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Author Topic: Learning Curve  (Read 5517 times)

Briggs

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Learning Curve
« on: September 15, 2010, 10:34:30 pm »

I just came across this by chance but felt everyone here would love it. I've often described DF as such: "Some games have a steep learning curve. Dwarf Fortress has a learning sheer cliff-side."

This image is a perfect representation thereof.

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Acanthus117

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Re: Learning Curve
« Reply #1 on: September 15, 2010, 10:35:13 pm »

old pic is old.

really old.
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Briggs

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Re: Learning Curve
« Reply #2 on: September 15, 2010, 10:36:37 pm »

Doesn't mean you have to be a jerk about it. ._.  It was new to me and I saw it by chance online so I thought I would share.
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Urist Imiknorris

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Re: Learning Curve
« Reply #3 on: September 15, 2010, 10:39:35 pm »

It's old but still funny.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Acanthus117

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Re: Learning Curve
« Reply #4 on: September 15, 2010, 10:39:49 pm »

Sorry, bro.

It happens to all of us.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

gtmattz

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Re: Learning Curve
« Reply #5 on: September 15, 2010, 11:29:06 pm »

Yeah, I was seeing that image with EVE-Online instead of DF years before I ever heard of DF :/

Still gives me a chuckle when I see it tho ;)
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melomel

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Re: Learning Curve
« Reply #6 on: September 16, 2010, 08:25:28 am »

I'd never seen it before, either.

Yeah, I was seeing that image with EVE-Online instead of DF years before I ever heard of DF :/

Still gives me a chuckle when I see it tho ;)

Wouldn't an EVE one have more asteroid mining in it?
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Dariush

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Re: Learning Curve
« Reply #7 on: September 16, 2010, 08:30:02 am »

I've once seen a photoshopped version of this pic (with WoW being replaced by DF and DF being replaced by Allegiance) on Allegiance wiki (it's a shitty space sim). Since then I didn't play that game.
« Last Edit: September 16, 2010, 08:32:07 am by Dariush »
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TurkeyXIII

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Re: Learning Curve
« Reply #8 on: September 16, 2010, 08:37:03 am »

Just cos it's shopped doesn't make it wrong  :P
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Urist Imiknorris

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Re: Learning Curve
« Reply #9 on: September 16, 2010, 08:39:17 am »

This is DF. A wiki is needed to learn the controls. I still find myself checking things on it just to make sure I understand the principles.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

LemonFrosted

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Re: Learning Curve
« Reply #10 on: September 16, 2010, 08:50:34 am »

This is DF. A wiki is needed to learn the controls. I still find myself checking things on it just to make sure I understand the principles.
I always have the wiki open before embark just to make sure that I've got the right kinds of layers for either Bronze or Steel at minimum. And I have to constantly check a lot of ores to make sure they're giving me the metals I think they are. And I'm still hazy on advanced glass production. I've only built siege machines a couple times, and I'm not sure I've ever had them functional. I couldn't tell you the right steps off the top of my head. I've never had a functional alchemist. I just sorted out proper textile workflow (with stockpile separation AND dying!) earlier this week.

I have two tabs open to the wiki right now.
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gtmattz

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Re: Learning Curve
« Reply #11 on: September 16, 2010, 09:47:41 am »

I'd never seen it before, either.

...

Wouldn't an EVE one have more asteroid mining in it?

I dunno, I have played EVE for over 5 years now, and have not fit a mining laser to a ship once I realized the game is not a mining simulator (about a week in)...
>_>
<_<
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

gtmattz

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Re: Learning Curve
« Reply #12 on: September 16, 2010, 09:51:43 am »

This is DF. A wiki is needed to learn the controls.

This right here is what sucked me in to DF.  I had been riding the (purely ego fueled) high of being one of the 'elite' gamers who not only was able to play, but understood most of the complexity and convolution that make up EVE-online... Then I found DF and realised what confusion and being a noob at something is really like, and I was hooked from that point  8)
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Erkki

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Re: Learning Curve
« Reply #13 on: September 16, 2010, 10:34:43 am »

I dont think DF has a very steep learning curve. Apart from UI, for lots of things, one can use his head (and Google search... or wiki) to solve things out. The challenge of survival depends mostly of the embark's position, I think, and much less of knowing how the game mechanics work beyond the basics. Building a Fort that can produce everything it needs for its citizens to live, and then seal off the exits, is not too difficult. That is, if you dont want it to be difficult.

I think there are lots of simulators and strategy games (and I dont mean "real time "strategies""..) that are much more difficult to learn and become good at. In DF, the player decides the challenges he wants to take on. Usually at least!  :D
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Canalan

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Re: Learning Curve
« Reply #14 on: September 16, 2010, 01:23:25 pm »

I dont think DF has a very steep learning curve.
I think there are lots of simulators and strategy games (and I dont mean "real time "strategies""..) that are much more difficult to learn and become good at.
Did you learn how to play the game by yourself, or did you require help from the wiki?  Did you know how to do anything beyond random-button-press when you started, unless you looked at the wiki, like most of us did still do?  Most other games are basically clones of other games, and as such are fairly easy (and intuative!) to figure out.  No, DF has one of the most insane learning curves ever.
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