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Author Topic: Bed fix  (Read 1875 times)

Diacritic

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Re: Bed fix
« Reply #15 on: September 17, 2010, 11:09:05 am »

why is it that toady seems incapable of adding anything without breaking something else?

Because everyone, everywhere, forever has been incapable of doing this.
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Drawde

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Re: Bed fix
« Reply #16 on: September 17, 2010, 11:57:07 am »

why is it that toady seems incapable of adding anything without breaking something else?
Welcome to the wonderful world of computer programming.

The more complex a program gets, the less likely the programmer/s are to find all the odd interactions between the parts.  It's impossible for a small group of people, or a single person, to do EVERYTHING you can in a game, in all possible variations.  Not to mention that different computers may do things slightly differently.

So you test what you can to see if it does what it's supposed to without noticably messing other things up.  Then you send it to the playtesters (us in this case) to experiment with it.

The playtesters are the ones that usually figure out many of the odder bugs.  Like that dwarves equip more than one weapon in a single hand.  Which isn't always something someone tries to do deliberately to see if it happens.  Or that having water on a creature and getting it hot causes it's fat to boil off.  People can't think of everything.

Not to mention that some things only mess up in certain cases.  So it may have worked without fail, but you didn't find out that a dwarf equipped with a featherwood training axe explodes if they eat a firefly because you either didn't have fireflies on your map, or never let your dwarves starve enough to go after vermin.
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MaDeR Levap

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Re: Bed fix
« Reply #17 on: September 17, 2010, 03:40:30 pm »

I dunno, sorry for the rant, it just seems to me that people are making the sleeping bug into something a lot more than it really is...
I think this is just annoying and projecting bedrooms feels like waste of time. So it influence fortress layout in bad way. In 0.31.12 I do just dormitory.

why is it that toady seems incapable of adding anything without breaking something else?
Welcome to the wonderful world of computer programming.
Toady's custom of implementing new things while carpload of known old bugs are dangling around certainly does not help.
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claer_runway

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Re: Bed fix
« Reply #18 on: September 17, 2010, 05:19:48 pm »

still, what on earth do bed assignments, worldgen, vile making and rock short swords have to do with the minability of bluemetal?
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You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Namfuak

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Re: Bed fix
« Reply #19 on: September 17, 2010, 05:22:40 pm »

still, what on earth do bed assignments, worldgen, vile making and rock short swords have to do with the minability of bluemetal?

That was a value that was adjusted.  Hell, it could have just been a typo on Toady's part, it's literally that adamantine has ONE value labeled with a 5 that was 4 in the last version.  And yes, modifying that value makes it mineable again, a couple hundred people have posted the fix.
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