On the neck issue. I'm pretty sure it wasn't till the 1600-1700, till they could completely encase a guy in metal. So armor from earlier would always have holes that a skilled fighter could capitalize on. I'm pretty sure neck was common, cause most people would rather be able to turn there head then to have guarded necks, because the field of vision of helmets was so narrow, you'd have to turn your whole body to see anybody, and you could just step left and be invisible to Urist McArmoredToMuch.
Your sources for such a claim? Here are a few of mine, if interested:
http://www.myarmoury.com/feature_mail.htmlhttp://www.myarmoury.com/feature_gothic_armour.htmlhttp://effigiesandbrasses.com/There are some awesome books on the matter, as well, that I could recommend. Should I make a thread with a list of simple reading of the history of arms and armour? Where would I put this thread?
Yes and why not kneepads and elbowguards and something for the hips,dont make more work for an already overworked toad.
And knee defense and elbow defense already seems to be integrated in the greaves and gauntlets in DF. If I had my way, I'd have all pieces of armor listed as separate and defending their appropriate areas, but if the armor and body part system was such that one could edit in the raws what protected what body part, I'd be cool with anything since I could just make things protect what they would in real life and/or abstract out parts of armour assuming they were integrated with other pieces. Basically, I think the biggest problem is that the body system needs to be reworked. Last I checked, Toady has a problem with it, too, and would like to rework it.
In response to the tone of the quoted suggestion:
Also, Toady One is a big boy. If he doesn't give a shit, he won't do it, and it's not up to us, but up to him how much and what work he's gonna do. A suggestion is NOT going to give Toady more work to do. And suggestions, if properly constructed and with sources cited could actually
save Toady some work. Think about it. If he wants to put something realistic in the game or model some sort of phenomenon, wouldn't it be helpful if there was already a nicely constructed suggestion with well researched material and links to appropriate sources so that he wouldn't have to spend as much time and money to look it up himself? I can tell you as a professional researcher in the biological sciences, at least half of my time is spent looking crap up and reading through papers and books to get to relevant material. Without well written review articles, things would be a whole hell of a lot more difficult for me and other scientists in my field (and others) even with the internet. I'd imagine for Toady, and anyone else for that matter, it's no exception.
tl;dr? Look below.
In other words, it doesn't matter if you or I or anyone cares or not about a suggestion. Toady can take a suggestion or leave it. He WON'T waste his time with stuff he doesn't want to put in, so a suggestion is NOT going to give Toady more work to do. Cite your sources, people, and give thought to how to implement a suggestion. If anything, do it for Toady so that if he
does decide that a suggestion might have promise and might be in line with his vision for the game (which is most important), he doesn't waste his time reading unsubstantiated crap and having to look crap up and has something plausible to work with.