Apologies for not including that in the first post.
HA will hopefully be (at some point in the future) a round-based browser-based game. Each round, the characters start with no skills and no resources, and they must try to gather enough resources to build a spacecraft capable of carrying a number of them. Players can either work on their own or in factions. Working in factions will mean that the faction as whole will be able to gather resources quicker, but a spacefract that carries more people will take more resources to build. Even if they are in the faction that has built the spacecraft first, only those who have been given a place on the craft will be officially considered to have won.
I opted for the round-based system at it avoids many problems that a continuous system encounters. Since the characters reset regularly, there will few to no problems with some players being far more powerful than others. It also allows for people to try different playstyles in different rounds.
I also wish to make the development process as open as possible - In order to make the game more enjoyable, I need input from other people. I have set up a suggestion system which ensures that every good suggestion will be implemented, and people can track the process of the suggestions. I have played games like this before, and I was always annoyed at how even suggestions which were deemed by the entire community to be good ones were not implemented.
Currently, there is very little up - people can create accounts, log in, move around and do very little else. However, I wish to get other people included at this point, as they can help plan ahead with the game. I have my own vague ideas that I will go with if nobody else provides input, but I realise that it would be best to get other people's input as early as possible.