
[2] You try to move back to the entrance, but end up getting pulled deeper and deeper inside the hall. The edges of the room are only barely visible now. [3] You come upon a few men and women staring into the distance with smiles on their faces. A bored-looking man sits next to them, obviously waiting for them to return from whatever drug trip they've entered.
Search for more scrap metal
[6] You find metal lying around.
A Little Scrap Metal increased to Scrap Metal! Manifest new tools. The best tools.
[2-1=1] You fail to manifest new tools. [2] Although you do send away a sizeable chunk of the floor beneath you, [Dodge:6] but jump away masterfully.
Now build a small charger for my boots and leap onto an airship. Kick a hole in the wall and clear out the room using the rest of the charge in my boots (Kicking etc.). Plug them into a wall and begin working on a power glove which should allow you to falcon punch if you wear them.
[6] You begin construction on a recharger while still wall-running. [Power:5] Those boots will get back to full power amazingly quickly. [Size:1] You somehow end up with a miniature version of what you aimed for. Unfortunately, this also means it's somewhat hard to use. [Functionality:2] They don't work very well otherwise either. [Fuel:1] You better plug that thing in somewhere if you're actually planning on recharging the boots. Even then, hope it doesn't bring the entire district down.
[3] You leap as well as you can - but don't think you can make it. The airship is simply too far away. After the moment of fear, you land exactly on the edge of the airship's envelope, frantically searching for something to hold onto. [4] You manage to grab onto something and are left hanging above a huge fall down into the Descent. You don't exactly have time to work on a power glove.
Boot Recharger added to Inventory!A Few Mechanical Parts removed from Inventory!Some Scrap Metal reduced to A Little Scrap Metal in Inventory!Computer Parts reduced to Some Computer Parts in Inventory! Statuses SHADOWdump
Health: Torso: Slightly Wounded
Inventory: Simple Tools, 4 Canisters of Cheap Oil (74/80), Radical Rocketboard, Mechanical Replacement Head, Communicator, Autopistol (Ammunition Left: 6/6), 2 Pistol Clips [12/12], Robot Communicator,
Creations: Radical Rocketboard (Power [4], Size [3], Functionality [3], Fuel [5])
Fuel Left: 98/100
Ultimate Nacho Dispenser (Power [2], Size [1], Functionality [2], Fuel [3]
Fuel Left: 60%
Hologram Bot - In Use (Power [5], Size [5], Functionality [2], Fuel [6], Intelligence [3])
Main Body: Slightly Damaged
Charge Left: ∞
Mechanical Replacement Head In Use (Power [5], Size [1], Functionality [4], Fuel [5])
Charge Left: 88%
Robot Communicator(Power [5], Size [6], Functionality [6], Fuel [1])
Charge Left: 60%
Scavenger Bot (Power [4], Size [5], Functionality [3], Fuel [5], Intelligence [5])
Fuel Left: 90/100
Pile Driver (Power [2], Size [5], Functionality [4], Fuel [4])
Fuel Left: 100/100
Khan-bot (Power [5], Size [1], Functionality [4], Fuel [6], Intelligence [1])
Charge Left: ∞
Hank's Catapult (Power [4], Size [1], Functionality [1], Fuel [5])
Charge Left: See Scavenger Bot
Professor Nirur
Health: Torso: Slightly Wounded
Right Leg: Dead (-1 to tough physical actions using your right leg)
Wipe in 2 turn(s)
Inventory: Simple Tools, Box of Immortality Pills [3/10], Muscle Tissue, Fresh Brain, Grenade Launcher, Personal Shield Projector, Ripper Canisters (Power: 4) [4/4], Nobleman's Wallet, 3 Unmarked Bottles
Creations: Immortality Pills (Power [5], Size [2], Functionality [4], Fuel [3])
Personal Shield Projector In Use (Power [5], Size [2], Functionality [3], Fuel [6])
Charge Left: ∞
Derek
Health: Head: Moderately Wounded
Wipe in 1 turn(s)
Inventory: Prototype Reality Bender, Some Mechanical Parts, A Little Scrap Metal, Plan Papers, Computer Parts, Giant Metal Arms
Creations: Prototype Reality Bender (Power [4], Size [3], Functionality [2], Fuel [5])
Charge Left: 80%
Power Cord (Power [4], Size [4], Functionality [6], Fuel [3])
Charge Left: 100%
Giant Metal Arms (Power [2], Size [6], Functionality [2], Fuel [6])
Dragnar
Health: Fine
Inventory: Simple Tools, 2 Canisters of Cheap Oil [40/40], Nanite Factory, Some Mechanical Parts, A Lot of Computer Parts, A Little Scrap Metal, Stasis Disk, Active AI Library, Some Mind Control Soda
Creations: Nanite Factory (Power [4], Size [4], Functionality [3], Fuel [3])
Moderately Damaged
Fuel Left: 90/100
Stasis Disk (Power [1], Size [4], Functionality [2], Fuel [6])
Charge Left: ∞
AI Library/Tux Communicator (Power [6], Size [4], Functionality [6], Fuel [2], Intelligence [6])
Charge Left: 68%
Supercar (Power [5], Size [4], Functionality [5], Fuel [5])
Fuel Left: 94/100
- Mini-Missiles (Power [4], Size [2], Functionality [3], Fuel [3])
Missiles Left: 20/20
Drone Swarm 1(Power [6], Size [1], Functionality [4], Fuel [5], Intelligence [3])
Charge Left: 94%
Moderately Damaged
Shurelia
[spoiler]
Health: Fine
Inventory: Simple Tools, Mechanical Legs, Scrap Metal, Computer Parts, Some Mechanical Parts,
Creations: Mechanical Legs (Power [4], Size [3], Functionality [3], Fuel [4])
Left Leg: Slightly Damaged
Charge Left: 75%
Mechanical Arms (Power [3], Size [5], Functionality [5], Fuel [3])
Charge Left: 100%
Background Roll [2]: Nobody spots anything interesting. Dawn is breaking, though.