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Author Topic: Short Stories  (Read 1914 times)

gumball135

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Short Stories
« on: September 16, 2010, 04:55:37 pm »

Okay, I've decided to just turn this into a thread of DF Short Stories; the idea struck me while I was wondering what the hell I was going to do with the original plot (Now called 8 Bit Adventure, for no good reason, other than that I like the sound of it). The stories will be completely random in quality, setting, etc. Steampunk dorfs, terrible attempts at comedy, whatever I feel like writing about at the time. One might be only 1 post long, while another could be over 9000. The first post will be an index sorta-thing. Feel free to post your own little stories, and I'll add them along with mine. In fact, I'd love you to post your own. Now, if you'll excuse me, I'm going to stop repeating the word ''stories'' in every sentence I write.

INDEX
------

8 Bit Adventure (Normal story) (2 posts)
Description: Join Jarven and his horse Florence on an adventure involving magical, talking swords, dragons, angry barbarians, necromancers, and whatever other ideas my imagination throws at me. Hooray for stupidly unplanned plots!
Length: We'll have to see. It'll probably end up being pretty long.

Land Ahoy (Choose Your Own Adventure type thing) (3 posts, FINISHED)
Description: A complete rip-off of the work of OneMoreNameless, Kogan and anyone else who's done something remotely similar to this before. Including bloodthirsty steampunk dwarves and what not.
Length: It'll be pretty short.
----

(Old)Brief Introduction:
Spoiler (click to show/hide)
« Last Edit: September 25, 2010, 08:05:53 am by gumball135 »
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Brandedahall

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Re: Jarven's Tale [DF Story]
« Reply #1 on: September 16, 2010, 05:43:47 pm »

hi, try breaking it into smaller chunks. No offence i couldnt bring myself to read all of it just the end :/
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Aramco

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Re: Jarven's Tale [DF Story]
« Reply #2 on: September 16, 2010, 07:55:12 pm »

hi, try breaking it into smaller chunks. No offence i couldnt bring myself to read all of it just the end :/

This is exactly how I feel on at least 70% of DF related stories.
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gumball135

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Re: Jarven's Tale [DF Story]
« Reply #3 on: September 17, 2010, 09:26:36 am »

8 Bit Adventure

Jarven sighed wearily, slowly rubbing a dirt-stained palm along his forehead. He was looking forward to putting his feet up and having a nice warm meal; he was tired. So very, very tired. He’d been travelling for weeks now without any proper rest; the feeling of lying in a bed was virtually forgotten to him at this stage. He could only imagine the torment that his horse was feeling at that moment in time. He looked down at it, fondly stroking its mane. It snorted and tossed its head sharply. It was a loyal stallion, with an immaculate brown coat, capable of remarkable feats of endurance due to the unreasonable demands made of it by Jarven. It had never once complained, and until it voiced said complaints, Jarven felt no reason to go any easier on it.
Of course, if the horse had any say in the matter at all, it would be the one riding Jarven from town to town, not the other way around. It was sick and tired of his constant little adventures from place to place, with hardly a break in between. Never a chance to talk to any nice lady horses, fed only with the cheapest feed that Jervan could afford (adventuring may have been an exciting business, but it certainly didn’t pay very well; certainly not at Jarven’s level), and there always seemed to be some cult or gang chasing after them, out for their blood. As for Florence (that being the horse’s name), he always tried to carry Jarven towards the biggest, nastiest looking enemy available whenever they got into a fight. It’d serve him right if he had his brains splattered onto the wall one of these days. Florence tossed his head in anger once again. Life just wasn’t fair.
   Suddenly, Jarven let out another sigh; this time, however, it was one of relief, rather than one of exasperation. He sat up straighter, and a broad smile lit up his face. Out of the mists in front of them loomed a tall wooden palisade, lined with bright torches. The town of Wrangleyolk, the epitome of poverty and filth. Crammed together, over-crowded houses were the norm there, its people one-upping the horrific nature of their own homes in both filthiness and lack of education. Yes, the people of Wrangleyolk were renowned for their astounding level of stupidity.  Really, it was a wonder that someone hadn’t accidentally burned down the whole town already, what with the majority of the residences having thatched roofs and being made entirely from wood. Wrangleyolk was surrounded by a dense forest, and had been built nearby a small, unnamed river; trees lined the cobblestone path that Florence trotted along, which was covered in moss and in a terrible state of disrepair.
Regardless of the run-down nature of the place, it was indeed their destination. And they had finally arrived.
   Jarven nodded to the two guards standing watch at the gate set in the palisade, then set off in search of the local inn. After asking around among the locals scattered along the street for a while, Jarven was directed down a small, dark alley between a series of old warehouses near the main gate. The alley was cramped, so much so that Jarven was forced to dismount from Florence, pulling the horse along by the reins. The path began to wind among the clustered buildings, a dirty tarpaulin draped across the rooftops blocking off the evening’s sky already obscured by the thick mist. Small lamps hung along the walls provided the only decent light source.
   Eventually, the sound of quiet music reached Jarven’s ears; a bright light appeared up ahead, signalling the end of the path. A dark wooden door stood in the wall, surrounded on either side by opaque windows. Above the door was a sign with the name ‘The Rusty Stump’ in big bold letters. The Rusty Stump; the only thing in Wrangleyolk more infamous than the stink of the villagers. Thieves, cut-throats and general ne’er-do-wells were known to frequent the place for a drink, a place to sleep safe from the authorities and to conduct various dark businesses. Two thick looking thugs holding equally thick looking cudgels stood on either side of the entrance, eyeing Jarven warily.
‘Hello there, friends!’ called Jarven cheerfully, ‘Mind if I go in for a room?’
‘Fine. Just don’t cause any trouble,’ one of them yawned, although he didn't sound as if he cared too much either way.
‘Of course not. I know to mind my own business.’
   A stable hand appeared from a passageway next to the entrance and took Florence from Jarven, leading him to a cramped stable at the back of the inn. Jarven walked past the thugs and gently pushed open the door, gingerly stepping through the threshold. Greeted by a surge of warm air, Jarven surveyed the room with interest. It was a dimly lit place, making it hard to pick out individual features of it. Many tables with quiet customers (there were also several notable exceptions) were scattered around the room, some darkened, others lit up by small, flickering candles. A stairs to the left of the door led up to the bedrooms in the establishment, and directly to the right was the bar. At the far end of the room was a bright stage that seemed to dominate the attention of most patrons, a bearded bard playing softly on a magnificent looking guitar and singing in a low, gravelly voice. Several curtained booths bordered the walls, small signs indicating whether or not they were occupied. Jarven strode up confidently to the bar, leaning across the counter. Staring across at him with dark, recessed eyes was a dwarf. He stood indignantly on a tall stool, washing a deep mug with a red cloth.
‘Hello there, stumpy. The name’s Jarven. Mind if I book a room for the night?’
The dwarf gave him a vehement look, but nodded, holding up a gnarled hand and 4 stubby fingers.
‘Four coins, eh?’ asked Jarven with a grimace. The dwarf nodded again, then held out his hand as Jarven produced the required amount from his pocket. The dwarf handed him a key with the number 17 engraved onto it. He thanked the dwarf, then spun on his heel and walked up the stairs.
   After spending several minutes fumbling around in the dark looking for his room, Jarven opened the door hurriedly and locked it after himself. He walked quickly over to the bed and flung himself onto it, pulling the blanket over his head and finally allowing himself to relax, enjoying the comfort of it all. It took him all of ten seconds to fall asleep, plunged into a deep sleep and pleasant dreams. He'd need the rest; the next day would be a long one.


Old Comment (reply to above guys, who were commenting on the story)
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« Last Edit: September 21, 2010, 02:10:28 pm by gumball135 »
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Brandedahall

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Re: Couldn't Think of a Good Name [DF Story]
« Reply #4 on: September 17, 2010, 09:29:43 am »

try going into the raw language files and pick out a good name based on what the character likes/ personality
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gumball135

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Re: Short Stories
« Reply #5 on: September 21, 2010, 03:15:09 pm »

Land Ahoy

You are Jack Worps, hard-working captain of a human-commanded riverboat called the ''FlameGutter''. It's a magnificent creation; huge, billowing sails made of the finest cave-spider silk available on the market. A hull of moderate size, made from sturdy tower-cap planks. A trading ship by nature, it has a large capacity for trade goods in its hold; spices, wood, metals, whatever the people of the Empire require. Unfortunately, this leaves little room for defences of any kind. Your crew - a loyal bunch, even if they do smell a bit - are all humans also, numbering somewhere in the 50s.

 It's a fine day. You are travelling along the river Goldflower on your way back home from a recent trading expedition to the elves of the south. You yourself are taking a leisurely walk along the deck, enjoying the fresh air, leaving administrative duties to your first mate for a change, when all of a sudden you hear a shout from the crow's nest. Looking up, you see that the man on watch is pointing urgently towards land to the starboard side of your ship.
''Dwarves!'' he yells at the top of his lungs.

 Your blood freezes. Relations with a particular dwarven clan by the name of ''The Bloody Nose'' have been very tense lately, to say the least. This is mostly due to arguments over land claimed to be theirs by ancestry in the northern reaches of the the Empire. This argument hasn't turned into anything other than several angry messages sent back and forth between the two sides, until recently. Several reports of aggressive movements by The Bloody Nose clan and brief skirmishes with Empire troops have been brought to your attention before, but you simply dismissed them as rumors. It seems as if you are about to be proven wrong, however. Looking towards the shore which the lookout pointed out reveals rank upon rank of dwarven soldiers standing among the scattered trees there, armed to the teeth and thirsty for your blood. You lose count of their number somewhere around the 70 mark. A banner of The Bloody Nose clan is held proudly within their midst

 It's obvious that the dwarves want a fight, but there's no way you can give it to them without suffering terrible casualties and most probably being completely and utterly defeated; the Flamegutter definitely isn't made to withstand a prolonged attack, and your men certainly aren't of the fighting type. However, there may be little other option. What do you want to do?

1] Completely ignore the dwarves and hope that they go away.
2] Anchor the ship and raise a white flag as a sign of peace/surrender.
3] Equip your men with any arms available on board and prepare them for the possible battle ahead.
4] EVERY MAN FOR HIMSELF! Complete and utter panic. Jump overboard and swim for the far shore, leaving your men to their fates (none of them can swim, as far as you know).
5] Hide in the hold.
« Last Edit: September 21, 2010, 03:20:53 pm by gumball135 »
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ghosteh

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Re: Short Stories
« Reply #6 on: September 21, 2010, 09:49:12 pm »

Ignore the dwarves!
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Samrobot

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Re: Short Stories
« Reply #7 on: September 21, 2010, 11:03:22 pm »

DWARF FORTRESS EARTH!!!
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lolghurt

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Re: Short Stories
« Reply #8 on: September 22, 2010, 01:52:16 am »

EVERY MAN FOR HIMSELF!
alternatively, 6 - offer the others to the dwarves to keep yourself safe
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Brandedahall

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Re: Short Stories
« Reply #9 on: September 22, 2010, 06:23:55 am »

nice stories  8)
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Ninja Pichu

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Re: Short Stories
« Reply #10 on: September 22, 2010, 10:48:11 am »

Ignore the dwarves!
I don't want to ignore myself.

(But yeah, try to ignore them.)
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I had to imagine some badass scarred up dwarf with a battleaxe blade strapped directly to his arm over the stump.

gumball135

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Re: Short Stories
« Reply #11 on: September 22, 2010, 12:21:21 pm »

Land Ahoy
4]  EVERY MAN FOR HIMSELF! Complete and utter panic. Jump overboard and swim for the far shore, leaving your men to their fates (none of them can swim, as far as you know).
-----------------------------------------------------------------------------------------------------------------------------------------------------------

You almost instantly decide to abandon ship; what would be the point in trying to be a hero? You'd be slaughtered. However, you decide at least to hand over the reins of command to your first-mate before leaving; you don't want to leave the men in total disarray. Ignoring your crew, who seem to be looking to you for orders, you jog over to your cabin, hurriedly unlock the door and step inside. It's a modestly furnished and sized room; a purple sheeted bed is pushed against the far wall, a dark red carpet has been laid down in the center of the room, and there is a single, large window to the right of the door (unfortunately, it doesn't face towards the shore that the dwarves are on). Sitting at a long writing desk next to the bed is your first-mate (from this point onwards, he will be referred to as ''Schmee''), who is scribbling furiously into his notebook, still wading through the huge pile of paperwork you left him.

 As you open the door, he looks around curiously. You walk over to him quickly and give him a brief explanation of the current situation. His face pales, and you then inform him that from this point forward, he has complete control over the ship, and he turns even paler. As he is just beginning to beg you to stay, a sudden crash sounds from outside of your view. You're hit over the head with a flying chunk of wood, and black out...

 When you wake, Schmee has disappeared from his seat. You look around slowly, your vision slightly blurred and a throbbing headache preventing you from concentrating properly. The first thing you notice is a large, black rimmed hole in the wall. The second thing you notice is that Schmee has been skewered by a giant, flaming harpoon which has pinned him to the wall opposite the blackened hole. You barely manage to prevent yourself from hurling up your breakfast, that being a nice big fry up including sausages, rashers and an egg. After leaning against the wall for a moment, you limp over to the wide gap in the wall and peak through it. What you see is a worrying sight.

 The dwarves are running to and fro on the opposite shore. Long rowboats are being pushed into the water, each one bursting with soldiers. Giant war machines have been moved into a good position from where they can bombard the ship with ease; these are the source of the massive, fiery javelins of death. They are all steam powered, enabling them to hurl projectiles at an unbelievable velocity. As each harpoon is launched towards the FlameGutter, small bursts of steam escape from the devilish contraptions. Your hearing slowly returns, and you can hear the sound of cracking wood and dull thumps coming from other parts of the ship. Worst of all are the screams of terror and pain coming from your men.

 You race back outside to the open air, adrenaline pumping through you. Small fires have begun to pop up all over the ship (you realize at this point the irony of the ship's name). The majority of the crew are scrambling all over the deck in a panic, doing absolutely nothing. The mast looks dangerously close to toppling. And above it all are about a dozen dwarves, who appear to be... hovering in the air. Huge chunks of machinery are strapped to their backs, letting out a steady flow of steam, and chunky looking propellers above their heads spin at extremely high speeds. You assume this is what is keeping them airborne. They appear to be simply observing the carnage one moment, but as you turn away to give the order to abandon ship to your men, the dwarves begin hurling fire-bombs onto the deck and firing at your men with thick, accurate repeater crossbows.

 ''EVERYONE JUMP OVERBOARD! GET OUT OF HERE! ABANDON SHIP!'' you yell at the top of your voice, running towards the side of the ship through the fire and past the explosions, bolts and fiery javelins of death which seem to be coming from every direction. Just as you prepare yourself to jump over the railing and into the cold river, you slip in the blood of a dead crew-member who has been struck by at least 5 crossbow bolts. Luckily, your momentum carries you forward and you nearly somersault over the side of the ship. You land among floating debris in the water and quickly grab onto a large floating plank. Several crew-members splash into the water beside you. You haul yourself up onto the plank, panting, and stop for a moment to gain your bearings.

What do you want to do now?
1] Let the current take you downriver and hope for the best.
2] Swim for the far shore.
2 & a half] Swim around the ship and towards the dwarven longboats for a glorious death and a place in Valhalla! YEAAAAH!
3] Climb back aboard the ship; you think you left your wallet back in your cabin!
4] Close your eyes, give up any and all hopes of living and push yourself underwater where you can die a nice, non-painful death.

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« Last Edit: September 22, 2010, 12:24:55 pm by gumball135 »
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gumball135

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Re: Short Stories
« Reply #12 on: September 22, 2010, 04:58:48 pm »

I was going to post another part to 8 Bit Adventure, but I'm too tired to write properly at the moment, so it'll have to wait till tomorrow. Sorry gaiz :) I have most of it written up, though; just have to wrap it up and make a few changes.
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gumball135

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Re: Short Stories
« Reply #13 on: September 23, 2010, 04:43:57 pm »

8 Bit Adventure

Jarven woke in the early hours of the morning, bleary eyed. Feeling refreshed after his peaceful sleep, he decided to head down to the common room and take care of the business which was the reason he'd come here in the first place. Before he left, however, he walked over to the washbasin beside his bad and splashed cold water onto his face. He then unbuckled his sword -a steel blade worn down through lack of proper care rather than over-use- from his belt and slid it under his bed, although he kept a knife in his boot.

 He headed out into the hallway, making sure to lock the door after himself, and down to common room. It was brighter there now, due to soft rays of sunlight coming in from windows set high in the walls. It was still dark enough to warrant the use of candles and oil lamps, however. The place was definitely less crowded than the night before, but the same dwarf was at the bar with the same dark look on his face.
''Don't you ever need to sleep?'' Jarven said to him jokingly as he approached the bar. The dwarf simply stared at him darkly out of the deep caves that were his eyes.

''Right. Well. I suppose you're wondering why I'm bothering you again. I didn't come here just to spend the night and get drunk. I came here to spend the night, get drunk and speak to a man who recently assumed the name of 'Mug'. I don't suppose you've seen him around?'' The dwarf nodded slowly, motioned for Jarven to stay put, then hopped off of his stool and pushed open a door behind the bar, slipping inside and closing it behind him. After a short wait, the dwarf reappeared and clambered back up onto his stool. He pointed towards one of the private booths on the far side of the room.

 Jarven gave him a thumbs up and followed his pointing finger. He took his time going across the room and weaving his way through the tables, thinking through the questions that he'd be asking Mug. Eventually, he reached the booth and pushed his way through the curtain and inside it. It was a small, cramped area dominated by a round wooden table. Two straight benches were on either side of it, and on the bench furthest away from the entrance-flap sat Mug.

 Mug was a thin, spindly man with pale skin and black, matted hair. His hands shook uncontrollably on the table, and in one of them he held a knife which he spun between his fingers. He'd gained more than one scar because of this little habit. Beside him stood a huge man with a shaved head and a light, natural tan. He wore fur and leather armor, and an iron mace was looped into the belt at his waist.

 ''So, you've finally arrived,'' Mug said in a whiny voice, looking up from his knife after stabbing it with such force into the table that it stuck into the wood, quivering. ''I've been here three days, Jarven. Three days. Turned up at the bar every morning at this exact time, like you asked me to. I hope you'll make it worth my while.''
''Of course,'' said Jarven, taking a seat opposite Mug and his henchman. ''Good to see you know how to follow orders.''
''Just shut your mouth and ask me your questions.''

 Jarven paused for a moment, deciding not to point out the oxymoron in Mug's words. He'd originally come here to question Mug about the location of a certain item which was of great interest to him. Needless to say, it was very, very valuable; valuable enough to buy Jarven a nice big house and with enough money left over to last him a lifetime of comfortable living.
''Okay. My first question, and probably the only one I'll need answered,'' said Jarven, lowering is voice to a near whisper, ''Where do you think the object is located?''
''I don't think; I know where it is,' Mug whispered back, a glint in his eye,''I spent over a year tracking it down. To be brief; it's about 7 miles directly north of the city of Langwin, which is quite a long trip from here. There you'll find an old tower. Impossible to miss. The...object...should be somewhere inside.'' He withdrew from his position, crouched over the table, a satisfied look on his face.
''You're sure, Mug? I'd hate to be lied to. I would be so hurt by your actions that I'd be forced to track you down and...well. You can use your imagination.''
''My sources are good, Jarven. My sources are good. You know that. If that's not enough reassurance for you; I went there myself. The tower exists. And I'm almost positive that it's inside.''
''...Why didn't you go after it yourself?''
''Let's just say that the risk outweighed the reward. I'll leave it at that.''

 A silence filled the booth. Jarven waited a moment, considering what Mug had just told him. He trusted Mug, despite his reputation as a crook and a trickster. He'd received several pieces of information from him before, and all had turned out to be true. But what was this risk he spoke of? What could possibly scare away a greedy cut-throat like Mug from a priceless artifact that he'd spent more than a year tracking down? Unfortunately, there was only one way to find out...

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« Last Edit: September 23, 2010, 04:46:52 pm by gumball135 »
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LordSlowpoke

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Re: Short Stories
« Reply #14 on: September 24, 2010, 06:50:14 am »

>Land Ahoy

>2.5

You have fun with that one.
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