Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Freak's Game Projects  (Read 4487 times)

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Freak's Gorefests
« Reply #15 on: December 07, 2010, 04:47:14 pm »

So you mean it's a game we can play?

Great job on that though. What did you use to create the games, C++? Java?
Logged
Lol scratch that I'm building a marijuana factory.

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #16 on: December 07, 2010, 05:18:14 pm »

So you mean it's a game we can play?

Great job on that though. What did you use to create the games, C++? Java?

I use game maker.
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #17 on: February 19, 2011, 09:18:16 pm »

I have a new version of warzone

Not much has changed in this version.

The only major change is the inclusion of persistent bodies for most of the killed enemies.

I've also made it so that blowing up buildings increases your kill count (people are in there after all) and increased the kills for the tanks to represent the fact that they have a crew.

The major reason I've uploaded this version is so I can get an idea on how well the game runs for people with the permanent corpses, so please be sure to let me know.

http://www.indiegame.us/node/205
Logged

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Freak's Gorefests
« Reply #18 on: February 20, 2011, 12:26:32 am »

Warzone ran fine for me. It was fun until everyone was dead.
I also liked Shape Wars. I wish there was more to do with it. :o
Gorefest was meh.

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #19 on: March 13, 2011, 04:22:04 pm »

New version of Warzone.

I decided that the normal building tiles where boring and replaced them with something fancier, there is also a lot more variety in tiles.

http://www.indiegame.us/?q=node/10

Edit: The site I upload to is having issues here's an alternate download.
http://www.gamefront.com/files/20124130/Warzone_exe
« Last Edit: March 13, 2011, 04:34:45 pm by Freak »
Logged

Lethal Dosage

  • Bay Watcher
    • View Profile
Re: Freak's Gorefests
« Reply #20 on: March 13, 2011, 07:18:37 pm »

Interesting games. Personally I believe "Shapewars" has a lot of potential.
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #21 on: March 28, 2011, 10:30:56 pm »

Oh look, yet another new project.

I decided to try my hand at making a bullet hell game.

use the mouse to move and shoot.


Spoiler (click to show/hide)
http://www.gamefront.com/files/20169524/Shape+Shooter.zip


I also have another major project in the works that I'm finishing up now. It's likely the best thing I've ever made honestly.
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #22 on: April 01, 2011, 02:24:13 am »

New version of Shape Shooter (could somebody please suggest a better name?)

I made it so that defeated enemies no longer just explode, but now break apart into flame spewing debris, that then explodes.

Defeated enemies also now drop money, it doesn't do anything now but I plan on adding a shop every three levels where you can use it to buy stuff like extra lives or more powerful weapons.

There is now a new type of bullet pattern.

The last addition is the position of the mouse is now indicated on screen, you won't really notice it normally, but it's visible when moving large distances.
http://www.gamefront.com/files/20178505/Shape+Shooter.zip


I also have more good news, the secret project I mentioned in the previous post is now finished, please note that I have included an epileptic safe version for a reason.
http://www.gamefront.com/files/20178506/stab.zip
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #23 on: April 14, 2011, 11:16:24 pm »

Since the reception to gorefest hasn't been too good I've decided to scrap it and rebuild it as a puzzle game.

This is just a simple tech demonstration showing a sample puzzle and it's solution, as well as the improved blood effects.

press [R] to replay a scene
press the spacebar to move on to the sample solution.

http://www.gamefront.com/files/20225300/Gorefest.zip
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Gorefests
« Reply #24 on: April 14, 2011, 11:39:46 pm »

You should put it on youtube or something.

I mean, no offense, but I'm a lot more likely to watch a video of whatever it is rather than download, unzip, and play/watch there.

Here you go.
http://www.youtube.com/watch?v=OKucpdhsVh8
Logged

Freak

  • Bay Watcher
  • World's Deadliest Idiot
    • View Profile
Re: Freak's Game Projects
« Reply #25 on: August 25, 2011, 02:54:45 am »

Got a new project I'm working on.
Here's a quick video of what's been done.

There are some flashing lights so don't watch the video or play the game if you have epilepsy.
http://www.youtube.com/watch?v=bgcdWdvdffM

If you want to mess with the demo itself here it is, the game is still at an early stage however with a lot of things missing.
http://www.indiegame.us/shooter/item/29-nameless-shooter
Logged
Pages: 1 [2]