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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 18 19 [20] 21 22 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82686 times)

dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #285 on: October 14, 2010, 10:03:21 am »

I inform the AI that I am currently attempting to find it an access point to upload it to, but first I have to get out of here. I then try to get out of here.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #286 on: October 14, 2010, 10:09:49 am »

um... heal?

When you have a grevious head injury, the best medicine is arm amputation!

and by that i mean do you have any gauze!?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #287 on: October 14, 2010, 11:44:09 am »

I shall dub the Scavenger Bot 'Hank'. Odd it may be, but a bot called Hank holds a special place in my childhood.
 Hank shall continue turning the mutant cheetah-men into paste.

Meanwhile, I find Derek who is probably bleeding on the ground and inject him with fluids from my Ultimate Nacho Cheese Dispenser!


Good luck. :o
Logged

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #288 on: October 14, 2010, 12:21:01 pm »

I'd help with your problem, but my invention is only useful for selling, or possibly as a placebo mind-control-immunity drug.

I borrow a sidearm from a soldier.
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #289 on: October 14, 2010, 05:04:43 pm »

Refuel the spider bot with the cheap oil, then have it and me kill the man, search him for items/keys, then feed his body to the converter to further power up the spiderbot.
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Nom nom nom

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #290 on: October 14, 2010, 05:25:48 pm »

Whoops.
look around for some materials to build into Derek's arm a barrier projector. Then build it into his arm.
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Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #291 on: October 14, 2010, 06:07:55 pm »

Quip goes here.
Spoiler (click to show/hide)

Thanks for the attempt, successful or not. would rather you try to find a first aid kit but okay...
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #292 on: October 14, 2010, 06:15:45 pm »

Thanks for the attempt, successful or not. would rather you try to find a first aid kit but okay...
Don't worry, this stuff is designed for the task!
 Yes I know it tastes bad, that's how you know it's working, so stop whining and take your medicine...
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iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #293 on: October 14, 2010, 06:56:37 pm »

Hmmm...
If i can, call out "Pills here!", and see if someone responds with said pills for Derek. Don't cancel my previous action.
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Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #294 on: October 14, 2010, 07:00:19 pm »

Oh, fine, take 'em. Only a few though; I'd still like to barter the bottle away for something.

I allow Iceball to borrow my pills. I conveniently do not tell him that, when somebody is in critical condition, they only act as placebos. Probably. I haven't actually tested them yet.
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V-Norrec

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #295 on: October 14, 2010, 08:30:55 pm »

http://www.youtube.com/watch?v=wOBNrAtIhRo

what happens when derek gets his pills.

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #296 on: October 14, 2010, 08:40:53 pm »

http://www.youtube.com/watch?v=wOBNrAtIhRo

what happens when derek gets his pills.
Someone should definately turn this story into a gmod movie.

So who here has gmod?
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 24 - They Aren't So Tough
« Reply #297 on: October 15, 2010, 06:41:06 am »

I inform the AI that I am currently attempting to find it an access point to upload it to, but first I have to get out of here. I then try to get out of here.

[5] You tell Tux you'll find it an access point as soon as you can. It replies with a simple 'Understood'. You then run past the surprised soldiers through the two doors and arrive at where Khan was just moments ago. The same signs pointing to different parts of the warehouse complex and to Maintenance and the break room are here.

um... heal?

[Survival:6+4=8] You break through unconsciousness and stand up again with wavering steps.

I shall dub the Scavenger Bot 'Hank'. Odd it may be, but a bot called Hank holds a special place in my childhood.
 Hank shall continue turning the mutant cheetah-men into paste.

Meanwhile, I find Derek who is probably bleeding on the ground and inject him with fluids from my Ultimate Nacho Cheese Dispenser!


[3] Hank heads for the last remaining beast. [Dodge:3][BP:2][Damage:5+1+1-1=6] He proceeds to kill the beast in an exactly identical manner to the last kill, severing and crushing another spine with the pile driver. Huh.
 
[4] You find Derek, who is just getting up, and attempt to use the Dispenser. [6-1-1=4][5-1=4] Surprisingly, it works - and quite well! Derek's wounds begin to heal.
 
Right Leg: Fine
Head: Moderately Wounded
 

I borrow a sidearm from a soldier.

[1] Hey, a gun would be cool. Those soldiers won't mind if you take one. [5] Fortunately, you stop yourself before you get yourself killed. You also locate the only weapon that's not a rifle or a grenade launcher with the soldiers - the Captain's pistol. Huh, you'd think the Council would equip their soldiers a little better.
 
Refuel the spider bot with the cheap oil, then have it and me kill the man, search him for items/keys, then feed his body to the converter to further power up the spiderbot.

[1] After refueling the spiderbot, you two approach the man with murder in your eyes. Right before you reach him, however, he wakes up and charges straight at [1] you in confusion and fear. [Dodge:1][BP:1][Damage:5+1=6] He's a giant for a man - and it seems his bulk is made entirely of muscle. He throws a punch that smashes against your face with a wet crack of bone and propels you a good five metres across the maintenance room. You hit the wall at full speed and pass out.
[1+2=3] The bot doesn't waste time standing around and attacks the man the moment he hits you. [Dodge:1][BP:3][Damage:4] It begins ripping apart the man's arm systematically.
 
[Survival:3] Things aren't looking too good for you right now.
 
Head: Critically Wounded
 
look around for some materials to build into Derek's arm a barrier projector. Then build it into his arm.

[1] Seeing Derek get up with the PRB still in him, you fly into a furious rage and charge at him screaming. [Dodge:2][BP:1][Damage:1] You throw a weak punch at his head, which fails to accomplish anything. [5+1=6] Skarmee follows your example, [Dodge:5] but Derek bats it aside as it dives for an attack.
 
If i can, call out "Pills here!", and see if someone responds with said pills for Derek. Don't cancel my previous action.
I allow Iceball to borrow my pills. I conveniently do not tell him that, when somebody is in critical condition, they only act as placebos. Probably. I haven't actually tested them yet.

[3] You calm down, realizing what you're doing, and get back to helping Derek. Nirur lets you take a few pills from the box and you give them to Derek. [5+2=6] Derek will now always return to the state his body is in now every two turns unless killed straight away. Of course, now he has to walk around with his head horribly mangled forever. Yay?
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)

Khan
Spoiler (click to show/hide)

Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Background Roll [2]: Nobody spots anything interesting.
 
---
 
NPC's

 
Quote from: Parachute Boxes
Land.
[5] Again, only one box lands and unleashes it's beast at you.
 
Quote from: Beast 4
Hunt.
[4] The beast leaps out of the box and inside the warehouse. [10] It goes after a crew member now, [Dodge:4] who somehow manages to escape. Woah.
 
Quote from: Soldiers and Captain
Let's go, and somebody shoot that thing!
[6] Every single soldier and crewman run through the double doors with speed that would make a world champion jealous. [6] Only six troopers stay behind and attack the beast. [3][2][1][2][3][6] Only three actually manage to get a shot off towards it, [Dodge:5][Dodge:6+1=6][Dodge:3-1=2] and only shot actually hits anything. [BP:6][Damage:5] It finds it's mark in the thing's left lower leg.
 
---
 
Wow, Derek wakes up and then Khan goes down. Coincidence? I think not.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 25 - Instant Karma
« Reply #298 on: October 15, 2010, 07:00:58 am »

PRB. BEASTS. MICRO-SINGULARITY. NOW.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 25 - Instant Karma
« Reply #299 on: October 15, 2010, 07:40:32 am »

Call out to the spider-bot to kill the man, and if i die, to replace it's brain with mine, effectively giving me it's body.
Logged
Nom nom nom
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