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Author Topic: Civilization V  (Read 74856 times)

Deadmeat1471

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Re: Civilization V
« Reply #300 on: October 01, 2010, 08:56:57 am »

I played LoTR3 once, I wish I could burn it from my memory. It's a heretical piece of software that disrupts teh harmony of LoTR1+2
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Leonon

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Re: Civilization V
« Reply #301 on: October 01, 2010, 12:24:51 pm »

It's probably one of the standard cow noises used in movies, cartoons, games, and what have you. Same with other lifestock noises.
They're called Stock Sound Effects.
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Sowelu

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Re: Civilization V
« Reply #302 on: October 01, 2010, 01:33:53 pm »

Civ5 still has some edges and inconsistencies the developers need to fix, but alltogether it's an enjoyable game. What I don't know is why developers still bother with diplomacy. I have yet to find a single game where you can really trust an AI player to uphold his end of the bargain or not stab you in the back at the first opportunity.

Eh, it's a risk-reward thing, especially in games with tech trading where diplomacy is king.  That aside though, 1) you have no idea what numbers they are crunching under the hood, and 2) you're usually the player in the lead.  So it's quite likely that that treaty staved off someone's attack for ten turns due to worry about their rep at least once over the course of a game.  Also, well, if YOU were the distant-second-place guy, wouldn't you spend every waking moment plotting just the right time to break treaty with #1?
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Classico

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Re: Civilization V
« Reply #303 on: October 01, 2010, 01:59:34 pm »

Oh I know all about stock sound effects, I called it the Wilhelm scream of cows yesterday after all. I was just wondering if I was the only one who immediately noticed it.

I've got two complaints with this game, one of which is a bug. Is anyone else having an issue with textures on the edges of the screen being a solid colour? Once I start to get the area in the center of the screen the texture loads correctly. It didn't do this when I played the game before the patch, now it seems to happen regularly and I know it isn't my video card. My other complaint regards moving units, when I right click on the place I want a unit to move to often nothing happens and I have to do it again before it does anything. Often this happens when moving a unit several tiles away to a city. If I click adjacent to the city it will move right away, if I click directly on the city it doesn't do a thing until I repeat the same command. Probably this way for a reason, but I find it annoying.

Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.
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Thendash

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Re: Civilization V
« Reply #304 on: October 01, 2010, 02:08:41 pm »

Gandhi has always been a jerk to me in all civ games for some reason.
Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.
That's exactly what I was talking about, it so annoying. The ai basically has amnesia every couple of turns and forgets who's been nice to them or something, it must be fixed!

There was no LotR3, nor was there a Highlander 2 or third Godfather film. ;D
Of course there was no Highlander 2, there can only be one!
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Astral

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Re: Civilization V
« Reply #305 on: October 01, 2010, 02:27:07 pm »

The only thing I'm having issues with is getting to the 1500s... I've played two relatively long games that, just as they were getting good, crashed on me (and I need to find if it has an autosave function; no saved game time at all in that time frame). Maybe the recent patch will fix it, but who knows.
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cerapa

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Re: Civilization V
« Reply #306 on: October 01, 2010, 02:31:05 pm »

The only thing I'm having issues with is getting to the 1500s... I've played two relatively long games that, just as they were getting good, crashed on me (and I need to find if it has an autosave function; no saved game time at all in that time frame). Maybe the recent patch will fix it, but who knows.
It has autosave, and you can set it to autosave every turn I think.
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Muz

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Re: Civilization V
« Reply #307 on: October 01, 2010, 03:25:36 pm »

I just got this game 2 days ago, and immediately stopped playing the internet :P

I love it. I love that the borders spread one hex at a time. I love all the small new features. I love how the combat works like in Pirates!, something I was really hoping Civ would be like. I love that the Earth map is now built in. I love the new tech trading (research pact) system, way better than just selling tech. I love the new simplicity, thought the last two were needlessly overcomplicated. And most of all, I love that it still runs without lagging well into the nuclear era.

I also like that it took a lot of pointers from those other games (like RFC) which strongly discouraged large/aggressive expansion. I think people who are used to playing Civ4 aggressively won't be suited to it, but since I like playing slow and diplomatically, it fits in perfectly for me. Diplomacy is way harsher, but in all the Civ games, the AI are bloody hypocrites diplomatically. I'd attack a distant city state nobody knows about on behalf of another city state and all of a sudden, they all hate me.

The social policy idea is not bad, IMO. I thought civics and governments from the previous Civ games suited the mood. Social policies are kinda... gamelike. They work, but Meritocracy, Mandate of Heaven, Communism should at least feel a bit better than that. A lot of people love Civ for the aesthetics, a bit disappointing there.

And I take back what I said about the game not being suited for hotseat. This one goes very smoothly right from the start, immediately feel like you have something to do, instead of ending 100 turns without doing anything. Then again, I'm still playing on Warlord difficulty.

Oh, and yeah, India is still a jerk. I played two games, and in both, everyone wanted a Pact of Secrecy against Gandhi right off the bat.
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Ivefan

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Re: Civilization V
« Reply #308 on: October 01, 2010, 03:41:26 pm »

Huh. As a Scientific & pacifistic player I've gotten the feeling that playing the warmonger is the easiest way to play this game. For anything but a cultural victory it's better to have a large empire.
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cerapa

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Re: Civilization V
« Reply #309 on: October 01, 2010, 03:44:36 pm »

I watched a military lets play, and he ran into some serious happiness problems. Puppet states everywhere too.

I dont think he would have won against actual players.
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Ivefan

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Re: Civilization V
« Reply #310 on: October 01, 2010, 03:53:12 pm »

Playing on King and just making that assumption mostly based on the Aggressive AI and that things went a bit easier for me when I invaded someone i felt was getting too close. I think I was just a few techs ahead of Rome that owned almost a whole continent and I was quite focused on science and culture.

I wouldn't win against actual players either.
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Astral

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Re: Civilization V
« Reply #311 on: October 01, 2010, 03:56:32 pm »

I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Lap

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Re: Civilization V
« Reply #312 on: October 01, 2010, 04:36:44 pm »

I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.

This strategy is entirely plausible and I use it often. You usually just need to go for Liberty right off the back. Of course, some civilizations are better than others at it (try France Arabia, or Rome).
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Yourself86

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Re: Civilization V
« Reply #313 on: October 01, 2010, 06:23:39 pm »

Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.

I noticed the same thing (Caesar has been the same so far btw). In one game I controlled the upper half of a continent, while Gandhi and Caesar shared the lower half. They were constantly sending condescending messages to me, even while I was clearly in the lead in every field. At some point Caesar seized Gandhi's two cities. I recaptured them, liberated the indian capital and destroyed all roman cities except their capital and retreated again (I usually prefer not to pick on the weak). It only took a short while for the once grateful Gandhi to return to his old ways... I dropped some ICBMs on their cities out of spite after that and conquered them.

Huh. As a Scientific & pacifistic player I've gotten the feeling that playing the warmonger is the easiest way to play this game. For anything but a cultural victory it's better to have a large empire.



True but cultural victories are really a pain in the ass. I tried twice to get the steam achievement for a cultural victory with India with three cities or less. You usually get left behind in every field except culture. In one game I was situated right between two civilizations and both attacked me three times. The first and second time I was barely able to defend my three cities, often developing the necessary technologies at the last second. The third war undid me though, since my enemies then posessed units that were more advanced than mine by two eras.
I only managed to get that achievement in a team game with a strong ally.

I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.

I think the Civ5 system is much more realistic. No civilization could expand that fast. Even the Roman Empire had to stop and strengthen their new territories before advancing. In Civ5 this means you have stop expanding from time to time and build more buildings dedicated to entertainment and commerce (or find the right balance). It's all too easy to simply mass produce settlers and escorts for them (I usually play with aggressive barbarians, adds a little flavour). Although it may be fun for you to simply claim half of the map (heck, that's fun alright) that's not really a challenge now, is it?
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forsaken1111

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Re: Civilization V
« Reply #314 on: October 01, 2010, 08:43:18 pm »

Played another game to cultural victory as an expansionist military-minded dictator. How? Puppets.

Take a city, make it a puppet. You still get research and income, but the city doesn't count against your cultural cost for policies.

I only had 3 true cities, and 8 puppets covering my continent. One of my 'real' cities was dedicated to producing military units with all of the bonus buildings (barracks, military academy, etc) and the others were culture/research/money mills. My 3 real cities were surrounded on all sides by defending units, I had alliances with nearly every city state across the map giving me bonus research, culture, food, and units. It was great.
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